2ab7e6daab
Translator credits added manually based on Weblate git log. Adds Catalan, Danish and Norwegian Bokmål initial translations. Those were initially translations for the master branch, merged against the 2.1 template.
6693 lines
184 KiB
Text
6693 lines
184 KiB
Text
# German translation of the Godot Engine editor
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# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
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# This file is distributed under the same license as the Godot source code.
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#
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# Alexander Mahr <alex.mahr@gmail.com>, 2016.
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# Andreas Esau <andreasesau@gmail.com>, 2016.
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# Andreas Haas <liu.gam3@gmail.com>, 2016.
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# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
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# Christian Fisch <christian.fiesel@gmail.com>, 2016.
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# danjo <atze@libra.uberspace.de>, 2016.
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# hyperglow <greensoma@web.de>, 2016.
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# Jan Groß <jan@grossit.de>, 2016.
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# Oliver Ruehl <oliver@ruehldesign.co>, 2016.
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# Paul-Vincent Roll <paviro@me.com>, 2016.
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# Peter Friedland <peter_friedland@gmx.de>, 2016.
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# So Wieso <sowieso@dukun.de>, 2016.
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# Timo Schwarzer <account@timoschwarzer.com>, 2016.
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# viernullvier <hannes.breul+github@gmail.com>, 2016.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2016-08-31 15:37+0000\n"
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"Last-Translator: So Wieso <sowieso@dukun.de>\n"
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"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
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"godot/de/>\n"
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"Language: de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 2.8\n"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr ""
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"Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt."
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#: modules/gdscript/gd_functions.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr ""
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"Nicht genügend Bytes zum dekodieren des Byte-Strings, oder ungültiges Format."
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#: modules/gdscript/gd_functions.cpp
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msgid "step argument is zero!"
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msgstr "Schrittargument ist null!"
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#: modules/gdscript/gd_functions.cpp
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msgid "Not a script with an instance"
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msgstr "Skript hat keine Instanz"
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#: modules/gdscript/gd_functions.cpp
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msgid "Not based on a script"
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msgstr "Nicht auf einem Skript basierend"
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#: modules/gdscript/gd_functions.cpp
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msgid "Not based on a resource file"
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msgstr "Nicht auf einer Resourcendatei basierend"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary format (missing @path)"
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msgstr "Ungültiges Instanzverzeichnisformat (@path fehlt)"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary format (can't load script at @path)"
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msgstr ""
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"Ungültiges Instanzverzeichnisformat (Skript in @path kann nicht geladen "
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"werden)"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary format (invalid script at @path)"
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msgstr "Ungültiges Instanzverzeichnisformat (ungültiges Skript in @path)"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary (invalid subclasses)"
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msgstr "Ungültiges Instanzverzeichnisformat (ungültige Unterklasse)"
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#: scene/2d/animated_sprite.cpp
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msgid ""
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"A SpriteFrames resource must be created or set in the 'Frames' property in "
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"order for AnimatedSprite to display frames."
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msgstr ""
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"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
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"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
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#: scene/2d/canvas_modulate.cpp
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msgid ""
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"Only one visible CanvasModulate is allowed per scene (or set of instanced "
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"scenes). The first created one will work, while the rest will be ignored."
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msgstr ""
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"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von "
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"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der "
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"Rest wird ignoriert."
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#: scene/2d/collision_polygon_2d.cpp
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msgid ""
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"CollisionPolygon2D only serves to provide a collision shape to a "
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"CollisionObject2D derived node. Please only use it as a child of Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
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msgstr ""
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"CollisionPolygon2D liefert nur eine Kollisionsform für ein von "
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"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen "
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"eine Form zu geben."
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#: scene/2d/collision_polygon_2d.cpp
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msgid "An empty CollisionPolygon2D has no effect on collision."
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msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
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#: scene/2d/collision_shape_2d.cpp
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msgid ""
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"CollisionShape2D only serves to provide a collision shape to a "
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"CollisionObject2D derived node. Please only use it as a child of Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
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msgstr ""
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"CollisionShape2D liefert nur eine Kollisionsform für ein von "
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"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen "
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"eine Form zu geben."
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#: scene/2d/collision_shape_2d.cpp
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msgid ""
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"A shape must be provided for CollisionShape2D to function. Please create a "
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"shape resource for it!"
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msgstr ""
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"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. "
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"Bitte erzeuge eine Shape-Ressource dafür!"
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#: scene/2d/light_2d.cpp
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msgid ""
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"A texture with the shape of the light must be supplied to the 'texture' "
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"property."
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msgstr ""
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"Eine Textur mit der Form des Lichtkegels muss in der ‚Texture‘-Eigenschaft "
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"angegeben werden."
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#: scene/2d/light_occluder_2d.cpp
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msgid ""
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"An occluder polygon must be set (or drawn) for this occluder to take effect."
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msgstr ""
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"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser "
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"Occluder funktioniert."
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#: scene/2d/light_occluder_2d.cpp
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msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
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msgstr ""
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"Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!"
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#: scene/2d/navigation_polygon.cpp
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msgid ""
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"A NavigationPolygon resource must be set or created for this node to work. "
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"Please set a property or draw a polygon."
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msgstr ""
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"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm "
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"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein "
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"Polygon."
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#: scene/2d/navigation_polygon.cpp
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msgid ""
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"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
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"node. It only provides navigation data."
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msgstr ""
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"Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter "
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"Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur "
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"Navigationsdaten."
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#: scene/2d/parallax_layer.cpp
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msgid ""
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"ParallaxLayer node only works when set as child of a ParallaxBackground node."
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msgstr ""
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"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
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"ParallaxBackground-Node verwenden."
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#: scene/2d/particles_2d.cpp
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msgid "Path property must point to a valid Particles2D node to work."
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msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
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#: scene/2d/path_2d.cpp
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msgid "PathFollow2D only works when set as a child of a Path2D node."
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msgstr ""
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"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
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"gesetzt wird."
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#: scene/2d/remote_transform_2d.cpp
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msgid "Path property must point to a valid Node2D node to work."
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msgstr ""
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"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu "
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"funktionieren."
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#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
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msgid ""
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"A SampleLibrary resource must be created or set in the 'samples' property in "
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"order for SamplePlayer to play sound."
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msgstr ""
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"Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt "
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"oder ausgewählt werden, damit SamplePlayer Ton abspielen kann."
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#: scene/2d/sprite.cpp
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msgid ""
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"Path property must point to a valid Viewport node to work. Such Viewport "
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"must be set to 'render target' mode."
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msgstr ""
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"Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
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"funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden."
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#: scene/2d/sprite.cpp
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msgid ""
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"The Viewport set in the path property must be set as 'render target' in "
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"order for this sprite to work."
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msgstr ""
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"Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render "
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"Target‘ definiert sein, damit das Sprite funktioniert."
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#: scene/2d/visibility_notifier_2d.cpp
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msgid ""
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"VisibilityEnable2D works best when used with the edited scene root directly "
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"as parent."
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msgstr ""
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"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
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"Ordnung der bearbeiteten Szene ist."
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#: scene/3d/baked_light_instance.cpp
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msgid "BakedLightInstance does not contain a BakedLight resource."
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msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
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#: scene/3d/body_shape.cpp
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msgid ""
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"CollisionShape only serves to provide a collision shape to a CollisionObject "
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"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
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"KinematicBody, etc. to give them a shape."
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msgstr ""
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"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject "
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"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
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"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben."
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#: scene/3d/body_shape.cpp
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msgid ""
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"A shape must be provided for CollisionShape to function. Please create a "
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"shape resource for it!"
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msgstr ""
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"Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. "
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"Bitte erzeuge eine shape Ressource dafür!"
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#: scene/3d/collision_polygon.cpp
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msgid ""
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"CollisionPolygon only serves to provide a collision shape to a "
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"CollisionObject derived node. Please only use it as a child of Area, "
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"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
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msgstr ""
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"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject "
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"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
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"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben."
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#: scene/3d/collision_polygon.cpp
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msgid "An empty CollisionPolygon has no effect on collision."
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msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision."
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#: scene/3d/navigation_mesh.cpp
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msgid "A NavigationMesh resource must be set or created for this node to work."
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msgstr ""
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"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
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"erzeugt oder gesetzt werden."
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#: scene/3d/navigation_mesh.cpp
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msgid ""
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"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
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"It only provides navigation data."
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msgstr ""
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"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung "
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"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."
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#: scene/3d/scenario_fx.cpp
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msgid ""
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"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
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msgstr ""
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"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges "
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"WorldEnvironment erlaubt."
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#: scene/3d/spatial_sample_player.cpp
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msgid ""
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"A SampleLibrary resource must be created or set in the 'samples' property in "
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"order for SpatialSamplePlayer to play sound."
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msgstr ""
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"Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt "
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"oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann."
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#: scene/3d/sprite_3d.cpp
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msgid ""
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"A SpriteFrames resource must be created or set in the 'Frames' property in "
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"order for AnimatedSprite3D to display frames."
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msgstr ""
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"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erzeugt oder "
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"definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann."
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#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Cancel"
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msgstr "Abbrechen"
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#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
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msgid "OK"
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msgstr "OK"
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#: scene/gui/dialogs.cpp
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msgid "Alert!"
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msgstr "Warnung!"
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#: scene/gui/dialogs.cpp
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msgid "Please Confirm..."
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msgstr "Bitte bestätigen..."
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "File Exists, Overwrite?"
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msgstr "Datei existiert bereits. Überschreiben?"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "All Recognized"
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msgstr "Alle bekannte Dateitypen"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "All Files (*)"
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msgstr "Alle Dateien (*)"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
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#: tools/editor/filesystem_dock.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
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msgid "Open"
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msgstr "Öffnen"
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#: scene/gui/file_dialog.cpp
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msgid "Open a File"
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msgstr "Datei öffnen"
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#: scene/gui/file_dialog.cpp
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msgid "Open File(s)"
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msgstr "Datei(en) öffnen"
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#: scene/gui/file_dialog.cpp
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msgid "Open a Directory"
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msgstr "Verzeichnis wählen"
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#: scene/gui/file_dialog.cpp
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msgid "Open a File or Directory"
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msgstr "Datei oder Verzeichnis öffnen"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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#: tools/editor/editor_node.cpp
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#: tools/editor/plugins/animation_player_editor_plugin.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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msgid "Save"
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msgstr "Speichern"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Save a File"
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msgstr "Datei speichern"
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#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
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#: tools/editor/editor_file_dialog.cpp
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msgid "Create Folder"
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msgstr "Ordner erstellen"
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#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
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#: tools/editor/editor_file_dialog.cpp
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#: tools/editor/io_plugins/editor_font_import_plugin.cpp
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#: tools/editor/script_create_dialog.cpp
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msgid "Path:"
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msgstr "Pfad:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Directories & Files:"
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msgstr "Verzeichnisse & Dateien:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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#: tools/editor/script_editor_debugger.cpp
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msgid "File:"
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msgstr "Datei:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Filter:"
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msgstr "Filter:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
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#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
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#: tools/editor/plugins/theme_editor_plugin.cpp
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msgid "Name:"
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msgstr "Name:"
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|
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#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
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#: tools/editor/editor_file_dialog.cpp
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msgid "Could not create folder."
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msgstr "Ordner konnte nicht erstellt werden."
|
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Must use a valid extension."
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msgstr "Eine gültige Datei-Endung muss verwendet werden."
|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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#: tools/editor/settings_config_dialog.cpp
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msgid "Shift+"
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msgstr "Umschalt+"
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||
|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
|
||
#: tools/editor/settings_config_dialog.cpp
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msgid "Alt+"
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msgstr "Alt+"
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|
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#: scene/gui/input_action.cpp
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msgid "Ctrl+"
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msgstr "Strg+"
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|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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#: tools/editor/settings_config_dialog.cpp
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msgid "Meta+"
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msgstr "Meta+"
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|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Device"
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msgstr "Gerät"
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|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Button"
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msgstr "Schaltfläche"
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Left Button."
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msgstr "Linke Taste."
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||
|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Right Button."
