virtualx-engine/scene/2d/joints_2d.cpp
PouleyKetchoupp cdf0ebfac7 Fix Joint2D/Joint node path reset on scene switch
When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:32:00 -07:00

492 lines
16 KiB
C++

/*************************************************************************/
/* joints_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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#include "joints_2d.h"
#include "core/engine.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
void Joint2D::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
if (body_a)
body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (body_b)
body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
void Joint2D::_body_exit_tree() {
_disconnect_signals();
_update_joint(true);
}
void Joint2D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
if (ba.is_valid() && bb.is_valid() && exclude_from_collision)
Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
Physics2DServer::get_singleton()->free(joint);
joint = RID();
ba = RID();
bb = RID();
}
if (p_only_free || !is_inside_tree()) {
warning = String();
return;
}
Node *node_a = get_node_or_null(a);
Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
warning = TTR("Node A and Node B must be PhysicsBody2Ds");
update_configuration_warning();
return;
}
if (node_a && !body_a) {
warning = TTR("Node A must be a PhysicsBody2D");
update_configuration_warning();
return;
}
if (node_b && !body_b) {
warning = TTR("Node B must be a PhysicsBody2D");
update_configuration_warning();
return;
}
if (!body_a || !body_b) {
warning = TTR("Joint is not connected to two PhysicsBody2Ds");
update_configuration_warning();
return;
}
if (body_a == body_b) {
warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
update_configuration_warning();
return;
}
warning = String();
update_configuration_warning();
if (body_a) {
body_a->force_update_transform();
}
if (body_b) {
body_b->force_update_transform();
}
joint = _configure_joint(body_a, body_b);
ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
Physics2DServer::get_singleton()->get_singleton()->joint_set_param(joint, Physics2DServer::JOINT_PARAM_BIAS, bias);
ba = body_a->get_rid();
bb = body_b->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint2D::set_node_a(const NodePath &p_node_a) {
if (a == p_node_a)
return;
if (joint.is_valid())
_disconnect_signals();
a = p_node_a;
_update_joint();
}
NodePath Joint2D::get_node_a() const {
return a;
}
void Joint2D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b)
return;
if (joint.is_valid())
_disconnect_signals();
b = p_node_b;
_update_joint();
}
NodePath Joint2D::get_node_b() const {
return b;
}
void Joint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
_update_joint();
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
_disconnect_signals();
_update_joint(true);
}
} break;
}
}
void Joint2D::set_bias(real_t p_bias) {
bias = p_bias;
if (joint.is_valid())
Physics2DServer::get_singleton()->get_singleton()->joint_set_param(joint, Physics2DServer::JOINT_PARAM_BIAS, bias);
}
real_t Joint2D::get_bias() const {
return bias;
}
void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable)
return;
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
String Joint2D::get_configuration_warning() const {
String node_warning = Node2D::get_configuration_warning();
if (!warning.empty()) {
if (!node_warning.empty()) {
node_warning += "\n\n";
}
node_warning += warning;
}
return node_warning;
}
void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint2D::_body_exit_tree);
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint2D::set_node_b);
ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b);
ClassDB::bind_method(D_METHOD("set_bias", "bias"), &Joint2D::set_bias);
ClassDB::bind_method(D_METHOD("get_bias"), &Joint2D::get_bias);
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_a", "get_node_a");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
Joint2D::Joint2D() {
bias = 0;
exclude_from_collision = true;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void PinJoint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
break;
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(0, -10), Point2(0, +10), Color(0.7, 0.6, 0.0, 0.5), 3);
} break;
}
}
RID PinJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
RID pj = Physics2DServer::get_singleton()->pin_joint_create(get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
Physics2DServer::get_singleton()->pin_joint_set_param(pj, Physics2DServer::PIN_JOINT_SOFTNESS, softness);
return pj;
}
void PinJoint2D::set_softness(real_t p_softness) {
softness = p_softness;
update();
