d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
644 lines
17 KiB
C++
644 lines
17 KiB
C++
/*************************************************************************/
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/* collision_polygon_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_polygon_editor_plugin.h"
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#include "spatial_editor_plugin.h"
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#include "os/file_access.h"
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#include "tools/editor/editor_settings.h"
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#include "scene/3d/camera.h"
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#include "canvas_item_editor_plugin.h"
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void CollisionPolygonEditor::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_READY: {
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button_create->set_icon( get_icon("Edit","EditorIcons"));
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button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed",this,"_node_removed");
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} break;
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case NOTIFICATION_PROCESS: {
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if (node->get_depth() != prev_depth) {
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_polygon_draw();
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prev_depth=node->get_depth();
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}
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} break;
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}
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}
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void CollisionPolygonEditor::_node_removed(Node *p_node) {
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if(p_node==node) {
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node=NULL;
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if (imgeom->get_parent()==p_node)
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p_node->remove_child(imgeom);
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hide();
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set_process(false);
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}
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}
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void CollisionPolygonEditor::_menu_option(int p_option) {
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switch(p_option) {
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case MODE_CREATE: {
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mode=MODE_CREATE;
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button_create->set_pressed(true);
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button_edit->set_pressed(false);
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} break;
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case MODE_EDIT: {
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mode=MODE_EDIT;
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button_create->set_pressed(false);
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button_edit->set_pressed(true);
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} break;
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}
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}
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void CollisionPolygonEditor::_wip_close() {
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undo_redo->create_action(TTR("Create Poly3D"));
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undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
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undo_redo->add_do_method(node,"set_polygon",wip);
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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wip.clear();
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wip_active=false;
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mode=MODE_EDIT;
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button_edit->set_pressed(true);
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button_create->set_pressed(false);
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edited_point=-1;
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undo_redo->commit_action();
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}
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bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
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if (!node)
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return false;
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Transform gt = node->get_global_transform();
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Transform gi = gt.affine_inverse();
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float depth = node->get_depth()*0.5;
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Vector3 n = gt.basis.get_axis(2).normalized();
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Plane p(gt.origin+n*depth,n);
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switch(p_event.type) {
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case InputEvent::MOUSE_BUTTON: {
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const InputEventMouseButton &mb=p_event.mouse_button;
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Vector2 gpoint=Point2(mb.x,mb.y);
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Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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Vector3 spoint;
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if (!p.intersects_ray(ray_from,ray_dir,&spoint))
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break;
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spoint = gi.xform(spoint);
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Vector2 cpoint(spoint.x,spoint.y);
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cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
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Vector<Vector2> poly = node->get_polygon();
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//first check if a point is to be added (segment split)
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real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
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switch(mode) {
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case MODE_CREATE: {
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if (mb.button_index==BUTTON_LEFT && mb.pressed) {
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if (!wip_active) {
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wip.clear();
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wip.push_back( cpoint );
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wip_active=true;
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edited_point_pos=cpoint;
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_polygon_draw();
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edited_point=1;
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return true;
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} else {
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if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
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//wip closed
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_wip_close();
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return true;
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} else {
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wip.push_back( cpoint );
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edited_point=wip.size();
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_polygon_draw();
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return true;
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//add wip point
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}
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}
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} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
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_wip_close();
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}
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} break;
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case MODE_EDIT: {
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if (mb.button_index==BUTTON_LEFT) {
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if (mb.pressed) {
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if (mb.mod.control) {
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if (poly.size() < 3) {
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_undo_method(node,"set_polygon",poly);
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poly.push_back(cpoint);
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undo_redo->add_do_method(node,"set_polygon",poly);
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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undo_redo->commit_action();
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return true;
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}
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//search edges
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int closest_idx=-1;
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Vector2 closest_pos;
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real_t closest_dist=1e10;
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for(int i=0;i<poly.size();i++) {
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Vector2 points[2] ={
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p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
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p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
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};
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Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
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if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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}
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}
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if (closest_idx>=0) {
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pre_move_edit=poly;
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poly.insert(closest_idx+1,cpoint);
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edited_point=closest_idx+1;
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edited_point_pos=cpoint;
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node->set_polygon(poly);
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_polygon_draw();
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return true;
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}
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} else {
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//look for points to move
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int closest_idx=-1;
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Vector2 closest_pos;
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real_t closest_dist=1e10;
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for(int i=0;i<poly.size();i++) {
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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}
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}
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if (closest_idx>=0) {
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pre_move_edit=poly;
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edited_point=closest_idx;
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edited_point_pos=poly[closest_idx];
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_polygon_draw();
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return true;
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}
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}
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} else {
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if (edited_point!=-1) {