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msgstr "Rechte Taste."
|
||
|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Middle Button."
|
||
msgstr "Mittlere Taste."
|
||
|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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||
msgid "Wheel Up."
|
||
msgstr "Mausrad hoch."
|
||
|
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Mausrad runter."
|
||
|
||
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
|
||
msgid "Axis"
|
||
msgstr "Achse"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Cut"
|
||
msgstr "Ausschneiden"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
|
||
msgid "Copy"
|
||
msgstr "Kopieren"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
|
||
msgid "Paste"
|
||
msgstr "Einfügen"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Select All"
|
||
msgstr "Alles auswählen"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: tools/editor/plugins/rich_text_editor_plugin.cpp
|
||
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
|
||
msgid "Clear"
|
||
msgstr "Löschen"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Undo"
|
||
msgstr "Rückgängig machen"
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine though, but they will "
|
||
"hide upon running."
|
||
msgstr ""
|
||
"Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder "
|
||
"irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu "
|
||
"machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder "
|
||
"versteckt."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt "
|
||
"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines "
|
||
"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die "
|
||
"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
|
||
"irgendeinem Node zum Anzeigen zugewiesen werden."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Error initializing FreeType."
|
||
msgstr "Fehler beim initialisieren von FreeType."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Unknown font format."
|
||
msgstr "Unbekanntes Schriftformat."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Error loading font."
|
||
msgstr "Fehler beim Laden der Schriftart."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Invalid font size."
|
||
msgstr "Ungültige Schriftgröße."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Disabled"
|
||
msgstr "Deaktiviert"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "All Selection"
|
||
msgstr "Alle auswählen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Move Add Key"
|
||
msgstr "Schlüsselbild bewegen hinzufügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Change Transition"
|
||
msgstr "Übergang beim Animationswechsel"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Change Transform"
|
||
msgstr "Anim ändere Transformation"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Change Value"
|
||
msgstr "Anim Wert ändern"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Change Call"
|
||
msgstr "Animation Änderungsaufruf"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Add Track"
|
||
msgstr "Anim Spur hinzufügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Duplicate Keys"
|
||
msgstr "Anim doppelte Schlüsselbilder"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Move Anim Track Up"
|
||
msgstr "Anim Spur nach oben verschieben"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Move Anim Track Down"
|
||
msgstr "Anim Spur nach unten verschieben"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Remove Anim Track"
|
||
msgstr "Anim Spur entfernen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Set Transitions to:"
|
||
msgstr "Setze Übergänge auf:"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Track Rename"
|
||
msgstr "Anim Spur umbenennen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Track Change Interpolation"
|
||
msgstr "Anim Spur Interpolation ändern"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Track Change Value Mode"
|
||
msgstr "Anim Spur ändere Wert Modus"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Edit Node Curve"
|
||
msgstr "Node Kurve bearbeiten"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Edit Selection Curve"
|
||
msgstr "Selektions-Kurve bearbeiten"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Delete Keys"
|
||
msgstr "Anim Schlüsselbilder löschen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Auswahl duplizieren"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Transponiert duplizieren"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Remove Selection"
|
||
msgstr "Auswahl entfernen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Continuous"
|
||
msgstr "Fortlaufend"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Discrete"
|
||
msgstr "Einzeln"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Trigger"
|
||
msgstr "Auslöser"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Add Key"
|
||
msgstr "Anim Schlüsselszene hinzufügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Move Keys"
|
||
msgstr "Schlüsselbilder bewegen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Auswahl skalieren"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Vom Cursor skalieren"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Goto Next Step"
|
||
msgstr "Gehe zum nächsten Schritt"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Goto Prev Step"
|
||
msgstr "Gehe zum vorherigen Schritt"
|
||
|
||
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
|
||
msgid "Linear"
|
||
msgstr "Linear"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "Konstante"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "In"
|
||
msgstr "Rein"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Out"
|
||
msgstr "Raus"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "In-Out"
|
||
msgstr "Rein-Raus"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Out-In"
|
||
msgstr "Raus-Rein"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Transitions"
|
||
msgstr "Übergänge"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Animation optimieren"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Animation aufräumen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Create NEW track for %s and insert key?"
|
||
msgstr "Erstelle eine NEUE Spur für %s und füge ein Schlüsselbild hinzu?"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Create %d NEW tracks and insert keys?"
|
||
msgstr "Erstelle %d NEUE Spuren und füge Schlüsselbilder hinzu?"
|
||
|
||
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
|
||
msgid "Create"
|
||
msgstr "Erstellen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Create & Insert"
|
||
msgstr "Animation Erstellen & Einfügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Insert Track & Key"
|
||
msgstr "Spur & Schlüsselbild einfügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Insert Key"
|
||
msgstr "Schlüsselbild einfügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Change Anim Len"
|
||
msgstr "Ändere Animationslänge"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Change Anim Loop"
|
||
msgstr "Ändere Animationswiederholung"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Create Typed Value Key"
|
||
msgstr "Animation Erstelle Typed Value Key"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Insert"
|
||
msgstr "Anim einfügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr "Skaliere Schlüsselbilder"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim Add Call Track"
|
||
msgstr "Aufruf-Spur zu Animation hinzufügen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Animation zoom."
|
||
msgstr "Animation zoomen."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Length (s):"
|
||
msgstr "Länge (s):"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Animation length (in seconds)."
|
||
msgstr "Länge der Animation (in Sekunden)."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Step (s):"
|
||
msgstr "Schritte (s):"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Cursor step snap (in seconds)."
|
||
msgstr "Cursor Schritt Raster (in Sekunden)."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Enable/Disable looping in animation."
|
||
msgstr "Aktivieren / Deaktivieren der Schleife (Loop)."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Add new tracks."
|
||
msgstr "Neue Spuren hinzufügen."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Move current track up."
|
||
msgstr "Aktuelle Spur hochschieben."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Move current track down."
|
||
msgstr "Aktuelle Spur runterschieben."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Remove selected track."
|
||
msgstr "Ausgewählte Spur entfernen."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Track tools"
|
||
msgstr "Spur-Werkzeuge"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Enable editing of individual keys by clicking them."
|
||
msgstr "Aktiviere individuelle Schlüsselbildbearbeitung durch Anklicken."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Anim. Optimierer"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Max. Linearer Fehler:"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Max. Winkel Fehler:"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Maximal optimierbarer Winkel:"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr "Optimieren"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
|
||
msgstr ""
|
||
"Wähle einen AnimationPlayer aus dem Szenenbaum um Animationen zu bearbeiten."
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Key"
|
||
msgstr "Schlüsselbild"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Transition"
|
||
msgstr "Übergang"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Skalierungsverhältnis:"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Call Functions in Which Node?"
|
||
msgstr "Rufe Funktion auf in welchem Node?"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Ungültige Schlüsselbilder entfernen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Ungelöste und leere Spuren entfernen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Alle Animationen aufräumen"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Alle Animationen aufräumen (Nicht rückgängig zu machen!)"
|
||
|
||
#: tools/editor/animation_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Aufräumen"
|
||
|
||
#: tools/editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Größe des Arrays ändern"
|
||
|
||
#: tools/editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Wertetyp des Arrays ändern"
|
||
|
||
#: tools/editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Array-Wert ändern"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
|
||
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
|
||
#: tools/editor/settings_config_dialog.cpp
|
||
msgid "Search:"
|
||
msgstr "Suche:"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Sort:"
|
||
msgstr "Sortiere:"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Reverse"
|
||
msgstr "Umkehren"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Category:"
|
||
msgstr "Kategorie:"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Alle"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Seite:"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Support.."
|
||
msgstr "Unterstützung.."
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Offiziell"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Gemeinschaft"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Testphase"
|
||
|
||
#: tools/editor/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Projektdaten als ZIP-Datei"
|
||
|
||
#: tools/editor/call_dialog.cpp
|
||
msgid "Method List For '%s':"
|
||
msgstr "Methodenliste für '%s':"
|
||
|
||
#: tools/editor/call_dialog.cpp
|
||
msgid "Call"
|
||
msgstr "Aufruf"
|
||
|
||
#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
|
||
#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
|
||
msgid "Close"
|
||
msgstr "Schließen"
|
||
|
||
#: tools/editor/call_dialog.cpp
|
||
msgid "Method List:"
|
||
msgstr "Methodenliste:"
|
||
|
||
#: tools/editor/call_dialog.cpp
|
||
msgid "Arguments:"
|
||
msgstr "Argumente:"
|
||
|
||
#: tools/editor/call_dialog.cpp
|
||
msgid "Return:"
|
||
msgstr "Rückgabe:"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Gehe zu Zeile"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Zeilennummer:"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "No Matches"
|
||
msgstr "Keine Übereinstimmungen"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Replaced %d Ocurrence(s)."
|
||
msgstr "Suchbegriff wurde %d mal ersetzt."
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Replace"
|
||
msgstr "Ersetzen"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Alles ersetzen"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Match Case"
|
||
msgstr "Groß-/Kleinschreibung berücksichtigen"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Ganze Wörter"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Nur Auswahl"
|
||
|
||
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Search"
|
||
msgstr "Suche"
|
||
|
||
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
|
||
msgid "Find"
|
||
msgstr "Finde"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Next"
|
||
msgstr "Nächste"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Replaced %d ocurrence(s)."
|
||
msgstr "Suchbegriff wurde %d mal ersetzt."
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Not found!"
|
||
msgstr "Nicht gefunden!"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Replace By"
|
||
msgstr "Ersetzen durch"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "Fallunterscheidung"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Backwards"
|
||
msgstr "Rückwärts"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Prompt On Replace"
|
||
msgstr "Aufforderung beim Ersetzen"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Skip"
|
||
msgstr "Überspringen"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Vergrößern"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Verkleinern"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Vergrößerung zurücksetzen"
|
||
|
||
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
|
||
msgid "Line:"
|
||
msgstr "Zeile:"
|
||
|
||
#: tools/editor/code_editor.cpp
|
||
msgid "Col:"
|
||
msgstr "Spalte:"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Method in target Node must be specified!"
|
||
msgstr "Methode in Ziel-Node muss angegeben werden!"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Connect To Node:"
|
||
msgstr "Verbinde mit Node:"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
|
||
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Add"
|
||
msgstr "Hinzufügen"
|
||
|
||
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Remove"
|
||
msgstr "Entfernen"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Zusätzlichen Aufrufparameter hinzufügen:"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "zusätzliche Aufrufparameter:"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Path to Node:"
|
||
msgstr "Pfad zu Node:"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Make Function"
|
||
msgstr "Funktion erstellen"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Verzögert"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "Einmalig"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Verbinden"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Verbinde '%s' zu '%s'"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Connecting Signal:"
|
||
msgstr "Verbinde Signal:"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Create Subscription"
|
||
msgstr "Erstelle Subscription"
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
msgid "Connect.."
|
||
msgstr "Verbinde.."
|
||
|
||
#: tools/editor/connections_dialog.cpp
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Trennen"
|
||
|
||
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Signale"
|
||
|
||
#: tools/editor/create_dialog.cpp
|
||
msgid "Create New"
|
||
msgstr "Neu erstellen"
|
||
|
||
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
|
||
msgid "Matches:"
|
||
msgstr "Treffer:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Suche Ersatz für:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Abhängigkeiten Für:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will not take effect unless reloaded."
|
||
msgstr ""
|
||
"Szene '%s' wird momentan bearbeitet.\n"
|
||
"Änderungen werden nicht vorgenommen, bis neu geladen wird."
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will take effect when reloaded."
|
||
msgstr ""
|
||
"Ressource '%s' wird momentan benutzt.\n"
|
||
"Änderungen werden erst dann aktiv, nachdem neu geladen wurde."
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Abhängigkeiten"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "Ressource"
|
||
|
||
#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
|
||
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
|
||
msgid "Path"
|
||
msgstr "Pfad"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Abhängigkeiten:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Defekte reparieren"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Abhängigkeiteneditor"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Ersatz-Ressource suchen:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "Besitzer von:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr ""
|
||
"Die zu entfernenden Dateien werden von anderen Ressourcen gebraucht damit "
|
||
"sie richtig funktionieren können.\n"
|
||
"Trotzdem entfernen? (Nicht Wiederherstellbar)"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Remove selected files from the project? (no undo)"
|
||
msgstr "Lösche ausgewählte Dateien aus dem Projekt? (nicht umkehrbar)"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Ladefehler:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Scene failed to load due to missing dependencies:"
|
||
msgstr "Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Trotzdem öffnen"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Welche Aktion soll ausgeführt werden?"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Abhängigkeiten reparieren"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Fehler beim laden!"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "Entferne %d Datei(en) dauerhaft? (Nicht Wiederherstellbar)"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "Besitzt"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Ressource ohne direkte Zugehörigkeit:"
|
||
|
||
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Ressourcenauflistung verwaister Dateien"
|
||
|
||
#: tools/editor/dependency_editor.cpp
|
||
msgid "Delete selected files?"
|
||
msgstr "Ausgewählte Dateien löschen?"
|
||
|
||
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
|
||
#: tools/editor/filesystem_dock.cpp
|
||
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Löschen"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Ungültiger Name."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Gültige Zeichen:"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing engine class name."
|
||
msgstr ""
|
||
"Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine "
|
||
"übereinstimmen."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
||
msgstr ""
|
||
"Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen "
|
||
"übereinstimmen."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing global constant name."
|
||
msgstr ""
|
||
"Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten "
|
||
"übereinstimmen."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Invalid Path."
|
||
msgstr "Ungültiger Pfad."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "File does not exist."
|
||
msgstr "Datei existiert nicht."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Not in resource path."
|
||
msgstr "Nicht im Ressourcen-Pfad."
