virtualx-engine/tools/editor/plugins/sprite_frames_editor_plugin.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

969 lines
26 KiB
C++

/*************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_frames_editor_plugin.h"
#include "io/resource_loader.h"
#include "globals.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
void SpriteFramesEditor::_input_event(InputEvent p_event) {
}
void SpriteFramesEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_ENTER_TREE) {
load->set_icon( get_icon("Folder","EditorIcons") );
_delete->set_icon( get_icon("Del","EditorIcons") );
new_anim->set_icon( get_icon("New","EditorIcons") );
remove_anim->set_icon( get_icon("Del","EditorIcons") );
}
if (p_what==NOTIFICATION_READY) {
// NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
}
if (p_what==NOTIFICATION_DRAW) {
}
}
void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path,int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
List< Ref<Texture> > resources;
for(int i=0;i<p_path.size();i++) {
Ref<Texture> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
//print_line("added frames!");
return;
}
undo_redo->create_action(TTR("Add Frame"));
int fc=frames->get_frame_count(edited_anim);
int count=0;
for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos);
count++;
}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
//print_line("added frames!");
}
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene=false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions);
for(int i=0;i<extensions.size();i++)
file->add_filter("*."+extensions[i]);
file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
file->popup_centered_ratio();
}
void SpriteFramesEditor::_item_edited() {
#if 0
if (!tree->get_selected())
return;
TreeItem *s = tree->get_selected();
if (tree->get_selected_column()==0) {
// renamed
String old_name=s->get_metadata(0);
String new_name=s->get_text(0);
if (old_name==new_name)
return;
if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) {
s->set_text(0,old_name);
return;
}
RES samp = frames->get_resource(old_name);
undo_redo->create_action("Rename Resource");
undo_redo->add_do_method(frames,"remove_resource",old_name);
undo_redo->add_do_method(frames,"add_resource",new_name,samp);
undo_redo->add_undo_method(frames,"remove_resource",new_name);
undo_redo->add_undo_method(frames,"add_resource",old_name,samp);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
#endif
}
void SpriteFramesEditor::_delete_confirm_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current()<0)
return;
sel-=1;
if (sel<0 && frames->get_frame_count(edited_anim))
sel=0;
int to_remove = tree->get_current();
sel=to_remove;
Ref<Texture> r = frames->get_frame(edited_anim,to_remove);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove);
undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,r);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim));
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from=-1;
if (tree->get_current()>=0) {
from = tree->get_current();
sel=from;
} else {
from=frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from=-1;
if (tree->get_current()>=0) {
from = tree->get_current();
sel=from;
} else {
from=frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current()<0)
return;
int to_move = tree->get_current();
if (to_move<1)
return;
sel=to_move;
sel-=1;
Ref<Texture> r = frames->get_frame(edited_anim,to_move);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1));
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current()<0)
return;
int to_move = tree->get_current();
if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1)
return;
sel=to_move;
sel+=1;
Ref<Texture> r = frames->get_frame(edited_anim,to_move);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1));
undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1));
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
if (tree->get_current()<0)
return;
_delete_confirm_pressed(); //it has undo.. why bother with a dialog..
