virtualx-engine/tools/editor/plugins/baked_light_editor_plugin.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

375 lines
9.9 KiB
C++

/*************************************************************************/
/* baked_light_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "baked_light_editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/3d/mesh_instance.h"
#include "io/marshalls.h"
#include "io/resource_saver.h"
void BakedLightEditor::_end_baking() {
baker->clear();
set_process(false);
button_bake->set_pressed(false);
bake_info->set_text("");
}
void BakedLightEditor::_node_removed(Node *p_node) {
if(p_node==node) {
_end_baking();
node=NULL;
hide();
}
}
void BakedLightEditor::_notification(int p_option) {
if (p_option==NOTIFICATION_ENTER_TREE) {
button_bake->set_icon(get_icon("Bake","EditorIcons"));
button_reset->set_icon(get_icon("Reload","EditorIcons"));
button_make_lightmaps->set_icon(get_icon("LightMap","EditorIcons"));
}
if (p_option==NOTIFICATION_PROCESS) {
if (baker->is_baking() && !baker->is_paused()) {
update_timeout-=get_process_delta_time();
if (update_timeout<0) {
if (baker->get_baked_light()!=node->get_baked_light()) {
_end_baking();
return;
}
uint64_t t = OS::get_singleton()->get_ticks_msec();
#ifdef DEBUG_CUBES
double norm = baker->get_normalization();
float max_lum=0;
{
DVector<Color>::Write cw=colors.write();
BakedLightBaker::Octant *octants=baker->octant_pool.ptr();
BakedLightBaker::Octant *oct = &octants[baker->leaf_list];
int vert_idx=0;
while(oct) {
Color colors[8];
for(int i=0;i<8;i++) {
colors[i].r=oct->light_accum[i][0]/norm;
colors[i].g=oct->light_accum[i][1]/norm;
colors[i].b=oct->light_accum[i][2]/norm;
float lum = colors[i].get_v();
//if (lum<0.05)
// color.a=0;
if (lum>max_lum)
max_lum=lum;
}
static const int vert2cub[36]={7,3,1,1,5,7,7,6,2,2,3,7,7,5,4,4,6,7,2,6,4,4,0,2,4,5,1,1,0,4,1,3,2,2,0,1};
for (int i=0;i<36;i++) {
cw[vert_idx++]=colors[vert2cub[i]];
}
if (oct->next_leaf)
oct=&octants[oct->next_leaf];
else
oct=NULL;
}
}
print_line("MSCOL: "+itos(OS::get_singleton()->get_ticks_msec()-t));
t = OS::get_singleton()->get_ticks_msec();
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX]=vertices;
a[Mesh::ARRAY_COLOR]=colors;
while(mesh->get_surface_count())
mesh->surface_remove(0);
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,a);
mesh->surface_set_material(0,material);
#endif
ERR_FAIL_COND(node->get_baked_light().is_null());
baker->update_octree_images(octree_texture,light_texture);
baker->update_octree_sampler(octree_sampler);
// print_line("sampler size: "+itos(octree_sampler.size()*4));
#if 1
//debug
Image img(baker->baked_octree_texture_w,baker->baked_octree_texture_h,0,Image::FORMAT_RGBA,octree_texture);
Ref<ImageTexture> it = memnew( ImageTexture );
it->create_from_image(img);
ResourceSaver::save("baked_octree.png",it);
#endif
uint64_t rays_snap = baker->get_rays_thrown();
int rays_sec = (rays_snap-last_rays_time)*1.0-(update_timeout);
last_rays_time=rays_snap;
bake_info->set_text("rays/s: "+itos(rays_sec));
update_timeout=1;
print_line("MSUPDATE: "+itos(OS::get_singleton()->get_ticks_msec()-t));
t=OS::get_singleton()->get_ticks_msec();
node->get_baked_light()->set_octree(octree_texture);
node->get_baked_light()->set_light(light_texture);
node->get_baked_light()->set_sampler_octree(octree_sampler);
node->get_baked_light()->set_edited(true);
print_line("MSSET: "+itos(OS::get_singleton()->get_ticks_msec()-t));
}
}
}
}
void BakedLightEditor::_menu_option(int p_option) {
switch(p_option) {
case MENU_OPTION_BAKE: {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(node->get_baked_light().is_null());
baker->bake(node->get_baked_light(),node);
node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
update_timeout=0;
set_process(true);
} break;
case MENU_OPTION_CLEAR: {