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "Autoload hinzufügen"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "Autoload '%s' existiert bereits!"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Autoload umbenennen"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "Autoload-Globals umschalten"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Autoload verschieben"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Autoload entfernen"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "Aktivieren"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Autoloads neu anordnen"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Node-Name:"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Name"
|
||
msgstr "Name"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "Singleton"
|
||
|
||
#: tools/editor/editor_autoload_settings.cpp
|
||
msgid "List:"
|
||
msgstr "Liste:"
|
||
|
||
#: tools/editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Aktualisiere Szene"
|
||
|
||
#: tools/editor/editor_data.cpp
|
||
msgid "Storing local changes.."
|
||
msgstr "Speichere lokale Änderungen.."
|
||
|
||
#: tools/editor/editor_data.cpp
|
||
msgid "Updating scene.."
|
||
msgstr "Aktualisiere Szene..."
|
||
|
||
#: tools/editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Wähle ein Verzeichnis"
|
||
|
||
#: tools/editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Wählen"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Zurück"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Vor"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "Hoch"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Refresh"
|
||
msgstr "Aktualisieren"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Versteckte Dateien ein- und ausblenden"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Favoriten ein- und ausblenden"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Modus umschalten"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Zu Pfad springen"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Favorit nach oben schieben"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Favorit nach unten schieben"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Favoriten:"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Kürzlich:"
|
||
|
||
#: tools/editor/editor_file_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "Vorschau:"
|
||
|
||
#: tools/editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Lese Quellen"
|
||
|
||
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Hilfe durchsuchen"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Class List:"
|
||
msgstr "Klassenliste:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Search Classes"
|
||
msgstr "Klassen suchen"
|
||
|
||
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
|
||
msgid "Class:"
|
||
msgstr "Klasse:"
|
||
|
||
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Erbt:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Geerbt von:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Brief Description:"
|
||
msgstr "Kurze Beschreibung:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Public Methods:"
|
||
msgstr "Öffentliche Methoden:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Members:"
|
||
msgstr "Mitglieder:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "GUI Theme Items:"
|
||
msgstr "GUI-Theme-Elemente:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Signals:"
|
||
msgstr "Signale:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Constants:"
|
||
msgstr "Konstanten:"
|
||
|
||
#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
|
||
msgid "Description:"
|
||
msgstr "Beschreibung:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Method Description:"
|
||
msgstr "Methoden Beschreibung:"
|
||
|
||
#: tools/editor/editor_help.cpp
|
||
msgid "Search Text"
|
||
msgstr "Suchtext"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Added:"
|
||
msgstr "Hinzugefügt:"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Removed:"
|
||
msgstr "Entfernt:"
|
||
|
||
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
|
||
msgid "Error saving atlas:"
|
||
msgstr "Fehler beim speichern des Atlas:"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Could not save atlas subtexture:"
|
||
msgstr "Atlas Untertextur konnte nicht gespeichert werden:"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Speichere Datei:"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Packe"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Exporting for %s"
|
||
msgstr "Exportiere für %s"
|
||
|
||
#: tools/editor/editor_import_export.cpp
|
||
msgid "Setting Up.."
|
||
msgstr "Bereite vor..."
|
||
|
||
#: tools/editor/editor_log.cpp
|
||
msgid " Output:"
|
||
msgstr " Ausgabe:"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Importing"
|
||
msgstr "Importiere erneut"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Importing:"
|
||
msgstr "Importiere:"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Node From Scene"
|
||
msgstr "Node aus Szene"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Fehler beim speichern der Ressource!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Save Resource As.."
|
||
msgstr "Speichere Ressource als.."
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
|
||
msgid "I see.."
|
||
msgstr "Verstehe..."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "Datei kann nicht zum schreiben geöffnet werden:"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Angefordertes Dateiformat unbekannt:"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Fehler beim speichern."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "Speichere Szene"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "Analysiere"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Erzeuge Miniaturansicht"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
|
||
msgstr ""
|
||
"Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten "
|
||
"(Instanzen) nicht erfüllt."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "Laden der Ressource gescheitert."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Fehler beim speichern der MeshLibrary!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "TileSet konnte nicht zum vereinen geladen werden!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Fehler beim speichern des TileSet!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Loading Export Templates"
|
||
msgstr "Lade Exportvorlagen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Error trying to save layout!"
|
||
msgstr "Fehler beim speichern des Layouts!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr "Standard-Editorlayout überschrieben."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "Layout Name nicht gefunden!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Restored default layout to base settings."
|
||
msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Copy Params"
|
||
msgstr "Parameter kopieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Parameter einfügen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Ressource einfügen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Ressource kopieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "Einbetten"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Unter-Ressource Einzigartig Machen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Open in Help"
|
||
msgstr "In Hilfe öffnen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "Es ist keine zu startende Szene definiert."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in later in \"Project Settings\" under the "
|
||
"'application' category."
|
||
msgstr ""
|
||
"Es ist keine Hauptszene definiert worden.\n"
|
||
"Wähle eine in den Projekteinstellungen unter der Kategorie „Anwendung“."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Die ausgewählte Szene ‚%s‘ existiert nicht.\n"
|
||
"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
|
||
"„Anwendung“."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n"
|
||
"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
|
||
"„Anwendung“."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Current scene was never saved, please save it prior to running."
|
||
msgstr ""
|
||
"Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem "
|
||
"Starten."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "Unterprozess konnte nicht gestartet werden!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Szene öffnen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Basisszene öffnen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Quick Open Scene.."
|
||
msgstr "Schnell Szenen öffnen.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Quick Open Script.."
|
||
msgstr "Schnell Skripte öffnen.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Ja"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Close scene? (Unsaved changes will be lost)"
|
||
msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Save Scene As.."
|
||
msgstr "Szene speichern als.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Please save the scene first."
|
||
msgstr "Bitte speichere die Szene zuerst."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Save Translatable Strings"
|
||
msgstr "Speichere übersetzbare Zeichenketten"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "MeshLibrary exportieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Tileset exportieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Verlassen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Editor verlassen?"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr ""
|
||
"Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Revert"
|
||
msgstr "Zurücksetzen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "This action cannot be undone. Revert anyway?"
|
||
msgstr ""
|
||
"Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Quick Run Scene.."
|
||
msgstr "Schnell Szene starten.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Open Project Manager? \n"
|
||
"(Unsaved changes will be lost)"
|
||
msgstr ""
|
||
"Projektverwaltung öffnen?\n"
|
||
"(Nicht gespeicherte Änderungen gehen verloren)"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Wähle eine Hauptszene"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
|
||
msgid "Ugh"
|
||
msgstr "Ähm"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum "
|
||
"Beheben kann ‚Import→Szene‘ verwendet werden um sie zu öffnen. Danach sollte "
|
||
"die Szene innerhalb des Projektpfades gespeichert werden."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Error loading scene."
|
||
msgstr "Fehler beim laden der Szene."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "Szene '%s' hat defekte Abhängigkeiten:"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Layout speichern"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Layout löschen"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
||
msgid "Default"
|
||
msgstr "Standard"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Szenentab wechseln"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "%d more file(s)"
|
||
msgstr "%d weitere Datei(en)"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "%d more file(s) or folder(s)"
|
||
msgstr "%d weitere Datei(en) oder Ordner"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Scene"
|
||
msgstr "Szene"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Gehe zu vorher geöffneter Szene."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Fullscreen Mode"
|
||
msgstr "Vollbildmodus"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Ablenkungsfreier Modus"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Nächster Tab"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Vorheriger Tab"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Operationen mit Szenen Dateien."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Neue Szene"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "New Inherited Scene.."
|
||
msgstr "Neue gererbte Szene.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Open Scene.."
|
||
msgstr "Szene öffnen.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Szene speichern"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Save all Scenes"
|
||
msgstr "Alle Szenen speichern"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Szene schließen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Close Goto Prev. Scene"
|
||
msgstr "Schließen und zur letzten Szene wechseln"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Zuletzt benutzte Szenen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Quick Filter Files.."
|
||
msgstr "Schnell Dateien filtern.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Convert To.."
|
||
msgstr "Umwandeln zu.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Translatable Strings.."
|
||
msgstr "Übersetzbare Textbausteine.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "MeshLibrary.."
|
||
msgstr "MeshLibrary.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "TileSet.."
|
||
msgstr "TileSet.."
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Redo"
|
||
msgstr "Wiederherstellen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Run Script"
|
||
msgstr "Skript ausführen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Project Settings"
|
||
msgstr "Projekteinstellungen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Revert Scene"
|
||
msgstr "Szene zurücksetzen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Verlasse zur Projektverwaltung"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Import assets to the project."
|
||
msgstr "Importiere Medieninhalte ins Projekt."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "Import"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Tools"
|
||
msgstr "Werkzeuge"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Export the project to many platforms."
|
||
msgstr "Exportiere das Projekt für viele Plattformen."
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "Exportieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Projekt starten."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Play"
|
||
msgstr "Abspielen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Pause the scene"
|
||
msgstr "Szene pausieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Szene pausieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Szene stoppen."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Stop"
|
||
msgstr "Stop"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Spiele die bearbeitete Szene."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Szene starten"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Spiele angepasste Szene"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Spiele angepasste Szene"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Debug options"
|
||
msgstr "Fehlerbehebungsoptionen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Mit Fern-Fehlerbehebung starten"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"When exporting or deploying, the resulting executable will attempt to "
|
||
"connect to the IP of this computer in order to be debugged."
|
||
msgstr ""
|
||
"Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-"
|
||
"Adresse dieses Computers zu verbinden, um Fehler beheben zu können."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Small Deploy with Network FS"
|
||
msgstr "Kleine Programmdatei über ein Netzwerkdateisystem"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, export or deploy will produce a minimal "
|
||
"executable.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploy will use the USB cable for faster performance. This "
|
||
"option speeds up testing for games with a large footprint."
|
||
msgstr ""
|
||
"Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine "
|
||
"kleine Programmdatei erzeugen.\n"
|
||
"Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n"
|
||
"Bei Android wird hierbei das USB Kabel wegen der schnelleren "
|
||
"Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen "
|
||
"von Spielen mit großen Projektdaten."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Collision Shapes sichtbar"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
||
"running game if this option is turned on."
|
||
msgstr ""
|
||
"Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel "
|
||
"angezeigt, falls diese Option aktiviert ist."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navigation sichtbar"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"Navigation meshes and polygons will be visible on the running game if this "
|
||
"option is turned on."
|
||
msgstr ""
|
||
"Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein "
|
||
"wenn diese Option gewählt ist."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Sync Scene Changes"
|
||
msgstr "Szenenänderungen synchronisieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any changes made to the scene in the editor "
|
||
"will be replicated in the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im "
|
||
"Editor im laufenden Spiel dargestellt.\n"
|
||
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
|
||
"effizientesten das Netzwerk-Dateisystem zu nutzen."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Sync Script Changes"
|
||
msgstr "Skriptänderungen synchronisieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any script that is saved will be reloaded on "
|
||
"the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"Wenn diese Option gewählt ist, werden erneut gespeicherte Skripte während "
|
||
"des laufenden Spiels neu geladen.\n"
|
||
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
|
||
"effizientesten das Netzwerk-Dateisystem zu nutzen."
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Settings"
|
||
msgstr "Einstellungen"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Editoreinstellungen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Editorlayout"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Install Export Templates"
|
||
msgstr "Exportvorlagen installieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "Über"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Alerts when an external resource has changed."
|
||
msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Spins when the editor window repaints!"
|
||
msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Update Always"
|
||
msgstr "Immer aktualisieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Update Changes"
|
||
msgstr "Änderungen aktualisieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspektor"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "Speichere die so eben bearbeitete Ressource."
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As.."
|
||
msgstr "Speichern als.."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Verlauf der zuletzt bearbeiteten Objekte."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Object properties."
|
||
msgstr "Objekteigenschaften."