/*
dialog->set_title("Confirm...");
dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?");
//dialog->get_cancel()->set_text("Cancel");
//dialog->get_ok()->show();
dialog->get_ok()->set_text("Remove");
dialog->popup_centered(Size2(300,60));*/
}
void SpriteFramesEditor::_animation_select() {
if (updating)
return;
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim=selected->get_text(0);
_update_library(true);
}
static void _find_anim_sprites(Node* p_node,List<Node*> *r_nodes,Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited)
return;
if (p_node!=edited && p_node->get_owner()!=edited)
return;
{
AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
if (as && as->get_sprite_frames()==p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = p_node->cast_to<AnimatedSprite3D>();
if (as && as->get_sprite_frames()==p_sfames) {
r_nodes->push_back(p_node);
}
}
for(int i=0;i<p_node->get_child_count();i++) {
_find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited(){
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
TreeItem *edited = animations->get_edited();
if (!edited)
return;
String new_name = edited->get_text(0);
if (new_name==String(edited_anim))
return;
new_name=new_name.replace("/","_").replace(","," ");
String name=new_name;
int counter=0;
while(frames->has_animation(name)) {
counter++;
name=new_name+" "+itos(counter);
}
List<Node*> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames,"rename_animation",edited_anim,name);
undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim);
for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
String current = E->get()->call("get_animation");
if (current!=edited_anim)
continue;
undo_redo->add_do_method(E->get(),"set_animation",name);
undo_redo->add_undo_method(E->get(),"set_animation",edited_anim);
}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
edited_anim=new_name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add(){
String new_name = "New Anim";
String name=new_name;
int counter=0;
while(frames->has_animation(name)) {
counter++;
name=new_name+" "+itos(counter);
}
List<Node*> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames,"add_animation",name);
undo_redo->add_undo_method(frames,"remove_animation",name);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
String current = E->get()->call("get_animation");
if (frames->has_animation(current))
continue;
undo_redo->add_do_method(E->get(),"set_animation",name);
undo_redo->add_undo_method(E->get(),"set_animation",current);
}
edited_anim=new_name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_remove(){
//fuck everything
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames,"remove_animation",edited_anim);
undo_redo->add_undo_method(frames,"add_animation",edited_anim);
undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for(int i=0;i<fc;i++) {
Ref<Texture> frame = frames->get_frame(edited_anim,i);
undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame);
}
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed());
undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this,"_update_library",true);
undo_redo->add_undo_method(this,"_update_library",true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value);
undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this,"_update_library",true);
undo_redo->add_undo_method(this,"_update_library",true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating=true;
if (!p_skip_selector) {
animations->clear();
TreeItem *anim_root=animations->create_item();
List<StringName> anim_names;
anim_names.sort_custom<StringName::AlphCompare>();
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
String name = E->get();
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0,name);
it->set_text(0,name);
it->set_editable(0,true);
if (E->get()==edited_anim) {
it->select(0);
}
}
}
tree->clear();
if (!frames->has_animation(edited_anim)) {
updating=false;
return;
}
if (sel>=frames->get_frame_count(edited_anim))
sel=frames->get_frame_count(edited_anim)-1;
else if (sel<0 && frames->get_frame_count(edited_anim))
sel=0;
for(int i=0;i<frames->get_frame_count(edited_anim);i++) {
String name;
Ref<Texture> icon;
if (frames->get_frame(edited_anim,i).is_null()) {
name=itos(i)+": "+TTR("(empty)");
} else {
name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name();
icon=frames->get_frame(edited_anim,i);
}
tree->add_item(name,icon);
if (frames->get_frame(edited_anim,i).is_valid())
tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path());
if (sel==i)
tree->select(tree->get_item_count()-1);
}
anim_speed->set_val(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating=false;
//player->add_resource("default",resource);
}
void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
if (frames==p_frames)
return;
frames=p_frames;
if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim=anim_names.front()->get();
} else {
edited_anim=StringName();
}
}
_update_library();
} else {
hide();
//set_fixed_process(false);
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
if (!frames->has_animation(edited_anim))
return false;
int idx = tree->get_item_at_pos(p_point,true);
if (idx<0 || idx>=frames->get_frame_count(edited_anim))
return Variant();
RES frame = frames->get_frame(edited_anim,idx);
if (frame.is_null())
return Variant();
return EditorNode::get_singleton()->drag_resource(frame,p_from);
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{
Dictionary d = p_data;
if (!d.has("type"))
return false;
if (d.has("from") && (Object*)(d["from"])==tree)
return false;
if (String(d["type"])=="resource" && d.has("resource")) {
RES r=d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"])=="files") {
Vector<String> files = d["files"];
if (files.size()==0)
return false;
