virtualx-engine/editor/translations/de.po
Rémi Verschelde fd16dd48cb i18n: Sync translations with Weblate
(cherry picked from commit 5c6c88ef15)
2018-07-26 11:23:51 +02:00

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# German translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Alexander Mahr <alex.mahr@gmail.com>, 2016.
# Andreas Esau <andreasesau@gmail.com>, 2016.
# Andreas Haas <liu.gam3@gmail.com>, 2016.
# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
# Ben <benedikt.tuchen@gmail.com>, 2017.
# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017.
# CitrusEdition <mariankloesler@web.de>, 2017.
# danjo <atze@libra.uberspace.de>, 2016.
# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017.
# HugeGameArt <hugegameartgd@gmail.com>, 2018.
# hyperglow <greensoma@web.de>, 2016.
# Jan Groß <jan@grossit.de>, 2016.
# Kim <github@aggsol.de>, 2017.
# Metin Celik <metincelik88@gmail.com>, 2018.
# Neicul <neicul@gmx.de>, 2018.
# nimradium <nimra242001@gmail.com>, 2018.
# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
# Sönke <me@eknoes.de>, 2018.
# So Wieso <sowieso@dukun.de>, 2016-2018.
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
# Arndt Heuvel <codeforpb@schatzkarten.net>, 2018.
# Gordon <gkone@gmx.net>, 2018.
# chillhelm <wilhelm@neubert.online>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2018-07-05 12:38+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Deaktiviert"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Alle auswählen"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Schlüsselbildzeit ändern"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Übergang bearbeiten"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Transformation bearbeiten"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Schlüsselbildwert ändern"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Aufruf ändern"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Spur hinzufügen"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Schlüsselbild duplizieren"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Spur nach oben verschieben"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Spur nach unten verschieben"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Spur entfernen"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Setze Übergänge auf:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Spur umbenennen"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Interpolation der Spur ändern"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Wertmodus der Spur ändern"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "Wiederholmodus der Spur ändern"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Node-Kurve bearbeiten"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Selektions-Kurve bearbeiten"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Schlüsselbilder löschen"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Auswahl duplizieren"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Transponierte duplizieren"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Auswahl entfernen"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Fortlaufend"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Einzeln"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Auslöser"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Schlüsselbild hinzufügen"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Schlüsselbilder bewegen"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Auswahl skalieren"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Vom Cursor skalieren"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Gehe zum nächsten Schritt"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Gehe zum vorherigen Schritt"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/animation_editor.cpp
msgid "In"
msgstr "Rein"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Raus"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Rein-Raus"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Raus-Rein"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Übergänge"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Animation optimieren"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animation bereinigen"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "NEUE Spur für %s erstellen und Schlüsselbild hinzufügen?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Erstellen"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animation Erstellen & Einfügen"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Spur & Schlüsselbild einfügen"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Schlüsselbild einfügen"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Animationslänge ändern"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Animationswiederholung ändern"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Festgelegten Werteschlüssel erstellen"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Einfügen"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Schlüsselbilder skalieren"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Aufruf-Spur zu Animation hinzufügen"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Animation zoomen."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Länge (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Animationsdauer (in Sekunden)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Schrittweite (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Cursor Schrittraster (in Sekunden)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Animationsschleife aktivieren/deaktivieren."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Neue Spuren hinzufügen."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Aktuelle Spur nach oben verschieben."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Aktuelle Spur nach unten verschieben."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Ausgewählte Spur entfernen."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Spur-Werkzeuge"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Individuelle Schlüsselbildbearbeitung durch Anklicken aktivieren."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animationsoptimierer"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Linearer Fehler:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Winkel-Fehler:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximaler optimierbarer Winkel:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimieren"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"AnimationPlayer aus dem Szenenbaum auswählen um Animationen zu bearbeiten."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Schlüsselbild"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Übergang"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Skalierungsverhältnis:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Funktionen in welcher Node aufrufen?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Ungültige Schlüsselbilder entfernen"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ungelöste und leere Spuren entfernen"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Alle Animationen bereinigen"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Bereinigen"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Größe des Arrays ändern"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Wertetyp des Arrays ändern"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Array-Wert ändern"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Gehe zu Zeile"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Zeilennummer:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Keine Übereinstimmungen"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Suchbegriff wurde %d mal ersetzt."
