virtualx-engine/tools/editor/plugins/particles_editor_plugin.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

458 lines
12 KiB
C++

/*************************************************************************/
/* particles_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles_editor_plugin.h"
#include "io/resource_loader.h"
#include "servers/visual/particle_system_sw.h"
#include "tools/editor/plugins/spatial_editor_plugin.h"
void ParticlesEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
hide();
}
}
void ParticlesEditor::_resource_seleted(const String& p_res) {
//print_line("selected resource path: "+p_res);
}
void ParticlesEditor::_node_selected(const NodePath& p_path){
Node *sel = get_node(p_path);
if (!sel)
return;
VisualInstance *vi = sel->cast_to<VisualInstance>();
if (!vi) {
err_dialog->set_text(TTR("Node does not contain geometry."));
err_dialog->popup_centered_minsize();
return;
}
geometry = vi->get_faces(VisualInstance::FACES_SOLID);
if (geometry.size()==0) {
err_dialog->set_text(TTR("Node does not contain geometry (faces)."));
err_dialog->popup_centered_minsize();
return;
}
Transform geom_xform = node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
DVector<Face3>::Write w = geometry.write();
for(int i=0;i<gc;i++) {
for(int j=0;j<3;j++) {
w[i].vertex[j] = geom_xform.xform( w[i].vertex[j] );
}
}
w = DVector<Face3>::Write();
emission_dialog->popup_centered(Size2(300,130));
}
/*
void ParticlesEditor::_populate() {
if(!node)
return;
if (node->get_particles().is_null())
return;
node->get_particles()->set_instance_count(populate_amount->get_text().to_int());
node->populate_parent(populate_rotate_random->get_val(),populate_tilt_random->get_val(),populate_scale_random->get_text().to_double(),populate_scale->get_text().to_double());
}
*/
void ParticlesEditor::_notification(int p_notification) {
if (p_notification==NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_icon("Particles","EditorIcons"));
}
}
void ParticlesEditor::_menu_option(int p_option) {
switch(p_option) {
case MENU_OPTION_GENERATE_AABB: {
Transform globalizer = node->get_global_transform();
ParticleSystemSW pssw;
for(int i=0;i<VS::PARTICLE_VAR_MAX;i++) {
pssw.particle_vars[i]=node->get_variable((Particles::Variable)i);
pssw.particle_randomness[i]=node->get_randomness((Particles::Variable)i);
}
pssw.emission_half_extents=node->get_emission_half_extents();
pssw.emission_points=node->get_emission_points();
pssw.emission_base_velocity=node->get_emission_base_velocity();
pssw.amount=node->get_amount();
pssw.gravity_normal=node->get_gravity_normal();
pssw.emitting=true;
pssw.height_from_velocity=node->has_height_from_velocity();
pssw.color_phase_count=1;
ParticleSystemProcessSW pp;
float delta=0.01;
float lifetime=pssw.particle_vars[VS::PARTICLE_LIFETIME];
Transform localizer = globalizer.affine_inverse();
AABB aabb;
for(float t=0;t<lifetime;t+=delta) {
pp.process(&pssw,globalizer,delta);
for(int i=0;i<pp.particle_data.size();i++) {
Vector3 p = localizer.xform(pp.particle_data[i].pos);
if (t==0 && i==0)
aabb.pos=p;
else
aabb.expand_to(p);
}
}
aabb.grow_by( aabb.get_longest_axis_size()*0.2);
node->set_visibility_aabb(aabb);
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
emission_file_dialog->popup_centered_ratio();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
/*
Node *root = get_scene()->get_root_node();
ERR_FAIL_COND(!root);
EditorNode *en = root->cast_to<EditorNode>();
ERR_FAIL_COND(!en);
Node * node = en->get_edited_scene();
*/
emission_tree_dialog->popup_centered_ratio();
} break;
}
}
void ParticlesEditor::edit(Particles *p_particles) {
node=p_particles;
}
void ParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
DVector<Vector3> points;
if (emission_fill->get_selected()==0) {
float area_accum=0;
Map<float,int> triangle_area_map;
print_line("geometry size: "+itos(geometry.size()));
for(int i=0;i<geometry.size();i++) {
float area = geometry[i].get_area();;
if (area<CMP_EPSILON)
continue;
triangle_area_map[area_accum]=i;
area_accum+=area;
}
if (!triangle_area_map.size() || area_accum==0) {
err_dialog->set_text(TTR("Faces contain no area!"));
err_dialog->popup_centered_minsize();
return;
}
int emissor_count=emission_amount->get_val();
for(int i=0;i<emissor_count;i++) {
float areapos = Math::random(0,area_accum);
Map<float,int>::Element *E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND(!E)
int index = E->get();
ERR_FAIL_INDEX(index,geometry.size());
// ok FINALLY get face
Face3 face = geometry[index];
//now compute some position inside the face...