for(int i=0;i<files.size();i++) {
String file = files[0];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (!ObjectTypeDB::is_type(ftype,"Texture")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){
if (!can_drop_data_fw(p_point,p_data,p_from))
return;
Dictionary d = p_data;
if (!d.has("type"))
return;
int at_pos = tree->get_item_at_pos(p_point,true);
if (String(d["type"])=="resource" && d.has("resource")) {
RES r=d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
undo_redo->create_action(TTR("Add Frame"));
undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos);
undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos);
undo_redo->add_do_method(this,"_update_library");
undo_redo->add_undo_method(this,"_update_library");
undo_redo->commit_action();
}
}
if (String(d["type"])=="files") {
DVector<String> files = d["files"];
_file_load_request(files,at_pos);
}
}
void SpriteFramesEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
ObjectTypeDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
ObjectTypeDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
ObjectTypeDB::bind_method(_MD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
ObjectTypeDB::bind_method(_MD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
ObjectTypeDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
ObjectTypeDB::bind_method(_MD("_animation_select"),&SpriteFramesEditor::_animation_select);
ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
ObjectTypeDB::bind_method(_MD("_animation_add"),&SpriteFramesEditor::_animation_add);
ObjectTypeDB::bind_method(_MD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
ObjectTypeDB::bind_method(_MD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
ObjectTypeDB::bind_method(_MD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
}
SpriteFramesEditor::SpriteFramesEditor() {
//add_style_override("panel", get_stylebox("panel","Panel"));
split = memnew( HSplitContainer );
add_child(split);
VBoxContainer *vbc_animlist = memnew( VBoxContainer );
split->add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150,0));
//vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *sub_vb = memnew( VBoxContainer );
vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew( HBoxContainer );
sub_vb->add_child(hbc_animlist);
new_anim = memnew( Button );
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed",this,"_animation_add");
hbc_animlist->add_spacer();
remove_anim = memnew( Button );
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed",this,"_animation_remove");
animations = memnew( Tree );
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
animations->connect("cell_selected",this,"_animation_select");
animations->connect("item_edited",this,"_animation_name_edited");
animations->set_single_select_cell_editing_only_when_already_selected(true);
anim_speed = memnew( SpinBox);
vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed);
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
anim_speed->connect("value_changed",this,"_animation_fps_changed");
anim_loop = memnew( CheckButton );
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
anim_loop->connect("pressed",this,"_animation_loop_changed");
VBoxContainer *vbc = memnew( VBoxContainer );
split->add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew( VBoxContainer );
vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true);
HBoxContainer *hbc = memnew( HBoxContainer );
sub_vb->add_child(hbc);
//animations = memnew( ItemList );
load = memnew( Button );
load->set_tooltip(TTR("Load Resource"));
hbc->add_child(load);
paste = memnew( Button );
paste->set_text(TTR("Paste"));
hbc->add_child(paste);
empty = memnew( Button );
empty->set_text(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
empty2 = memnew( Button );
empty2->set_text(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
move_up = memnew( Button );
move_up->set_text(TTR("Up"));
hbc->add_child(move_up);
move_down = memnew( Button );
move_down->set_text(TTR("Down"));
hbc->add_child(move_down);
_delete = memnew( Button );
hbc->add_child(_delete);
file = memnew( EditorFileDialog );
add_child(file);
tree = memnew( ItemList );
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_fixed_column_width(thumbnail_size*3/2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size));
//tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
dialog = memnew( AcceptDialog );
add_child( dialog );
load->connect("pressed", this,"_load_pressed");
_delete->connect("pressed", this,"_delete_pressed");
paste->connect("pressed", this,"_paste_pressed");
empty->connect("pressed", this,"_empty_pressed");
empty2->connect("pressed", this,"_empty2_pressed");
move_up->connect("pressed", this,"_up_pressed");
move_down->connect("pressed", this,"_down_pressed");
file->connect("files_selected", this,"_file_load_request");
//dialog->connect("confirmed", this,"_delete_confirm_pressed");
//tree->connect("item_selected", this,"_item_edited");
loading_scene=false;
sel=-1;
updating=false;
edited_anim="default";
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames * s = p_object->cast_to<SpriteFrames>();
if (!s)
return;
frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("SpriteFrames");
}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
// frames_editor->set_process(true);
} else {
button->hide();
if (frames_editor->is_visible())
editor->hide_bottom_panel();
// frames_editor->set_process(false);
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor=p_node;
frames_editor = memnew( SpriteFramesEditor );
frames_editor->set_custom_minimum_size(Size2(0,300));
button=editor->add_bottom_panel_item("SpriteFrames",frames_editor);
button->hide();
}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin()
{
}