} break;
}
}
void BakedLightEditor::_bake_pressed() {
ERR_FAIL_COND(!node);
const String conf_warning = node->get_configuration_warning();
if (!conf_warning.empty()) {
err_dialog->set_text(conf_warning);
err_dialog->popup_centered_minsize();
button_bake->set_pressed(false);
return;
}
if (baker->is_baking()) {
baker->set_pause(!button_bake->is_pressed());
if (baker->is_paused()) {
set_process(false);
bake_info->set_text("");
button_reset->show();
button_make_lightmaps->show();
} else {
update_timeout=0;
set_process(true);
button_make_lightmaps->hide();
button_reset->hide();
}
} else {
baker->bake(node->get_baked_light(),node);
node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
update_timeout=0;
last_rays_time=0;
button_bake->set_pressed(false);
set_process(true);
}
}
void BakedLightEditor::_clear_pressed(){
baker->clear();
button_bake->set_pressed(false);
bake_info->set_text("");
}
void BakedLightEditor::edit(BakedLightInstance *p_baked_light) {
if (p_baked_light==NULL || node==p_baked_light) {
return;
}
if (node && node!=p_baked_light)
_end_baking();
node=p_baked_light;
//_end_baking();
}
void BakedLightEditor::_bake_lightmaps() {
Error err = baker->transfer_to_lightmaps();
if (err) {
err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. ");
err_dialog->popup_centered_minsize();
return;
}
node->get_baked_light()->set_mode(BakedLight::MODE_LIGHTMAPS);
}
void BakedLightEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&BakedLightEditor::_menu_option);
ObjectTypeDB::bind_method("_bake_pressed",&BakedLightEditor::_bake_pressed);
ObjectTypeDB::bind_method("_clear_pressed",&BakedLightEditor::_clear_pressed);
ObjectTypeDB::bind_method("_bake_lightmaps",&BakedLightEditor::_bake_lightmaps);
}
BakedLightEditor::BakedLightEditor() {
bake_hbox = memnew( HBoxContainer );
button_bake = memnew( ToolButton );
button_bake->set_text(TTR("Bake!"));
button_bake->set_toggle_mode(true);
button_reset = memnew( Button );
button_make_lightmaps = memnew( Button );
button_bake->set_tooltip("Start/Unpause the baking process.\nThis bakes lighting into the lightmap octree.");
button_make_lightmaps ->set_tooltip("Convert the lightmap octree to lightmap textures\n(must have set up UV/Lightmaps properly before!).");
bake_info = memnew( Label );
bake_hbox->add_child( button_bake );
bake_hbox->add_child( button_reset );
bake_hbox->add_child( bake_info );
err_dialog = memnew( AcceptDialog );
add_child(err_dialog);
node=NULL;
baker = memnew( BakedLightBaker );
bake_hbox->add_child(button_make_lightmaps);
button_make_lightmaps->hide();
button_bake->connect("pressed",this,"_bake_pressed");
button_reset->connect("pressed",this,"_clear_pressed");
button_make_lightmaps->connect("pressed",this,"_bake_lightmaps");
button_reset->hide();
button_reset->set_tooltip(TTR("Reset the lightmap octree baking process (start over)."));
update_timeout=0;
}
BakedLightEditor::~BakedLightEditor() {
memdelete(baker);
}
void BakedLightEditorPlugin::edit(Object *p_object) {
baked_light_editor->edit(p_object->cast_to<BakedLightInstance>());
}
bool BakedLightEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("BakedLightInstance");
}
void BakedLightEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
baked_light_editor->show();
baked_light_editor->bake_hbox->show();
} else {
baked_light_editor->hide();
baked_light_editor->bake_hbox->hide();
baked_light_editor->edit(NULL);
}
}
BakedLightEditorPlugin::BakedLightEditorPlugin(EditorNode *p_node) {
editor=p_node;
baked_light_editor = memnew( BakedLightEditor );
editor->get_viewport()->add_child(baked_light_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU,baked_light_editor->bake_hbox);
baked_light_editor->hide();
baked_light_editor->bake_hbox->hide();
}
BakedLightEditorPlugin::~BakedLightEditorPlugin()
{
}