Vector3 pos = face.get_random_point_inside();
points.push_back(pos);
}
} else {
int gcount = geometry.size();
if (gcount==0) {
err_dialog->set_text(TTR("No faces!"));
err_dialog->popup_centered_minsize();
return;
}
DVector<Face3>::Read r = geometry.read();
AABB aabb;
for(int i=0;i<gcount;i++) {
for(int j=0;j<3;j++) {
if (i==0 && j==0)
aabb.pos=r[i].vertex[j];
else
aabb.expand_to(r[i].vertex[j]);
}
}
int emissor_count=emission_amount->get_val();
for(int i=0;i<emissor_count;i++) {
int attempts=5;
for(int j=0;j<attempts;j++) {
Vector3 dir;
dir[Math::rand()%3]=1.0;
Vector3 ofs = Vector3(1,1,1)-dir;
ofs=(Vector3(1,1,1)-dir)*Vector3(Math::randf(),Math::randf(),Math::randf())*aabb.size;
ofs+=aabb.pos;
Vector3 ofsv = ofs + aabb.size * dir;
//space it a little
ofs -= dir;
ofsv += dir;
float max=-1e7,min=1e7;
for(int k=0;k<gcount;k++) {
const Face3& f3 = r[k];
Vector3 res;
if (f3.intersects_segment(ofs,ofsv,&res)) {
res-=ofs;
float d = dir.dot(res);
if (d<min)
min=d;
if (d>max)
max=d;
}
}
if (max<min)
continue; //lost attempt
float val = min + (max-min)*Math::randf();
Vector3 point = ofs + dir * val;
points.push_back(point);
break;
}
}
}
//print_line("point count: "+itos(points.size()));
node->set_emission_points(points);
}
void ParticlesEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&ParticlesEditor::_menu_option);
ObjectTypeDB::bind_method("_resource_seleted",&ParticlesEditor::_resource_seleted);
ObjectTypeDB::bind_method("_node_selected",&ParticlesEditor::_node_selected);
ObjectTypeDB::bind_method("_generate_emission_points",&ParticlesEditor::_generate_emission_points);
//ObjectTypeDB::bind_method("_populate",&ParticlesEditor::_populate);
}
ParticlesEditor::ParticlesEditor() {
particles_editor_hb = memnew ( HBoxContainer );
SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew( MenuButton );
particles_editor_hb->add_child(options);
particles_editor_hb->hide();
options->set_text("Particles");
options->get_popup()->add_item(TTR("Generate AABB"),MENU_OPTION_GENERATE_AABB);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Emitter From Mesh"),MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emitter From Node"),MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_item(TTR("Clear Emitter"),MENU_OPTION_CLEAR_EMISSION_VOLUME);
options->get_popup()->connect("item_pressed", this,"_menu_option");
emission_dialog = memnew( ConfirmationDialog );
emission_dialog->set_title(TTR("Create Emitter"));
add_child(emission_dialog);
Label *l = memnew(Label);
l->set_pos(Point2(5,5));
l->set_text(TTR("Emission Positions:"));
emission_dialog->add_child(l);
emission_amount = memnew( SpinBox );
emission_amount->set_anchor(MARGIN_RIGHT,ANCHOR_END);
emission_amount->set_begin( Point2(20,23));
emission_amount->set_end( Point2(5,25));
emission_amount->set_min(1);
emission_amount->set_max(65536);
emission_amount->set_val(512);
emission_dialog->add_child(emission_amount);
emission_dialog->get_ok()->set_text(TTR("Create"));
emission_dialog->connect("confirmed",this,"_generate_emission_points");
l = memnew(Label);
l->set_pos(Point2(5,50));
l->set_text(TTR("Emission Fill:"));
emission_dialog->add_child(l);
emission_fill = memnew( OptionButton );
emission_fill->set_anchor(MARGIN_RIGHT,ANCHOR_END);
emission_fill->set_begin( Point2(20,70));
emission_fill->set_end( Point2(5,75));
emission_fill->add_item(TTR("Surface"));
emission_fill->add_item(TTR("Volume"));
emission_dialog->add_child(emission_fill);
err_dialog = memnew( ConfirmationDialog );
//err_dialog->get_cancel()->hide();
add_child(err_dialog);
emission_file_dialog = memnew( EditorFileDialog );
add_child(emission_file_dialog);
emission_file_dialog->connect("file_selected",this,"_resource_seleted");
emission_tree_dialog = memnew( SceneTreeDialog );
add_child(emission_tree_dialog);
emission_tree_dialog->connect("selected",this,"_node_selected");
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh",&extensions);
emission_file_dialog->clear_filters();
for(int i=0;i<extensions.size();i++) {
emission_file_dialog->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
}
emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
//options->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
//options->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
}
void ParticlesEditorPlugin::edit(Object *p_object) {
particles_editor->edit(p_object->cast_to<Particles>());
}
bool ParticlesEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Particles");
}
void ParticlesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
particles_editor->show();
particles_editor->particles_editor_hb->show();
} else {
particles_editor->particles_editor_hb->hide();
particles_editor->hide();
particles_editor->edit(NULL);
}
}
ParticlesEditorPlugin::ParticlesEditorPlugin(EditorNode *p_node) {
editor=p_node;
particles_editor = memnew( ParticlesEditor );
editor->get_viewport()->add_child(particles_editor);
particles_editor->hide();
}
ParticlesEditorPlugin::~ParticlesEditorPlugin()
{
}