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "Dateisystem"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "Ausgabe"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Import"
|
||
msgstr "Neuimport"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
|
||
msgid "Update"
|
||
msgstr "Update"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Danke von der Godot-Gemeinschaft!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Thanks!"
|
||
msgstr "Danke!"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Vorlagen aus ZIP-Datei importieren"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "Projekt exportieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "Bibliothek exportieren"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Mit existierendem vereinen"
|
||
|
||
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
||
msgid "Password:"
|
||
msgstr "Passwort:"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Skript öffnen und ausführen"
|
||
|
||
#: tools/editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Ladefehler"
|
||
|
||
#: tools/editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Installierte Erweiterungen:"
|
||
|
||
#: tools/editor/editor_plugin_settings.cpp
|
||
msgid "Version:"
|
||
msgstr "Version:"
|
||
|
||
#: tools/editor/editor_plugin_settings.cpp
|
||
msgid "Author:"
|
||
msgstr "Autor:"
|
||
|
||
#: tools/editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "Status:"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Stop Profiling"
|
||
msgstr "Laufzeitanalyse beenden"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Start Profiling"
|
||
msgstr "Laufzeitanalyse starten"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Messung:"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "Bild Zeit (Sek)"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "Durchschnittszeit (Sek)"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "Bild %"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Fixed Frame %"
|
||
msgstr "Fixiertes Bild %"
|
||
|
||
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
|
||
msgid "Time:"
|
||
msgstr "Zeit:"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Inklusive"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Self"
|
||
|
||
#: tools/editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Bild #:"
|
||
|
||
#: tools/editor/editor_reimport_dialog.cpp
|
||
msgid "Please wait for scan to complete."
|
||
msgstr "Bitte warten bis Operation abgeschlossen ist."
|
||
|
||
#: tools/editor/editor_reimport_dialog.cpp
|
||
msgid "Current scene must be saved to re-import."
|
||
msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."
|
||
|
||
#: tools/editor/editor_reimport_dialog.cpp
|
||
msgid "Save & Re-Import"
|
||
msgstr "Speichern & neu importieren"
|
||
|
||
#: tools/editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Import Changed Resources"
|
||
msgstr "Veränderte Ressourcen neu importieren"
|
||
|
||
#: tools/editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Spiellogik sollte mit der _run()-Methode beginnen."
|
||
|
||
#: tools/editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Es besteht bereits eine bearbeitete Szene."
|
||
|
||
#: tools/editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "Skript konnte nicht instanziert werden:"
|
||
|
||
#: tools/editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Hast du das 'tool' Schlüsselwort vergessen?"
|
||
|
||
#: tools/editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "Skript konnte nicht ausgeführt werden:"
|
||
|
||
#: tools/editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Hast du die '_run' Methode vergessen?"
|
||
|
||
#: tools/editor/editor_settings.cpp
|
||
msgid "Default (Same as Editor)"
|
||
msgstr "Standard (wie Editor)"
|
||
|
||
#: tools/editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Selektiere Node(s) für den Import"
|
||
|
||
#: tools/editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Szenenpfad:"
|
||
|
||
#: tools/editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Aus Node importieren:"
|
||
|
||
#: tools/editor/file_type_cache.cpp
|
||
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
msgstr ""
|
||
"Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet werden. "
|
||
"Der Dateityp-Cache wird nicht gespeichert!"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Same source and destination files, doing nothing."
|
||
msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Same source and destination paths, doing nothing."
|
||
msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Can't move directories to within themselves."
|
||
msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Can't operate on '..'"
|
||
msgstr "Kann mit ‚..‘ nicht arbeiten"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Pick New Name and Location For:"
|
||
msgstr "Wähle neuen Namen und Ort für:"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "No files selected!"
|
||
msgstr "Keine Dateien ausgewählt!"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instanz"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies.."
|
||
msgstr "Abhängigkeiten bearbeiten.."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "View Owners.."
|
||
msgstr "Zeige Besitzer.."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Pfad kopieren"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Rename or Move.."
|
||
msgstr "Umbenennen oder Verschieben.."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Move To.."
|
||
msgstr "Verschiebe zu.."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Info"
|
||
msgstr "Info"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Show In File Manager"
|
||
msgstr "Zeige im Dateimanager"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Re-Import.."
|
||
msgstr "Neuimport.."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Previous Directory"
|
||
msgstr "Vorheriges Verzeichnis"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Next Directory"
|
||
msgstr "Nächstes Verzeichnis"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "Dateisystem erneut einlesen"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Toggle folder status as Favorite"
|
||
msgstr "Favoriten-Verzeichnisstatus umschalten"
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Instance the selected scene(s) as child of the selected node."
|
||
msgstr "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes."
|
||
|
||
#: tools/editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Verschieben"
|
||
|
||
#: tools/editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Zu Gruppe hinzufügen"
|
||
|
||
#: tools/editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Aus Gruppe entfernen"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "No bit masks to import!"
|
||
msgstr "Keine Bitmasken zu importieren!"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path is empty."
|
||
msgstr "Zielpfad ist leer."
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path must be a complete resource path."
|
||
msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein."
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path must exist."
|
||
msgstr "Zielpfad muss existieren."
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Save path is empty!"
|
||
msgstr "Speicherpfad ist leer!"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "Import BitMasks"
|
||
msgstr "BitMasks importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture(s):"
|
||
msgstr "Quelltextur(en):"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Target Path:"
|
||
msgstr "Zielpfad:"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Accept"
|
||
msgstr "Akzeptieren"
|
||
|
||
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "Bit Mask"
|
||
msgstr "Bitmaske"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "No source font file!"
|
||
msgstr "Keine Quellschriftart-Datei gefunden!"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "No target font resource!"
|
||
msgstr "Keine Zielschriftart-Ressource!"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid ""
|
||
"Invalid file extension.\n"
|
||
"Please use .fnt."
|
||
msgstr ""
|
||
"Ungültige Dateiendung.\n"
|
||
"Nutze .fnt als Dateiendung."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Can't load/process source font."
|
||
msgstr "Quellschriftart kann nicht geladen/verarbeitet werden."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Couldn't save font."
|
||
msgstr "Schriftart konnte nicht gespeichert werden."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Source Font:"
|
||
msgstr "Quellschriftart:"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Source Font Size:"
|
||
msgstr "Quellschriftgröße:"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Dest Resource:"
|
||
msgstr "Ziel-Ressource:"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "The quick brown fox jumps over the lazy dog."
|
||
msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Test:"
|
||
msgstr "Test:"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Options:"
|
||
msgstr "Optionen:"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Font Import"
|
||
msgstr "Schriftart importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid ""
|
||
"This file is already a Godot font file, please supply a BMFont type file "
|
||
"instead."
|
||
msgstr ""
|
||
"Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine Datei "
|
||
"im BMFont-Format angeben."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Failed opening as BMFont file."
|
||
msgstr "Öffnen der BMFont-Datei fehlgeschlagen."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Invalid font custom source."
|
||
msgstr "Eigene Schriftart-Quelle ist ungültig."
|
||
|
||
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "Schriftart"
|
||
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "No meshes to import!"
|
||
msgstr "Keine Meshes zu importieren!"
|
||
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Single Mesh Import"
|
||
msgstr "Einzelnes Mesh importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Source Mesh(es):"
|
||
msgstr "Quell Mesh(es):"
|
||
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Mesh"
|
||
|
||
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Surface %d"
|
||
msgstr "Oberfläche %d"
|
||
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "No samples to import!"
|
||
msgstr "Keine Samples zu importieren!"
|
||
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Import Audio Samples"
|
||
msgstr "Audio-Samples importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Source Sample(s):"
|
||
msgstr "Quell Sample(s):"
|
||
|
||
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Audio Sample"
|
||
msgstr "Audio-Sample"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "New Clip"
|
||
msgstr "Neuer Clip"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Animation Options"
|
||
msgstr "Animationseinstellungen"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Flags"
|
||
msgstr "Flags"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Bake FPS:"
|
||
msgstr "FPS fixieren:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Optimizer"
|
||
msgstr "Optimierung"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Linear Error"
|
||
msgstr "Obere lineare Fehlergrenze"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Angular Error"
|
||
msgstr "Obere Winkelfehlergrenze"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Angle"
|
||
msgstr "Maximaler Winkel"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Clips"
|
||
msgstr "Ausschnitte"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Start(s)"
|
||
msgstr "Start"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "End(s)"
|
||
msgstr "Ende"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "Wiederholung"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Filters"
|
||
msgstr "Filter"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Source path is empty."
|
||
msgstr "Quellpfad ist leer."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't load post-import script."
|
||
msgstr "Post-Import Skript konnte nicht geladen werden."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Invalid/broken script for post-import."
|
||
msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Error importing scene."
|
||
msgstr "Fehler beim importieren der Szene."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import 3D Scene"
|
||
msgstr "3D-Szene importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Source Scene:"
|
||
msgstr "Quellszene:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Same as Target Scene"
|
||
msgstr "Dieselbe wie die Zielszene"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Shared"
|
||
msgstr "Geteilt"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Target Texture Folder:"
|
||
msgstr "Ziel-Texturenordner:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Post-Process Script:"
|
||
msgstr "Post-Process Skript:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Custom Root Node Type:"
|
||
msgstr "Angepasster Stamm-Node Typ:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Auto"
|
||
msgstr "Auto"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "The Following Files are Missing:"
|
||
msgstr "Die folgenden Dateien fehlen:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import Anyway"
|
||
msgstr "Trotzdem importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import & Open"
|
||
msgstr "Importieren & Öffnen"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Edited scene has not been saved, open imported scene anyway?"
|
||
msgstr ""
|
||
"Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene öffnen?"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Szene importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Importing Scene.."
|
||
msgstr "Szene wird importiert.."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Running Custom Script.."
|
||
msgstr "Angepasstes Skript wird ausgeführt.."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "Post-Import Skript konnte nicht geladen werden:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Fehler beim ausführen des Post-Import Skripts:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import Image:"
|
||
msgstr "Bild importieren:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Can't import a file over itself:"
|
||
msgstr "Datei kann nicht in sich selbst importiert werden:"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't localize path: %s (already local)"
|
||
msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)"
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Saving.."
|
||
msgstr "Speichere.."
|
||
|
||
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "3D Scene Animation"
|
||
msgstr "3D-Szenenanimation"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Uncompressed"
|
||
msgstr "Unkomprimiert"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress Lossless (PNG)"
|
||
msgstr "Verlustfrei komprimieren (PNG)"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress Lossy (WebP)"
|
||
msgstr "Verlustbehaftet komprimieren (WebP)"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress (VRAM)"
|
||
msgstr "Komprimieren (VRAM)"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Format"
|
||
msgstr "Texturformat"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Compression Quality (WebP):"
|
||
msgstr "Texturkompressionsqualität (WebP):"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Options"
|
||
msgstr "Textureinstellungen"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Please specify some files!"
|
||
msgstr "Bitte gib einige Dateien an!"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "At least one file needed for Atlas."
|
||
msgstr "Es wird zumindest eine Datei für den Atlas benötigt."
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Error importing:"
|
||
msgstr "Fehler beim importieren:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Only one file is required for large texture."
|
||
msgstr "Es ist nur eine Datei für eine große Textur erforderlich."
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Max Texture Size:"
|
||
msgstr "Maximale Texturgröße:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for Atlas (2D)"
|
||
msgstr "Texturen für Atlas (2D) importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Cell Size:"
|
||
msgstr "Zellgröße:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Large Texture"
|
||
msgstr "Große Textur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Large Textures (2D)"
|
||
msgstr "Große Texturen (2D) importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture"
|
||
msgstr "Quelltextur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Base Atlas Texture"
|
||
msgstr "Basis-Atlastextur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture(s)"
|
||
msgstr "Quelltextur(en)"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for 2D"
|
||
msgstr "Texturen für 2D importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for 3D"
|
||
msgstr "Texturen für 3D importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures"
|
||
msgstr "Texturen importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "2D Texture"
|
||
msgstr "2D-Textur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "3D Texture"
|
||
msgstr "3D-Textur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Atlas Texture"
|
||
msgstr "Atlastextur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid ""
|
||
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
|
||
"the project."
|
||
msgstr ""
|
||
"MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. Kopiere "
|
||
"einfach png/jpg Dateien in das Projekt."
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Crop empty space."
|
||
msgstr "Leere Bereiche beschneiden."
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture"
|
||
msgstr "Textur"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Large Texture"
|
||
msgstr "Große Textur importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Load Source Image"
|
||
msgstr "Quellbild laden"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Slicing"
|
||
msgstr "Teile"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Inserting"
|
||
msgstr "Füge Ein"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Saving"
|
||
msgstr "Speichere"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save large texture:"
|
||
msgstr "Große Textur konnte nicht gespeichert werden:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Build Atlas For:"
|
||
msgstr "Erstelle Atlas für:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Loading Image:"
|
||
msgstr "Lade Bild:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't load image:"
|
||
msgstr "Bild konnte nicht geladen werden:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Converting Images"
|
||
msgstr "Bilder werden konvertiert"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Cropping Images"
|
||
msgstr "Bilder werden beschnitten"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Blitting Images"
|
||
msgstr "Blitting Bilder"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save atlas image:"
|
||
msgstr "Atlas-Bild konnte nicht gespeichert werden:"
|
||
|
||
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save converted texture:"
|
||
msgstr "Konvertierte Textur konnte nicht gespeichert werden:"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Invalid source!"
|
||
msgstr "Fehlerhafte Quelle!"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Invalid translation source!"
|
||
msgstr "Fehlerhafte Übersetzungsquelle!"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Column"
|
||
msgstr "Reihe"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Language"
|
||
msgstr "Sprache"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "No items to import!"
|
||
msgstr "Keine Elemente zu importieren!"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "No target path!"
|
||
msgstr "Kein Zielpfad!"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Translations"
|
||
msgstr "Übersetzungen importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Couldn't import!"
|
||
msgstr "Konnte nicht importiert werden!"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Translation"
|
||
msgstr "Übersetzung importieren"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Source CSV:"
|
||
msgstr "Quell-CSV:"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Ignore First Row"
|
||
msgstr "Erste Zeile ignorieren"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Compress"
|
||
msgstr "Komprimieren"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Add to Project (engine.cfg)"
|
||
msgstr "Zu Projekt hinzufügen (engine.cfg)"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Languages:"
|
||
msgstr "Sprachen importieren:"
|
||
|
||
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Translation"
|
||
msgstr "Übersetzung"
|
||
|
||
#: tools/editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "MultiNode setzen"
|
||
|
||
#: tools/editor/node_dock.cpp
|
||
msgid "Node"
|
||
msgstr "Node"
|
||
|
||
#: tools/editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Gruppen"
|
||
|
||
#: tools/editor/node_dock.cpp
|
||
msgid "Select a Node to edit Signals and Groups."
|
||
msgstr "Wähle ein Node um Signale und Gruppen zu bearbeiten."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Automatisches Abspielen umschalten"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Neuer Animationsname:"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Neue Animation"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Animationsname ändern:"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Animation entfernen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Invalid animation name!"
|
||
msgstr "FEHLER: ungültiger Animationsname!"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Animation name already exists!"
|
||
msgstr "FEHLER: Animationsname existiert bereits!"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Animation umbenennen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Animation hinzufügen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Blend Next Changed"
|
||
msgstr "Überblende nächste Bearbeitung"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Überblendungszeit ändern"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Animation laden"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Animation duplizieren"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to copy!"
|
||
msgstr "Fehler: Keine Animation zum kopieren!"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation resource on clipboard!"
|
||
msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Eingefügte Animation"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Animation einfügen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to edit!"
|
||
msgstr "FEHLER: Keine Animation zum bearbeiten!"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Stoppe Animations-Wiedergabe. (S)"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Position der Animation (in Sekunden)."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Animationsablauf für dieses Node global skalieren."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create new animation in player."
|
||
msgstr "Neue Animation im Player erstellen."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load animation from disk."
|
||
msgstr "Animation von der Festplatte laden."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load an animation from disk."
|
||
msgstr "Eine Animation von der Festplatte laden."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save the current animation"
|
||
msgstr "Aktuelle Animation speichern"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save As"
|
||
msgstr "Speichern als"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Liste der Animationen im Player anzeigen."