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//apply
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ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
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poly[edited_point]=edited_point_pos;
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_do_method(node,"set_polygon",poly);
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undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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undo_redo->commit_action();
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edited_point=-1;
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return true;
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}
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}
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} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
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int closest_idx=-1;
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Vector2 closest_pos;
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real_t closest_dist=1e10;
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for(int i=0;i<poly.size();i++) {
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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}
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}
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if (closest_idx>=0) {
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undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
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undo_redo->add_undo_method(node,"set_polygon",poly);
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poly.remove(closest_idx);
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undo_redo->add_do_method(node,"set_polygon",poly);
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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undo_redo->commit_action();
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return true;
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}
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}
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} break;
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}
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} break;
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case InputEvent::MOUSE_MOTION: {
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const InputEventMouseMotion &mm=p_event.mouse_motion;
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if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
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Vector2 gpoint = Point2(mm.x,mm.y);
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Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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Vector3 spoint;
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if (!p.intersects_ray(ray_from,ray_dir,&spoint))
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break;
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spoint = gi.xform(spoint);
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Vector2 cpoint(spoint.x,spoint.y);
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cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
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edited_point_pos = cpoint;
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_polygon_draw();
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}
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} break;
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}
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return false;
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}
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void CollisionPolygonEditor::_polygon_draw() {
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if (!node)
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return;
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Vector<Vector2> poly;
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if (wip_active)
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poly=wip;
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else
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poly=node->get_polygon();
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float depth = node->get_depth()*0.5;
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imgeom->clear();
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imgeom->set_material_override(line_material);
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imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
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Rect2 rect;
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for(int i=0;i<poly.size();i++) {
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Vector2 p,p2;
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p = i==edited_point ? edited_point_pos : poly[i];
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if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
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p2=edited_point_pos;
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else
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p2 = poly[(i+1)%poly.size()];
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if (i==0)
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rect.pos=p;
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else
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rect.expand_to(p);
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Vector3 point = Vector3(p.x,p.y,depth);
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Vector3 next_point = Vector3(p2.x,p2.y,depth);
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imgeom->set_color(Color(1,0.3,0.1,0.8));
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imgeom->add_vertex(point);
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imgeom->set_color(Color(1,0.3,0.1,0.8));
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imgeom->add_vertex(next_point);
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//Color col=Color(1,0.3,0.1,0.8);
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//vpc->draw_line(point,next_point,col,2);
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//vpc->draw_texture(handle,point-handle->get_size()*0.5);
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}
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rect=rect.grow(1);
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AABB r;
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r.pos.x=rect.pos.x;
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r.pos.y=rect.pos.y;
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r.pos.z=depth;
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r.size.x=rect.size.x;
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r.size.y=rect.size.y;
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r.size.z=0;
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
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imgeom->end();
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while(m->get_surface_count()) {
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m->surface_remove(0);
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}
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if (poly.size()==0)
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return;
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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DVector<Vector3> va;
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{
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va.resize(poly.size());
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DVector<Vector3>::Write w=va.write();
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for(int i=0;i<poly.size();i++) {
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Vector2 p,p2;
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p = i==edited_point ? edited_point_pos : poly[i];
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Vector3 point = Vector3(p.x,p.y,depth);
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w[i]=point;
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}
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}
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a[Mesh::ARRAY_VERTEX]=va;
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m->add_surface(Mesh::PRIMITIVE_POINTS,a);
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m->surface_set_material(0,handle_material);
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}
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void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
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if (p_collision_polygon) {
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node=p_collision_polygon->cast_to<CollisionPolygon>();
|
|
wip.clear();
|
|
wip_active=false;
|
|
edited_point=-1;
|
|
p_collision_polygon->add_child(imgeom);
|
|
_polygon_draw();
|
|
set_process(true);
|
|
prev_depth=-1;
|
|
|
|
} else {
|
|
node=NULL;
|
|
|
|
if (imgeom->get_parent())
|
|
imgeom->get_parent()->remove_child(imgeom);
|
|
|
|
set_process(false);
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionPolygonEditor::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygonEditor::_menu_option);
|
|
ObjectTypeDB::bind_method(_MD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
|
|
ObjectTypeDB::bind_method(_MD("_node_removed"),&CollisionPolygonEditor::_node_removed);
|
|
|
|
}
|
|
|
|
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
|
|
|
|
|
|
node=NULL;
|
|
editor=p_editor;
|
|
undo_redo = editor->get_undo_redo();
|
|
|
|
add_child( memnew( VSeparator ));
|
|
button_create = memnew( ToolButton );
|
|
add_child(button_create);
|
|
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
|
|
button_create->set_toggle_mode(true);
|
|
|
|
button_edit = memnew( ToolButton );
|
|
add_child(button_edit);
|
|
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
|
|
button_edit->set_toggle_mode(true);
|
|
|
|
//add_constant_override("separation",0);
|
|
|
|
#if 0
|
|
options = memnew( MenuButton );
|
|
add_child(options);
|
|
options->set_area_as_parent_rect();
|
|
options->set_text("Polygon");
|
|
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
|
|
options->get_popup()->connect("item_pressed", this,"_menu_option");
|
|
#endif
|
|
|
|
mode = MODE_EDIT;
|
|
wip_active=false;
|
|
imgeom = memnew( ImmediateGeometry );
|
|
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
|
|
|
|
|
|
line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
|
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
line_material->set_line_width(3.0);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
|
|
|
|
|
|
|
|
|
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
|
handle_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
|
|
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
|
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
|
Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
|
|
handle_material->set_point_size(handle->get_width());
|
|
handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
|
|
|
|
pointsm = memnew( MeshInstance );
|
|
imgeom->add_child(pointsm);
|
|
m = Ref<Mesh>( memnew( Mesh ) );
|
|
pointsm->set_mesh(m);
|
|
pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
|
|
|
|
|
|
}
|
|
|
|
CollisionPolygonEditor::~CollisionPolygonEditor() {
|
|
|
|
memdelete( imgeom );
|
|
}
|
|
|
|
|
|
void CollisionPolygonEditorPlugin::edit(Object *p_object) {
|
|
|
|
collision_polygon_editor->edit(p_object->cast_to<Node>());
|
|
}
|
|
|
|
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
|
|
|
|
return p_object->is_type("CollisionPolygon");
|
|
}
|
|
|
|
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
if (p_visible) {
|
|
collision_polygon_editor->show();
|
|
} else {
|
|
|
|
collision_polygon_editor->hide();
|
|
collision_polygon_editor->edit(NULL);
|
|
}
|
|
|
|
}
|
|
|
|
CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
|
|
|
|
editor=p_node;
|
|
collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
|
|
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
|
|
|
|
collision_polygon_editor->hide();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin()
|
|
{
|
|
}
|
|
|