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Groß-/Kleinschreibung berücksichtigen"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Ganze Wörter"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Ersetzen"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Alle ersetzen"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Nur Auswahl"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Vergrößern"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Verkleinern"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Zeile:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Spalte:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "In der Ziel-Node muss eine Methode angegeben werden!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Zielmethode nicht gefunden! Bitte geben Sie eine gültige Methode an oder "
"fügen Sie ein Skript zur Ziel-Node hinzu."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Mit Node verbinden:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hinzufügen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Entfernen"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Zusätzlichen Aufrufparameter hinzufügen:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Zusätzliche Aufrufparameter:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Pfad zur Node:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Funktion erstellen"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Verzögert"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Einmalig"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Schließen"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Verbinden"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Verbinde %s mit %s"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Signal verbinden:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' von '%s' trennen"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Verbinden..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Trennen"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signale"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s-Typ ändern"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Ändern"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "%s erstellen"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoriten:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Kürzlich:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Suche:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Treffer:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Beschreibung:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Suche Ersatz für:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Abhängigkeiten für:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Die Szene %s wird momentan bearbeitet.\n"
"Änderungen werden erst wirksam, wenn die Szene neu geladen wird."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Die Ressource %s wird momentan benutzt.\n"
"Änderungen werden erst durch Neuladen wirksam."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Abhängigkeiten"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressource"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Pfad"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Abhängigkeiten:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Defekte reparieren"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Abhängigkeiteneditor"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Ersatzressource suchen:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Öffnen"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Besitzer von:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr ""
"Ausgewählte Dateien aus dem Projekt löschen? (Kann nicht rückgängig gemacht "
"werden)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Andere Ressourcen benötigen die zu entfernenden Dateien, um richtig zu "
"funktionieren.\n"
"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Kann nicht entfernt werden:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Fehler beim Laden:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr ""
"Die Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Trotzdem öffnen"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Welche Aktion soll ausgeführt werden?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Abhängigkeiten reparieren"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Fehler beim Laden!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
"%d Datei(en) dauerhaft entfernen? (Kann nicht rückgängig gemacht werden)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Besitzt"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressource ohne direkte Zugehörigkeit:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Unbenutzte Dateien ansehen"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Ausgewählte Dateien löschen?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Löschen"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Wörterbuchschlüssel ändern"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Wörterbuchwert ändern"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Die Godot-Gemeinschaft bedankt sich!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Danke!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Mitwirkende der Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projektgründer"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Hauptentwickler"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Projektverwaltung "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Entwickler"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autoren"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platin-Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Gold-Sponsoren"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini-Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Gold-Unterstützer"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Silber-Unterstützer"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronze-Unterstützer"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Unterstützer"
#: editor/editor_about.cpp
msgid "License"
msgstr "Lizenz"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Drittpartei-Lizenz"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Die Godot-Engine baut auf vielen freien und quelloffenen Bibliotheken von "
"Drittanbietern auf, welche alle mit der MIT-Lizenz konform sind. Es folgt "
"eine vollständige Liste aller verwendeten Bibliotheken von Drittanbietern "
"mit den jeweiligen zugehörigen Urheberrechtserklärungen und "
"Lizenzbedingungen."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Alle Komponenten"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenten"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Lizenzen"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Inhalte werden entpackt"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Das Paket wurde erfolgreich installiert!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Erfolgreich!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Installieren"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Erweiterungenverwaltung"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Lautsprecher"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Effekt hinzufügen"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Audiobus umbenennen"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Lautstärke des Audiobus ändern"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Audiobus Solo umschalten"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Audiobus stummschalten"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Audiobus Bypasseffekte umschalten"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Audiobus senden auswählen"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Audiobuseffekt hinzufügen"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Audiobuseffekt verschieben"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Audiobuseffekt löschen"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audiobus, Drag & Drop zum Umsortieren."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Stumm"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Bypass"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Audiobusoptionen"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplizieren"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Lautstärke zurücksetzen"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Effekt löschen"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audiobus hinzufügen"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master-Audiobus kann nicht gelöscht werden!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Audiobus löschen"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Audiobus duplizieren"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Bus-Lautstärke zurücksetzen"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Audiobus verschieben"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Audiobus-Layout speichern als..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Speicherort für neues Layout..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Öffne Audiobus-Layout"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Datei res://default_bus_layout.tres existiert nicht."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Ungültige Datei, kein Audiobus-Layout."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Audiobus hinzufügen"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Neues Audiobus-Layout erstellen."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Lade"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Lade ein existierendes Bus-Layout."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Speichern unter"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Bus-Layout in Datei speichern."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Standard laden"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Standard Bus-Layout laden."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ungültiger Name."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gültige Zeichen:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine "