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Beim Laden automatisch abspielen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Target Blend Times"
|
||
msgstr "Ziel-Übergangszeiten bearbeiten"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Animationswerkzeuge"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Copy Animation"
|
||
msgstr "Animation kopieren"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Neue Animation erstellen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Animationsname:"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
|
||
msgid "Error!"
|
||
msgstr "Fehler!"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Übergangszeiten:"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Nächste (Automatische Warteschlange):"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Übergangszeiten kreuzender Animationen"
|
||
|
||
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "Animation"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Neuer Name:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Skalierung:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Einblenden (s):"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Ausblenden (s):"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "Blenden"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "Mix"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Automatisch neu starten:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Neu starten (s):"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Zufällig neu starten (s):"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Start!"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Menge:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Blende:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Blende 0:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Blende 1:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "Überblendungszeit (s):"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "Laufend:"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Add Input"
|
||
msgstr "Eingang hinzufügen"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Stoppe automatisches Durchschalten"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Setze automatisches Durchschalten"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Eingang löschen"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Rename"
|
||
msgstr "Umbenennen"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "Animationsbaum ist gültig."
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "Animationsbaum ist ungültig."
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Animations-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Einfach-Aufruf-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Misch-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "Blende2-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "Blende3-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "Blende4-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Zeitskalier-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "Zeitsuch-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Übergangs-Node"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Import Animations.."
|
||
msgstr "Animationen importieren.."
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Nodefilter bearbeiten"
|
||
|
||
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Filters.."
|
||
msgstr "Filter.."
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Parsing %d Triangles:"
|
||
msgstr "Analysiere %d Dreiecke:"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Triangle #"
|
||
msgstr "Dreieck #"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Light Baker Setup:"
|
||
msgstr "Light-Baker einrichten:"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Parsing Geometry"
|
||
msgstr "Analysiere Geometrie"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Fixing Lights"
|
||
msgstr "Fixiere Lampen"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Making BVH"
|
||
msgstr "Erstelle BVH"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Creating Light Octree"
|
||
msgstr "erstelle Licht-Octree"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Creating Octree Texture"
|
||
msgstr "Erstelle Octree-Textur"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Transfer to Lightmaps:"
|
||
msgstr "übertrage zu Lightmaps:"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Allocating Texture #"
|
||
msgstr "Zuweisen von Textur #"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Baking Triangle #"
|
||
msgstr "Baking von Dreieck #"
|
||
|
||
#: tools/editor/plugins/baked_light_baker.cpp
|
||
msgid "Post-Processing Texture #"
|
||
msgstr "Nachbearbeiten von Textur #"
|
||
|
||
#: tools/editor/plugins/baked_light_editor_plugin.cpp
|
||
msgid "Bake!"
|
||
msgstr "Bake!"
|
||
|
||
#: tools/editor/plugins/baked_light_editor_plugin.cpp
|
||
msgid "Reset the lightmap octree baking process (start over)."
|
||
msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."
|
||
|
||
#: tools/editor/plugins/camera_editor_plugin.cpp
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr "Vorschau"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Einrasten konfigurieren"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "Gitterversatz:"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Gitterabstand:"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "Rotationsversatz:"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Rotationsabstand:"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Pivot"
|
||
msgstr "Mittelpunkt bewegen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Action"
|
||
msgstr "Aktion verschieben"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit IK Chain"
|
||
msgstr "IK-Kette bearbeiten"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit CanvasItem"
|
||
msgstr "CanvasItem bearbeiten"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Ankerpunkte ändern"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom (%):"
|
||
msgstr "Vergrößerung (%):"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Pose einfügen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Auswahlmodus"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "Ziehen = Rotieren"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "Alt+Ziehen = Verschieben"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
"‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ drücken "
|
||
"um das Objekt ohne seinen Angelpunkt zu verschieben."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Bewegungsmodus"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Rotationsmodus"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Zeige eine Liste aller Objekte, die sich an der angeklickten Position "
|
||
"befinden\n"
|
||
"(equivalent zu Alt+RMT im Auswahlmodus)."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Klicken um Angelpunkt des Objekts zu ändern."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Schwenkmodus"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr ""
|
||
"Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Edit"
|
||
msgstr "Bearbeiten"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Einrasten aktivieren"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Raster anzeigen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "Rotationsraster benutzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Relatives Einrasten benutzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap.."
|
||
msgstr "Einrasten konfigurieren.."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Pixelraster benutzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Expand to Parent"
|
||
msgstr "Auf übergeordnetes Node ausdehnen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton.."
|
||
msgstr "Skelett.."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Bones"
|
||
msgstr "Knochen erstellen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "Knochen entfernen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "IK-Kette erzeugen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "IK-Kette zurücksetzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Ansicht"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "Vergrößerung zurücksetzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Set.."
|
||
msgstr "Vergrößerung setzen.."
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Auswahl zentrieren"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Auswahl einrahmen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchor"
|
||
msgstr "Anker"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Keys"
|
||
msgstr "Schlüsselbilder einfügen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr "Schlüsselbild einfügen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Schlüsselbild einfügen (in existierende Spuren)"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Pose kopieren"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Pose zurücksetzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set a Value"
|
||
msgstr "Einen Wert setzen"
|
||
|
||
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap (Pixels):"
|
||
msgstr "Einrasten (Pixel):"
|
||
|
||
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Poly"
|
||
msgstr "Polygon erstellen"
|
||
|
||
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Polygon bearbeiten"
|
||
|
||
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Polygon bearbeiten (Punkt entfernen)"
|
||
|
||
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create a new polygon from scratch."
|
||
msgstr "Polygon von Grund auf neu erstellen."
|
||
|
||
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Poly3D"
|
||
msgstr "Polygon3D erstellen"
|
||
|
||
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Wähle Griff"
|
||
|
||
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
|
||
msgid "Add/Remove Color Ramp Point"
|
||
msgstr "Farbverlaufspunkt hinzufügen/entfernen"
|
||
|
||
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Color Ramp"
|
||
msgstr "Farbverlauf anpassen"
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Creating Mesh Library"
|
||
msgstr "Erzeuge MeshLibrary"
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Thumbnail.."
|
||
msgstr "Vorschau.."
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Element %d entfernen?"
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Element hinzufügen"
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Ausgewähltes Element entfernen"
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "Aus Szene importieren"
|
||
|
||
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Aus Szene aktualisieren"
|
||
|
||
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Element %d"
|
||
|
||
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Elemente"
|
||
|
||
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Auflistungseditor"
|
||
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Occluder-Polygon erzeugen"
|
||
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Edit existing polygon:"
|
||
msgstr "Bestehendes Polygon bearbeiten:"
|
||
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "LMB: Move Point."
|
||
msgstr "LMT: Punkt verschieben."
|
||
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Ctrl+LMB: Split Segment."
|
||
msgstr "Strg+LMT: Segment aufteilen."
|
||
|
||
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "RMB: Erase Point."
|
||
msgstr "RMT: Punkt entfernen."
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Mesh ist leer!"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Convex Body"
|
||
msgstr "Statischen Konvex-Körper erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "Das geht nicht an der Wurzel der Szene!"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Shape"
|
||
msgstr "Trimesh-Form erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Shape"
|
||
msgstr "Konvexe Form erstellen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Navigations-Mesh erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "Mesh-Instanz fehlt ein Mesh!"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "Konnte keinen Umriss erzeugen!"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Umriss erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Static Body"
|
||
msgstr "Statischen Konvex-Körper erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Trimesh Kollisionselement erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Collision Sibling"
|
||
msgstr "Konvexes Kollisionselement erzeugen"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh.."
|
||
msgstr "Umriss-Mesh erzeugen.."
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Erzeuge Umriss-Mesh"
|
||
|
||
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Umrissgröße:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
"Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Keine Quelle für Oberfläche angegeben."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "Quelle für Oberfläche ist ungültig (keine Faces)."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Parent has no solid faces to populate."
|
||
msgstr "Elternelement hat keine soliden Faces zu besetzen."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Couldn't map area."
|
||
msgstr "Gebiet konnte nicht abgebildet werden."
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Quell-Mesh auswählen:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Ziel-Oberfläche auswählen:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Populate Surface"
|
||
msgstr "Oberfläche besetzen"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Populate MultiMesh"
|
||
msgstr "MultiMesh besetzen"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Ziel-Oberfläche:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Quell-Mesh:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "X-Achse"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Y-Achse"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Z-Achse"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Aufwärts-Achse des Meshs:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Zufällige Rotation:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Zufälliges Kippen:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Zufällige Skalieren:"
|
||
|
||
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Populate"
|
||
msgstr "Besetzen"
|
||
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Erzeuge Navigationspolygon"
|
||
|
||
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Remove Poly And Point"
|
||
msgstr "Polygon und Punkt entfernen"
|
||
|
||
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Error loading image:"
|
||
msgstr "Fehler beim Laden des Bilds:"
|
||
|
||
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "No pixels with transparency > 128 in image.."
|
||
msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.."
|
||
|
||
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Set Emission Mask"
|
||
msgstr "Emissionsmaske setzen"
|
||
|
||
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Emissionsmaske leeren"
|
||
|
||
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Emissionsmaske laden"
|
||
|
||
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Anzahl generierter Punkte:"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry."
|
||
msgstr "Knoten enthält keine Geometrie."
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry (faces)."
|
||
msgstr "Knoten enthält keine Geometrie (Flächen)."