if (get_joint().is_valid())
Physics2DServer::get_singleton()->pin_joint_set_param(get_joint(), Physics2DServer::PIN_JOINT_SOFTNESS, p_softness);
}
real_t PinJoint2D::get_softness() const {
return softness;
}
void PinJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness);
ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "softness", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_softness", "get_softness");
}
PinJoint2D::PinJoint2D() {
softness = 0;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void GrooveJoint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
break;
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(-10, initial_offset), Point2(+10, initial_offset), Color(0.8, 0.8, 0.9, 0.5), 5);
} break;
}
}
RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 groove_A1 = gt.get_origin();
Vector2 groove_A2 = gt.xform(Vector2(0, length));
Vector2 anchor_B = gt.xform(Vector2(0, initial_offset));
return Physics2DServer::get_singleton()->groove_joint_create(groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid());
}
void GrooveJoint2D::set_length(real_t p_length) {
length = p_length;
update();
}
real_t GrooveJoint2D::get_length() const {
return length;
}
void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {
initial_offset = p_initial_offset;
update();
}
real_t GrooveJoint2D::get_initial_offset() const {
return initial_offset;
}
void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &GrooveJoint2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &GrooveJoint2D::get_length);
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_offset", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
length = 50;
initial_offset = 25;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void DampedSpringJoint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
break;
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3);
} break;
}
}
RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 anchor_A = gt.get_origin();
Vector2 anchor_B = gt.xform(Vector2(0, length));
RID dsj = Physics2DServer::get_singleton()->damped_spring_joint_create(anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid());
if (rest_length)
Physics2DServer::get_singleton()->damped_string_joint_set_param(dsj, Physics2DServer::DAMPED_STRING_REST_LENGTH, rest_length);
Physics2DServer::get_singleton()->damped_string_joint_set_param(dsj, Physics2DServer::DAMPED_STRING_STIFFNESS, stiffness);
Physics2DServer::get_singleton()->damped_string_joint_set_param(dsj, Physics2DServer::DAMPED_STRING_DAMPING, damping);
return dsj;
}
void DampedSpringJoint2D::set_length(real_t p_length) {
length = p_length;
update();
}
real_t DampedSpringJoint2D::get_length() const {
return length;
}
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
update();
if (get_joint().is_valid())
Physics2DServer::get_singleton()->damped_string_joint_set_param(get_joint(), Physics2DServer::DAMPED_STRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
real_t DampedSpringJoint2D::get_rest_length() const {
return rest_length;
}
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
update();
if (get_joint().is_valid())
Physics2DServer::get_singleton()->damped_string_joint_set_param(get_joint(), Physics2DServer::DAMPED_STRING_STIFFNESS, p_stiffness);
}
real_t DampedSpringJoint2D::get_stiffness() const {
return stiffness;
}
void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
update();
if (get_joint().is_valid())
Physics2DServer::get_singleton()->damped_string_joint_set_param(get_joint(), Physics2DServer::DAMPED_STRING_DAMPING, p_damping);
}
real_t DampedSpringJoint2D::get_damping() const {
return damping;
}
void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &DampedSpringJoint2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &DampedSpringJoint2D::get_length);
ClassDB::bind_method(D_METHOD("set_rest_length", "rest_length"), &DampedSpringJoint2D::set_rest_length);
ClassDB::bind_method(D_METHOD("get_rest_length"), &DampedSpringJoint2D::get_rest_length);
ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &DampedSpringJoint2D::set_stiffness);
ClassDB::bind_method(D_METHOD("get_stiffness"), &DampedSpringJoint2D::get_stiffness);
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rest_length", PROPERTY_HINT_EXP_RANGE, "0,65535,1"), "set_rest_length", "get_rest_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "stiffness", PROPERTY_HINT_EXP_RANGE, "0.1,64,0.1"), "set_stiffness", "get_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_EXP_RANGE, "0.01,16,0.01"), "set_damping", "get_damping");
}
DampedSpringJoint2D::DampedSpringJoint2D() {
length = 50;
rest_length = 0;
stiffness = 20;
damping = 1;
}