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Faces contain no area!"
|
||
msgstr "Flächen enthalten keinen Bereich!"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "No faces!"
|
||
msgstr "Keine Flächen!"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr "Erzeuge AABB"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter From Mesh"
|
||
msgstr "Erzeuge Emittent aus Mesh"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter From Node"
|
||
msgstr "Erzeuge Emittent aus Node"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Clear Emitter"
|
||
msgstr "Leere Emittent"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Erzeuge Emittent"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Positions:"
|
||
msgstr "Emissionsorte:"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Emission Fill:"
|
||
msgstr "Emissionsausschüttung"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface"
|
||
msgstr "Oberfläche"
|
||
|
||
#: tools/editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "Volumen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Punkt von Kurve entfernen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Punkt zu Kurve hinzufügen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Punkt auf Kurve verschieben"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Eingangsgriff auf Kurve verschieben"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Ausgangsgriff auf Kurve verschieben"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Punkte auswählen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Shift+Ziehen: Kontrollpunkte auswählen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Klicken: Punkt hinzufügen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Rechtsklick: Punkt löschen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Kontrollpunkte auswählen (Shift+Ziehen)"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Punkt hinzufügen (in leerem Raum)"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Segment aufteilen (in Kurve)"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Punk löschen"
|
||
|
||
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Kurve schließen"
|
||
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Kurvenpunkt #"
|
||
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Pos"
|
||
msgstr "Position des Kurvenpunkts setzen"
|
||
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Pos"
|
||
msgstr "Position der Eingangskurve setzen"
|
||
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Pos"
|
||
msgstr "Position der Ausgangskurve setzen"
|
||
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Pfad aufteilen"
|
||
|
||
#: tools/editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Pfadpunkt entfernen"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Erzeuge UV-Map"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Transformiere UV-Map"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Polygon2D-UV-Editor"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Point"
|
||
msgstr "Punkt verschieben"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Strg: Rotieren"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Shift: Alle verschieben"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Shift+Strg: Skalieren"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Polygon verschieben"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Polygon rotieren"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Polygon skalieren"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon->UV"
|
||
msgstr "Polygon→UV"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV->Polygon"
|
||
msgstr "UV→Polygon"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "Leere UV-Map"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "Einrasten"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Einrasten aktivieren"
|
||
|
||
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Raster"
|
||
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "FEHLER: Ressource konnte nicht geladen werden!"
|
||
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Ressource hinzufügen"
|
||
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Ressource umbenennen"
|
||
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Ressource löschen"
|
||
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "Zwischenablage für Ressourcen ist leer!"
|
||
|
||
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Ressource laden"
|
||
|
||
#: tools/editor/plugins/rich_text_editor_plugin.cpp
|
||
msgid "Parse BBCode"
|
||
msgstr "BBCode parsen"
|
||
|
||
#: tools/editor/plugins/sample_editor_plugin.cpp
|
||
msgid "Length:"
|
||
msgstr "Länge:"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Open Sample File(s)"
|
||
msgstr "Audiodatei(en) öffnen"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load sample!"
|
||
msgstr "Fehler: Konnte Audio nicht laden!"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Add Sample"
|
||
msgstr "Sample hinzufügen"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Rename Sample"
|
||
msgstr "Sample umbenennen"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Delete Sample"
|
||
msgstr "Sample löschen"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "16 Bits"
|
||
msgstr "16 Bit"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "8 Bits"
|
||
msgstr "8 Bit"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Stereo"
|
||
msgstr "Stereo"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Mono"
|
||
msgstr "Mono"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "Format"
|
||
|
||
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr "Tonhöhe"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Fehler beim Speichern des Motivs"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Fehler beim Speichern"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme"
|
||
msgstr "Fehler beim importieren des Motivs"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing"
|
||
msgstr "Fehler beim Importieren"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Motiv importieren"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As.."
|
||
msgstr "Motiv speichern als.."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "Nächstes Skript"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "Vorheriges Skript"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/project_export.cpp
|
||
msgid "File"
|
||
msgstr "Datei"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "New"
|
||
msgstr "Neu"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Alle speichern"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Prev"
|
||
msgstr "Zurück im Verlauf"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Vorwärts im Verlauf"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Motiv neu laden"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Motiv speichern"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As"
|
||
msgstr "Motiv speichern als"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Dokumentation schließen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Move Up"
|
||
msgstr "Schiebe hoch"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Move Down"
|
||
msgstr "Schiebe herunter"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Nach links einrücken"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Nach rechts einrücken"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Kommentar umschalten"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clone Down"
|
||
msgstr "Klone herunter"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Symbol vervollständigen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "kürze Leerraum am Zeilenende"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Automatische Einrückung"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Zaghaftes Skript-Neuladen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find.."
|
||
msgstr "Finde.."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find Next"
|
||
msgstr "Finde Nächstes"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Finde Vorheriges"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Replace.."
|
||
msgstr "Ersetzen.."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Goto Function.."
|
||
msgstr "Springe zu Funktion.."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Goto Line.."
|
||
msgstr "Springe zu Zeile.."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug"
|
||
msgstr "Debuggen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Haltepunkt umschalten"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Lösche alle Haltepunkte"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Goto Next Breakpoint"
|
||
msgstr "Springe zum nächsten Haltepunkt"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Goto Previous Breakpoint"
|
||
msgstr "Springe zum vorigen Haltepunkt"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Überspringen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Hineinspringen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Unterbrechung"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Fortfahren"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Debugger offen halten"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Window"
|
||
msgstr "Fenster"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Move Left"
|
||
msgstr "nach links"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Move Right"
|
||
msgstr "nach rechts"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "Hilfe"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Kontexthilfe"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Tutorials"
|
||
msgstr "Anleitungen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open https://godotengine.org at tutorials section."
|
||
msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Classes"
|
||
msgstr "Klassen"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the class hierarchy."
|
||
msgstr "Durchsuche die Klassenhierarchie."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Durchsuche die Referenzdokumentation."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Springe zum zuvor bearbeiteten Dokument."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Springe zum nächsten bearbeiteten Dokument."
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Erstelle Skript"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
|
||
"Wie soll weiter vorgegangen werden?:"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "Neu laden"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Erneut speichern"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Debugger"
|
||
|
||
#: tools/editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
||
msgstr ""
|
||
"Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
|
||
"Szene geladen ist"
|
||
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "Vertex"
|
||
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "Fragment"
|
||
|
||
#: tools/editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Lighting"
|
||
msgstr "Belichtung"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Constant"
|
||
msgstr "Ändere skalare Konstante"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Constant"
|
||
msgstr "Ändere Vektorkonstante"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Constant"
|
||
msgstr "Ändere RGB-Konstante"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Operator"
|
||
msgstr "Ändere skalaren Operator"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Operator"
|
||
msgstr "Ändere Vektoroperator"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Scalar Operator"
|
||
msgstr "Ändere Vektor-Skalar-Operator"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Operator"
|
||
msgstr "Ändere RGB-Operator"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Toggle Rot Only"
|
||
msgstr "schalte exklusive Rotation um"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Function"
|
||
msgstr "Ändere skalare Funktion"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Function"
|
||
msgstr "Ändere Vektorfunktion"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Uniform"
|
||
msgstr "Ändere Skalar-Uniform"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Uniform"
|
||
msgstr "Ändere Vektor-Uniform"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Uniform"
|
||
msgstr "Ändere RGB-Uniform"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Default Value"
|
||
msgstr "Ändere Standardwert"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change XForm Uniform"
|
||
msgstr "Ändere XForm-Uniform"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Texture Uniform"
|
||
msgstr "Ändere Textur-Uniform"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Cubemap Uniform"
|
||
msgstr "Ändere Cubemap-Uniform"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Comment"
|
||
msgstr "Ändere Kommentar"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Color Ramp"
|
||
msgstr "Hinzufügen/Entfernen zum Farbgradienten"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Curve Map"
|
||
msgstr "Hinzfügen/Entfernen zum Curve-Map"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Curve Map"
|
||
msgstr "Verändere Curve-Map"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Input Name"
|
||
msgstr "Ändere Eingabename"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Connect Graph Nodes"
|
||
msgstr "Verbinde Graph-Nodes"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Disconnect Graph Nodes"
|
||
msgstr "Trenne Graph-Nodes"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Remove Shader Graph Node"
|
||
msgstr "Entferne Shader-Graph-Node"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Move Shader Graph Node"
|
||
msgstr "Verschiebe Shader-Graph-Node"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Duplicate Graph Node(s)"
|
||
msgstr "Dupliziere Graph-Node(s)"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Delete Shader Graph Node(s)"
|
||
msgstr "Entferne Shade-Graph-Node(s)"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Cyclic Connection Link"
|
||
msgstr "Fehler: Zyklische Verbindung"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Missing Input Connections"
|
||
msgstr "Fehler: Fehlende Eingangsverbindung"
|
||
|
||
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add Shader Graph Node"
|
||
msgstr "Shader-Graph-Node hinzufügen"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Orthogonal"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspektive"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "Transformation abgebrochen."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "X-Achsen-Transformation."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Y-Achsen-Transformation."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Z-Achsen-Transformation."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Zeige Flächentransformation."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling to %s%%."
|
||
msgstr "Skaliere auf %s%%."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Rotiere %s Grad."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Sicht von unten."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "Unten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Sicht von oben."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "Oben"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Sicht von hinten."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "Hinten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Sicht von Vorne."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "Vorne"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Sicht von links."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "Links"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Sicht von Rechts."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "Rechts"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "Animationsschlüsselbild eingefügt."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align with view"
|
||
msgstr "Auf Sicht ausrichten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Environment"
|
||
msgstr "Umgebung"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Audiosenke"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr "Gizmos"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "Transformationsdialog"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "No scene selected to instance!"
|
||
msgstr "Keine Szene für Instanz ausgewählt!"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Instance at Cursor"
|
||
msgstr "Instanz am Mauszeiger"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Could not instance scene!"
|
||
msgstr "Konnte Szene nicht instantiieren!"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode (W)"
|
||
msgstr "Bewegungsmodus (W)"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode (E)"
|
||
msgstr "Rotationsmodus (E)"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode (R)"
|
||
msgstr "Skalierungsmodus (R)"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Sicht von unten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Sicht von oben"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Sicht von hinten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Sicht von Vorne"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Sicht von links"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Sicht von rechts"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal view"
|
||
msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Animations-Schlüsselbild einfügen"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Focus Selection"
|
||
msgstr "zur Auswahl springen"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Align Selection With View"
|
||
msgstr "Auswahl auf Ansicht ausrichten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "Transformation"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Local Coords"
|
||
msgstr "Lokale Koordinaten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog.."
|
||
msgstr "Transformationsdialog.."
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Default Light"
|
||
msgstr "Nutze Standardlicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Default sRGB"
|
||
msgstr "Nutze Standard-sRGB"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "Eine Ansicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "Zwei Ansichten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "Zwei Ansichten (alternativ)"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "Drei Ansichten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "Drei Ansichten (alternativ)"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "Vier Ansichten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Normale Ansicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Wireframe-Ansicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Overdraw-Ansicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Shadeless"
|
||
msgstr "Shadeless-Ansicht"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Zeige Ursprung"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Zeige Gitter"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Einrasteinstellungen"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "Einrasten verschieben:"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Einrasten rotieren (Grad):"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Einrasten skalieren (%):"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Einstellungen für Ansichten"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Default Light Normal:"
|
||
msgstr "Standardlichtnormale:"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ambient Light Color:"
|
||
msgstr "Umgebungslichtfarbe:"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Perspektivisches FOV (Grad):"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Z-Anzeige nah:"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Z-Anzeige fern:"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Transformationsänderung"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Translation:"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Rotation (Grad):"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Skalierung (Verhältnis):"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Typ der Transformation"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Vorher"
|
||
|
||
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Nachher"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Frame hinzufügen"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Frame einfügen"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Empty einfügen"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr "Bearbeite Animationsschleife"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Ändere FPS-Wert der Animation"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(leer)"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations"
|
||
msgstr "Animationen"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed (FPS):"
|
||
msgstr "Geschwindigkeit (FPS):"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames"
|
||
msgstr "Animationsframes"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Empty einfügen (davor)"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Empty einfügen (danach)"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Up"
|
||
msgstr "Hoch"
|
||
|
||
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Down"
|
||
msgstr "Herunter"
|
||
|
||
#: tools/editor/plugins/style_box_editor_plugin.cpp
|
||
msgid "StyleBox Preview:"
|
||
msgstr "StyleBox-Vorschau:"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Einrastmodus:"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "<None>"
|
||
msgstr "<Nichts>"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "Pixel-Einrasten"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Gitter-Einrasten"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Autoschnitt"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "Versatz:"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Schritt:"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Separation:"
|
||
msgstr "Trennung:"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region"
|
||
msgstr "Texturbereich"
|
||
|
||
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region Editor"
|
||
msgstr "Texturbegrenzungseditor"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Can't save theme to file:"
|
||
msgstr "Kann Motiv nicht speichern in Datei:"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "Alle Elemente hinzufügen"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "Alle hinzufügen"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Entferne Element"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "Füge Klassen-Element hinzu"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Entferne Klassen-Element"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "Leeres Template erstellen"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "Leeres Editor-Template erstellen"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio1"
|
||
msgstr "Kontrollkasten Radio1"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio2"
|
||
msgstr "Kontrollkasten Radio2"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "Element"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "Überprüfe Element"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Überprüftes Element"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "Enthält"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "Viele"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "Optionen"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Have,Many,Several,Options!"
|
||
msgstr "Enthalten,Viele,Einige,Optionen!"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Tab 1"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Tab 2"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Tab 3"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Type:"
|
||
msgstr "Typ:"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "Datentyp:"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "Symbol"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Style"
|
||
msgstr "Stil"
|
||
|
||
#: tools/editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "Farbe"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Zeichne TileMap"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Duplizieren"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Lösche TileMap"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase selection"
|
||
msgstr "Lösche Auswahl"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find tile"
|
||
msgstr "Finde Kachel"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transponieren"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror X"
|
||
msgstr "X-Koordinaten spiegeln"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror Y"
|
||
msgstr "Y-Koordinaten spiegeln"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket"
|
||
msgstr "Eimer"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Wähle Kachel"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "Auswählen"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 0 degrees"
|
||
msgstr "Drehe auf 0 Grad"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 90 degrees"
|
||
msgstr "Drehe auf 90 Grad"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 180 degrees"
|
||
msgstr "Drehe auf 180 Grad"
|
||
|
||
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 270 degrees"
|
||
msgstr "Drehe auf 270 Grad"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Could not find tile:"
|
||
msgstr "Konnte Kachel nicht finden:"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Item name or ID:"
|
||
msgstr "Elementname oder ID:"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene?"
|
||
msgstr "Von Szene erstellen?"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Aus Szene vereinen?"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Von Szene erstellen"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Aus Szene vereinen"
|
||
|
||
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Error"
|
||
msgstr "Fehler"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Edit Script Options"
|
||
msgstr "Skriptoptionen bearbeiten"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Please export outside the project folder!"
|
||
msgstr "Bitte außerhalb des Projektordners exportieren!"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Error exporting project!"
|
||
msgstr "Fehler beim Exportieren des Projekts!"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Error writing the project PCK!"
|
||
msgstr "Fehler beim Schreiben des Projekt-PCK!"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "No exporter for platform '%s' yet."
|
||
msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar."
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Include"
|
||
msgstr "Einbeziehen"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Change Image Group"
|
||
msgstr "Ändere Bildergruppe"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Group name can't be empty!"
|
||
msgstr "Gruppenname muss vorhanden sein!"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Invalid character in group name!"
|
||
msgstr "Ungültiges Zeichen in Gruppenname!"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Group name already exists!"
|
||
msgstr "Gruppenname existiert bereits!"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Add Image Group"
|
||
msgstr "Füge Bildergruppe hinzu"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Delete Image Group"
|
||
msgstr "Lösche Bildergruppe"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Atlas Preview"
|
||
msgstr "Atlas-Vorschau"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Project Export Settings"
|
||
msgstr "Projektexporteinstellungen"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Target"
|
||
msgstr "Ziel"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export to Platform"
|
||
msgstr "Export zu Plattform"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Ressourcen"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export selected resources (including dependencies)."
|
||
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)."
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export all resources in the project."
|
||
msgstr "Exportiere alle Ressourcen des Projekts."
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export all files in the project directory."
|
||
msgstr "Exportiere alle Dateien im Projektverzeichnis."
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Export-Modus:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Resources to Export:"
|
||
msgstr "Zu exportierende Ressourcen:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Action"
|
||
msgstr "Aktion"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
|
||
msgstr ""
|
||
"Filter um Nicht-Ressourcendateien zu exportieren (durch Kommata getrennt, z."
|
||
"B.: *.json, *.txt):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
|
||
msgstr ""
|
||
"Filter um vom Export auszuschließen (durch Kommata getrennt, z.B.: *.json, *."
|
||
"txt):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Convert text scenes to binary on export."
|
||
msgstr "Konvertiere Textszenen in Binärformat beim Exportieren."
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Images"
|
||
msgstr "Bilder"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Keep Original"
|
||
msgstr "Original behalten"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress for Disk (Lossy, WebP)"
|
||
msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress for RAM (BC/PVRTC/ETC)"
|
||
msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Convert Images (*.png):"
|
||
msgstr "Konvertiere Bilder (*.png):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress for Disk (Lossy) Quality:"
|
||
msgstr ""
|
||
"Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Shrink All Images:"
|
||
msgstr "Alle Bilder verkleinern:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress Formats:"
|
||
msgstr "Komprimierungsformate:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Image Groups"
|
||
msgstr "Bildergruppen"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Groups:"
|
||
msgstr "Gruppen:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress Disk"
|
||
msgstr "Komprimiere für Festplatte"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress RAM"
|
||
msgstr "Komprimiere für Arbeitsspeicher"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress Mode:"
|
||
msgstr "Kompressionsmodus:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Lossy Quality:"
|
||
msgstr "Verlustbehaftete Qualität:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Atlas:"
|
||
msgstr "Atlas:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Shrink By:"
|
||
msgstr "Verkleinern nach:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Preview Atlas"
|
||
msgstr "Zeige Atlas-Vorschau"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Image Filter:"
|
||
msgstr "Bildfilter:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Images:"
|
||
msgstr "Bilder:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Select None"
|
||
msgstr "Nichts auswählen"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Group"
|
||
msgstr "Gruppe"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Samples"
|
||
msgstr "Samples"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Sample Conversion Mode: (.wav files):"
|
||
msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Keep"
|
||
msgstr "Behalten"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compress (RAM - IMA-ADPCM)"
|
||
msgstr "Komprimieren (RAM - IMA-ADPCM)"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Sampling Rate Limit (Hz):"
|
||
msgstr "Grenze der Abtastrate (Hz):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Trim"
|
||
msgstr "Zuschneiden"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Trailing Silence:"
|
||
msgstr "Auslaufende Stille:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "Skript"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Script Export Mode:"
|
||
msgstr "Skript-Exportmodus:"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "Text"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr "Kompiliert"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "Verschlüsselt (Schlüssel unten angeben)"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr "Skript-Schlüssel (256 Bit hexadezimal):"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "Exportiere PCK/Zip"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export Project PCK"
|
||
msgstr "Exportiere Projekt-PCK"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export.."
|
||
msgstr "Exportieren.."
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Project Export"
|
||
msgstr "Projekt exportieren"
|
||
|
||
#: tools/editor/project_export.cpp
|
||
msgid "Export Preset:"
|
||
msgstr "Exportvorlage:"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Invalid project path, the path must exist!"
|
||
msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Invalid project path, engine.cfg must not exist."
|
||
msgstr "Ungültiger Projektpfad, engine.cfg darf nicht existieren."
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Invalid project path, engine.cfg must exist."
|
||
msgstr "Ungültiger Projektpfad, engine.cfg muss existieren."
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Importiertes Projekt"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "Ungültiger Projektpfad (etwas geändert?)."
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Couldn't create engine.cfg in project path."
|
||
msgstr "Konnte engine.cfg in Projektpfad nicht erzeugen."
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Package Installed Successfully!"
|
||
msgstr "Paket erfolgreich installiert!"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Existierendes Projekt importieren"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Project Path (Must Exist):"
|
||
msgstr "Projektpfad (muss existieren):"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Projektname:"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Erstelle neues Projekt"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Projektpfad:"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Installiere Projekt:"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Install"
|
||
msgstr "Installieren"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Durchstöbern"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Neues Spiel"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "That's a BINGO!"
|
||
msgstr "Aber klar :-) !"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Unbenanntes Projekt"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Are you sure to run more than one project?"
|
||
msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Remove project from the list? (Folder contents will not be modified)"
|
||
msgstr ""
|
||
"Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden "
|
||
"nicht geändert)"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid ""
|
||
"You are about the scan %s folders for existing Godot projects. Do you "
|
||
"confirm?"
|
||
msgstr "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Projektverwaltung"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Project List"
|
||
msgstr "Projektliste"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "Ausführen"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Scannen"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Wähle zu durchsuchenden Ordner"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Neues Projekt"
|
||
|
||
#: tools/editor/project_manager.cpp
|
||
msgid "Exit"
|
||
msgstr "Verlassen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Key "
|
||
msgstr "Taste "
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Joysticktaste"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Joystickachse"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Maustaste"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Invalid action (anything goes but '/' or ':')."
|
||
msgstr "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Action '%s' already exists!"
|
||
msgstr "Aktion ‚%s‘ existiert bereits!"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Eingabeaktionsereignis umbenennen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Eingabeaktionsereignis hinzufügen"
|
||
|
||
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
|
||
msgid "Control+"
|
||
msgstr "Steuerung+"
|
||
|
||
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
|
||
msgid "Press a Key.."
|
||
msgstr "Drücke eine Taste.."
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Maustasten-Index:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Left Button"
|
||
msgstr "Linke Taste"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Right Button"
|
||
msgstr "Rechte Taste"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Mittlere Taste"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Mausrad hoch"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Mausrad herunter"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Button 6"
|
||
msgstr "Taste 6"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Button 7"
|
||
msgstr "Taste 7"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Button 8"
|
||
msgstr "Taste 8"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Button 9"
|
||
msgstr "Taste 9"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Joystick Axis Index:"
|
||
msgstr "Joystickachsen-Index:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Joystick Button Index:"
|
||
msgstr "Joysticktasten-Index:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Füge Eingabeaktion hinzu"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Lösche Eingabeaktionsereignis"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Persisting"
|
||
msgstr "Dauerhaft umschalten"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "Fehler beim Speichern der Einstellungen."
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Einstellungen gespeichert OK."
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Add Translation"
|
||
msgstr "Übersetzung hinzufügen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Übersetzung entfernen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "Remap-Pfad hinzufügen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "Ressourcen-Remap hinzufügen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Ändere Zielsprache des Ressourcen-Remaps"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Ressourcen-Remap entfernen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Ressourcen-Remap-Option entfernen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Project Settings (engine.cfg)"
|
||
msgstr "Projekteinstellungen (engine.cfg)"
|
||
|
||
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "Allgemein"
|
||
|
||
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Eigenschaft:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Del"
|
||
msgstr "Entfernen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Copy To Platform.."
|
||
msgstr "Kopiere zu Plattform.."
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Input Map"
|
||
msgstr "Eingabe Zuordnung"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Action:"
|
||
msgstr "Aktion:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Device:"
|
||
msgstr "Gerät:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Index:"
|
||
msgstr "Index:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Localization"
|
||
msgstr "Lokalisierung"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Translations"
|
||
msgstr "Übersetzungen"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Translations:"
|
||
msgstr "Übersetzungen:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Add.."
|
||
msgstr "Hinzufügen.."
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Remaps"
|
||
msgstr "Remaps"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Resources:"
|
||
msgstr "Ressourcen:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Remaps nach Lokalisierung:"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Locale"
|
||
msgstr "Lokalisierung"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "Autoload"
|
||
|
||
#: tools/editor/project_settings.cpp
|
||
msgid "Plugins"
|
||
msgstr "Erweiterungen"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Preset.."
|
||
msgstr "Voreinstellungen.."
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Ease In"
|
||
msgstr "Einfahren"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Ease Out"
|
||
msgstr "Ausfahren"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Null"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "Glätten Ein-Aus"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Glätten Aus-Ein"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "File.."
|
||
msgstr "Datei.."
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Dir.."
|
||
msgstr "Verzeichnis.."
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Load"
|
||
msgstr "Lade"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Zuweisen"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Couldn't load image"
|
||
msgstr "Konnte Bild nicht laden"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, Wert %d."
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "On"
|
||
msgstr "An"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Set"
|
||
msgstr "Setzen"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Properties:"
|
||
msgstr "Eigenschaften:"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Global"
|
||
msgstr "Global"
|
||
|
||
#: tools/editor/property_editor.cpp
|
||
msgid "Sections:"
|
||
msgstr "Abschnitte:"
|
||
|
||
#: tools/editor/pvrtc_compress.cpp
|
||
msgid "Could not execute PVRTC tool:"
|
||
msgstr "Konnte PVRTC-Werkzeug nicht ausführen:"
|
||
|
||
#: tools/editor/pvrtc_compress.cpp
|
||
msgid "Can't load back converted image using PVRTC tool:"
|
||
msgstr ""
|
||
"Konnte PVRTC-Werkzeug nicht benutzen um konvertiertes Bild zurück zu laden:"
|
||
|
||
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Node umhängen"
|
||
|
||
#: tools/editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Ort umhängen (neue Eltern auswählen):"
|
||
|
||
#: tools/editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Behalte globale Transformation"
|
||
|
||
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Umhängen"
|
||
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Create New Resource"
|
||
msgstr "Erstelle neue Ressource"
|
||
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Open Resource"
|
||
msgstr "Ressource öffnen"
|
||
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Save Resource"
|
||
msgstr "Ressource speichern"
|
||
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Resource Tools"
|
||
msgstr "Ressourcenwerkzeuge"
|
||
|
||
#: tools/editor/resources_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr "Lokal machen"
|
||
|
||
#: tools/editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Ausführungsmodus:"
|
||
|
||
#: tools/editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Aktuelle Szene"
|
||
|
||
#: tools/editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Hauptszene"
|
||
|
||
#: tools/editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Hauptszenen Parameter:"
|
||
|
||
#: tools/editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Szenenausführungseinstellungen"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "OK :("
|
||
msgstr "Verstehe"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "Kein Node unter dem Unterobjekt instantiiert werden könnte vorhanden."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr ""
|
||
"Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Fehler beim Laden der Szene von %s"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Fehler beim Instanziieren von %s"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Ok"
|
||
msgstr "Ok"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes "
|
||
"existiert."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Instanz-Szene(n)"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr ""
|
||
"Diese Aktion kann nicht auf der Wurzel des Szenenbaums ausgeführt werden."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Bewege Node innerhalb des Eltern-Nodes"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Bewege Nodes innerhalb des Eltern-Nodes"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Dupliziere Node(s)"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)?"
|
||
msgstr "Lösche Node(s)?"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As.."
|
||
msgstr "Speichere neue Szene als.."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Makes Sense!"
|
||
msgstr "Verstehe!"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "Kann nicht an Nodes von fremden Szenen arbeiten!"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "Kann nicht an Nodes von denen die aktuelle Szene erbt arbeiten!"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Entferne Node(s)"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Erzeuge Node"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) "
|
||
"Abhängigkeiten nicht erfüllt werden."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Fehler beim Speichern der Szene."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Fehler beim Duplizieren der Szene zum Speichern."
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Edit Groups"
|
||
msgstr "Gruppen bearbeiten"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Edit Connections"
|
||
msgstr "Verbindungen bearbeiten"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Node(s) löschen"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Node hier anhängen"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Szene hier instantiieren"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Typ ändern"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Add Script"
|
||
msgstr "Skript hinzufügen"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Aus Szene zusammenführen"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Speichere Verzweigung als Szene"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Löschen (keine Bestätigung)"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node"
|
||
msgstr "Hinzufügen/Erstellen eines neuen Nodes"
|
||
|
||
#: tools/editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls "
|
||
"keine Root-Node existiert."
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"This item cannot be made visible because the parent is hidden. Unhide the "
|
||
"parent first."
|
||
msgstr ""
|
||
"Diese Element kann nicht sichtbar gemacht werden solange das Elternelement "
|
||
"versteckt ist. Elternelement zuerst sichtbar machen."
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Toggle Spatial Visible"
|
||
msgstr "Spatial-Sichtbarkeit umschalten"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Toggle CanvasItem Visible"
|
||
msgstr "CanvasItem-Sichtbarkeit umschalten"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instanz:"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr ""
|
||
"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Node umbenennen"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Szenenbaum (Nodes):"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Editable Children"
|
||
msgstr "bearbeitbare Unterobjekte"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Als Platzhalter laden"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Discard Instancing"
|
||
msgstr "Instantiierung verwerfen"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Im Editor öffnen"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Leere Vererbung"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Clear!"
|
||
msgstr "Leeren!"
|
||
|
||
#: tools/editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Wähle ein Node"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Invalid parent class name"
|
||
msgstr "Ungültiger Name für Elternklasse"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Valid chars:"
|
||
msgstr "Gültige Zeichen:"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Invalid class name"
|
||
msgstr "Ungültiger Klassenname"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Valid name"
|
||
msgstr "Gültiger Name"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "Nicht verfügbar"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Class name is invalid!"
|
||
msgstr "Name der Klasse ist ungültig!"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Parent class name is invalid!"
|
||
msgstr "Name der Elternklasse ist ungültig!"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Invalid path!"
|
||
msgstr "Ungültiger Pfad!"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Could not create script in filesystem."
|
||
msgstr "Skript konnte nicht im Dateisystem erstellt werden."
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Path is empty"
|
||
msgstr "Pfad ist leer"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Path is not local"
|
||
msgstr "Pfad ist nicht lokal"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Invalid base path"
|
||
msgstr "Ungültiger Pfad"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "File exists"
|
||
msgstr "Datei existiert"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Invalid extension"
|
||
msgstr "Ungültige Erweiterung"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Valid path"
|
||
msgstr "Gültiger Pfad"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "Klassenname:"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Built-In Script"
|
||
msgstr "Built-In-Skript"
|
||
|
||
#: tools/editor/script_create_dialog.cpp
|
||
msgid "Create Node Script"
|
||
msgstr "Erstelle Node-Skript"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Bytes:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Warning"
|
||
msgstr "Warnung"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Fehler:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Quelle:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Function:"
|
||
msgstr "Funktion:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "Fehler"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Child Process Connected"
|
||
msgstr "Unterprozess verbunden"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Vorherige Instanz untersuchen"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Nächste Instanz untersuchen"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Stack Frames"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Variable"
|
||
msgstr "Variable"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Errors:"
|
||
msgstr "Fehler:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace (if applicable):"
|
||
msgstr "Stack Trace (falls geeignet):"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Remote Inspector"
|
||
msgstr "Ferninspektor"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Live Scene Tree:"
|
||
msgstr "Echtzeit Szenenbaum:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Remote Object Properties: "
|
||
msgstr "Eigenschaften entfernter Objekte: "
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "Profiler"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "Wert"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Monitore"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Insgesamt:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Video Mem"
|
||
msgstr "Grafikspeicher"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Ressourcenpfad"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "Art"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "Nutzung"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "Verschiedenes"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Angeklicktes Control-Node:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Typ des angeklickten Control-Nodes:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Wurzel der Echtzeitbearbeitung:"
|
||
|
||
#: tools/editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Nach Szenenbaum einstellen"
|
||
|
||
#: tools/editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Tastenkürzel"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Ändere Lichtradius"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Ändere FOV der Kamera"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Ändere Kameragröße"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Ändere Radius der Kugelform"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Ändere Ausmessungen der Kastenform"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Ändere Radius der Kapselform"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Ändere Höhe der Kapselform"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Ändere Länge der Strahlenform"
|
||
|
||
#: tools/editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Change Notifier Extents"
|
||
msgstr "Ändere Ausmaße des Benachrichtigers"
|
||
|
||
#~ msgid ""
|
||
#~ "A node yielded without working memory, please read the docs on how to "
|
||
#~ "yield properly!"
|
||
#~ msgstr ""
|
||
#~ "Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes "
|
||
#~ "Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!"
|
||
|
||
#~ msgid ""
|
||
#~ "Node yielded, but did not return a function state in the first working "
|
||
#~ "memory."
|
||
#~ msgstr ""
|
||
#~ "Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-"
|
||
#~ "Speichers zurück."
|
||
|
||
#~ msgid ""
|
||
#~ "Return value must be assigned to first element of node working memory! "
|
||
#~ "Fix your node please."
|
||
#~ msgstr ""
|
||
#~ "Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen "
|
||
#~ "sein! Bitte entsprechendes Node anpassen."
|
||
|
||
#~ msgid "Node returned an invalid sequence output: "
|
||
#~ msgstr "Node gab ungültige Sequenzausgabe zurück: "
|
||
|
||
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
#~ msgstr ""
|
||
#~ "Sequenzbit gefunden aber kein entsprechendes Node auf dem Stack, bitte "
|
||
#~ "melden Sie den Bug!"
|
||
|
||
#~ msgid "Stack overflow with stack depth: "
|
||
#~ msgstr "Stack-Overflow mit Stack-Tiefe: "
|
||
|
||
#~ msgid "Functions:"
|
||
#~ msgstr "Funktionen:"
|
||
|
||
#~ msgid "Variables:"
|
||
#~ msgstr "Variablen:"
|
||
|
||
#~ msgid "Name is not a valid identifier:"
|
||
#~ msgstr "Name ist kein gültiger Bezeichner:"
|
||
|
||
#~ msgid "Name already in use by another func/var/signal:"
|
||
#~ msgstr ""
|
||
#~ "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:"
|
||
|
||
#~ msgid "Rename Function"
|
||
#~ msgstr "Funktion umbenennen"
|
||
|
||
#~ msgid "Rename Variable"
|
||
#~ msgstr "Variable umbenennen"
|
||
|
||
#~ msgid "Rename Signal"
|
||
#~ msgstr "Signal umbenennen"
|
||
|
||
#~ msgid "Add Function"
|
||
#~ msgstr "Funktion hinzufügen"
|
||
|
||
#~ msgid "Add Variable"
|
||
#~ msgstr "Variable hinzufügen"
|
||
|
||
#~ msgid "Add Signal"
|
||
#~ msgstr "Signal hinzufügen"
|
||
|
||
#~ msgid "Remove Function"
|
||
#~ msgstr "Funktion entfernen"
|
||
|
||
#~ msgid "Remove Variable"
|
||
#~ msgstr "Variable entfernen"
|
||
|
||
#~ msgid "Editing Variable:"
|
||
#~ msgstr "bearbeite Variable:"
|
||
|
||
#~ msgid "Remove Signal"
|
||
#~ msgstr "Signal entfernen"
|
||
|
||
#~ msgid "Editing Signal:"
|
||
#~ msgstr "bearbeite Signal:"
|
||
|
||
#~ msgid "Add Node"
|
||
#~ msgstr "Node hinzufügen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Preload Node"
|
||
#~ msgstr "Node hier anhängen"
|
||
|
||
#~ msgid "Add Node(s) From Tree"
|
||
#~ msgstr "Node(s) aus Szenenbaum hinzufügen"
|
||
|
||
#~ msgid "Add Getter Property"
|
||
#~ msgstr "Getter-Eigenschaft hinzufügen"
|
||
|
||
#~ msgid "Add Setter Property"
|
||
#~ msgstr "Setter-Eigenschaft hinzufügen"
|
||
|
||
#~ msgid "Base Type:"
|
||
#~ msgstr "Basistyp:"
|
||
|
||
#~ msgid "Available Nodes:"
|
||
#~ msgstr "Verfügbare Nodes:"
|
||
|
||
#~ msgid "Select or create a function to edit graph"
|
||
#~ msgstr ""
|
||
#~ "Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt "
|
||
#~ "weden"
|
||
|
||
#~ msgid "Edit Signal Arguments:"
|
||
#~ msgstr "Signalparameter bearbeiten:"
|
||
|
||
#~ msgid "Edit Variable:"
|
||
#~ msgstr "Variable bearbeiten:"
|
||
|
||
#~ msgid "Change"
|
||
#~ msgstr "Ändern"
|
||
|
||
#~ msgid "Delete Selected"
|
||
#~ msgstr "Ausgewähltes löschen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Find Node Type"
|
||
#~ msgstr "Finde Node-Typ"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Copy Nodes"
|
||
#~ msgstr "Pose kopieren"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Cut Nodes"
|
||
#~ msgstr "Erzeuge Node"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Paste Nodes"
|
||
#~ msgstr "Pose einfügen"
|
||
|
||
#~ msgid "Input type not iterable: "
|
||
#~ msgstr "Eingabetyp nicht iterierbar: "
|
||
|
||
#~ msgid "Iterator became invalid"
|
||
#~ msgstr "Iterator wurde ungültig"
|
||
|
||
#~ msgid "Iterator became invalid: "
|
||
#~ msgstr "Iterator wurde ungültig: "
|
||
|
||
#~ msgid "Invalid index property name."
|
||
#~ msgstr "Ungültiger Name der Index-Eigenschaft."
|
||
|
||
#~ msgid "Base object is not a Node!"
|
||
#~ msgstr "Basis-Objekt ist kein Node!"
|
||
|
||
#~ msgid "Path does not lead Node!"
|
||
#~ msgstr "Pfad führt nicht zu einem Node!"
|
||
|
||
#~ msgid "Invalid index property name '%s' in node %s."
|
||
#~ msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s."
|
||
|
||
#~ msgid ": Invalid argument of type: "
|
||
#~ msgstr ": Ungültiger Parameter vom Typ: "
|
||
|
||
#~ msgid ": Invalid arguments: "
|
||
#~ msgstr ": Ungültige Parameter: "
|
||
|
||
#~ msgid "VariableGet not found in script: "
|
||
#~ msgstr "VariableGet nicht im Skript gefunden: "
|
||
|
||
#~ msgid "VariableSet not found in script: "
|
||
#~ msgstr "VariableSet nicht im Skript gefunden: "
|
||
|
||
#~ msgid "Custom node has no _step() method, can't process graph."
|
||
#~ msgstr ""
|
||
#~ "Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht "
|
||
#~ "verarbeitet werden."
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid return value from _step(), must be integer (seq out), or string "
|
||
#~ "(error)."
|
||
#~ msgstr ""
|
||
#~ "Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) "
|
||
#~ "oder String (für Fehler) sein."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Select Property"
|
||
#~ msgstr "Punkte auswählen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Select Method"
|
||
#~ msgstr "Auswahlmodus"
|
||
|
||
#~ msgid "Create a new script for the selected node."
|
||
#~ msgstr "Erzeuge ein neues Skript für das ausgewählte Node."
|
||
|
||
#~ msgid ""
|
||
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
||
#~ "unsequenced ports were specified."
|
||
#~ msgstr ""
|
||
#~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx,"
|
||
#~ "wmem), jedoch wurden unsequenzierte Ports angegeben."
|
||
|
||
#~ msgid "Cannot go into subdir:"
|
||
#~ msgstr "Unterordner kann nicht geöffnet werden:"
|
||
|
||
#~ msgid "Imported Resources"
|
||
#~ msgstr "Importierte Ressourcen"
|
||
|
||
#~ msgid "Insert Keys (Ins)"
|
||
#~ msgstr "Schlüsselbilder einfügen (Einfg)"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Change Anim Loop Interpolation"
|
||
#~ msgstr "Ändere Animationswiederholung"
|
||
|
||
#~ msgid "Enable/Disable interpolation when looping animation."
|
||
#~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert."
|
||
|
||
#~ msgid "Load Layout"
|
||
#~ msgstr "Layout Laden"
|
||
|
||
#~ msgid "Scale Region Editor"
|
||
#~ msgstr "Skalierungsbegrenzungseditor"
|
||
|
||
#~ msgid "Binds (Extra Params):"
|
||
#~ msgstr "Bindungen (Extra Parameter):"
|
||
|
||
#~ msgid "Method In Node:"
|
||
#~ msgstr "Methode in Node:"
|
||
|
||
#~ msgid "Edit Connections.."
|
||
#~ msgstr "Bearbeite Verbindungen.."
|
||
|
||
#~ msgid "Plugin List:"
|
||
#~ msgstr "Plugin Liste:"
|