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen "
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten "
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ungültiger Pfad."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Datei existiert nicht."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Nicht im Ressourcen-Pfad."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Autoload hinzufügen"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' existiert bereits!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Autoload umbenennen"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Autoload-Globals umschalten"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Autoload verschieben"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Autoload entfernen"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Aktivieren"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Autoloads neu anordnen"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pfad:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node-Name:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Name"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualisiere Szene"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Speichere lokale Änderungen..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Aktualisiere Szene..."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[leer]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[ungespeichert]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Zuerst ein Wurzelverzeichnis setzen"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Wähle ein Verzeichnis"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Ordner erstellen"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Name:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Ordner konnte nicht erstellt werden."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Wählen"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Speichere Datei:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Packe"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Vorlagendatei nicht gefunden:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Datei existiert bereits. Überschreiben?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Gegenwärtigen Ordner auswählen"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Pfad kopieren"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Zeige im Dateimanager"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Neuer Ordner..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Aktualisieren"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alle bekannte Dateitypen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle Dateien (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Datei öffnen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Datei(en) öffnen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Verzeichnis wählen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Datei speichern"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Zurück"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Vor"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Hoch"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Versteckte Dateien ein- und ausblenden"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Favoriten ein- und ausblenden"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Modus umschalten"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Zu Pfad springen"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Favorit nach oben schieben"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Favorit nach unten schieben"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Gehe zu übergeordnetem Ordner"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Verzeichnisse & Dateien:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vorschau:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Datei:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Lese Quellen"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Importiere Nutzerinhalte erneut"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Hilfe durchsuchen"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Klassenliste:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Klassen suchen"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Oben"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Klasse:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Erbt:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Geerbt von:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Kurze Beschreibung:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Mitglieder"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Mitglieder:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "Öffentliche Methoden"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Öffentliche Methoden:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr "GUI-Thema-Elemente"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI-Theme-Elemente:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signale:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Aufzählungen"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enums:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "Enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanten"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanten:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Beschreibung"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Anleitungen im Netz:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Es gibt zurzeit keine Tutorials zu dieser Klasse. Mitwirkungen durch [color="
"$color][url=$url]eigene Beiträge[/url][/color] oder [color=$color][url="
"$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht."
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Eigenschaften"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Eigenschaft-Beschreibung:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color][url="
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Methoden"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Methoden-Beschreibung:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color][url="
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Suchtext"
#: editor/editor_help.cpp
msgid "Find"
msgstr "Finden"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Ausgabe:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Löschen"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Ausgabe löschen"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Projekt-Export ist fehlgeschlagen mit Fehlercode %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fehler beim speichern der Ressource!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Speichere Ressource als..."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see..."
msgstr "Verstehe..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Datei kann nicht zum schreiben geöffnet werden:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Angefordertes Dateiformat unbekannt:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Fehler beim speichern."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "%s kann nicht geöffnet werden."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Fehler beim Parsen von %s."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Unerwartetes Dateiende %s."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "%s oder zugehörige Abhängigkeiten fehlen."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Fehler beim Laden von %s."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Speichere Szene"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analysiere"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Erzeuge Miniaturansicht"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten "
"(Instanzen oder Vererbungen) nicht erfüllt."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Fehler beim speichern der MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "TileSet konnte nicht zum vereinen geladen werden!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Fehler beim speichern des TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Fehler beim speichern des Layouts!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Standard-Editorlayout überschrieben."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layout Name nicht gefunden!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Diese Ressource gehört zu einer importierten Szene, sie ist nicht "
"bearbeitbar.\n"
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Diese Ressource gehört zu einer instantiierten oder geerbten Szene.\n"
"Änderungen an der Ressource werden beim Speichern der Szene nicht "
"mitgespeichert."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Diese Ressource wurde importiert und ist nicht bearbeitbar. Es kann "
"allerdings ein Neu-Import mit geänderten Einstellungen im Import-Menü "
"durchgeführt werden."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Diese Szene wurde importiert, Änderungen an ihr werden nicht gespeichert.\n"
"Instantiierung oder Vererbung sind nötig um Änderungen vorzunehmen.\n"
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dies ist ein Fern-Objekt, die Änderungen an ihm werden nicht gespeichert.\n"
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr "Alle Eigenschaften ausklappen"
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr "Alle Eigenschaften einklappen"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Parameter kopieren"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Parameter einfügen"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Ressource einfügen"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Ressource kopieren"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Einbetten"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Unter-Ressource Einzigartig Machen"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "In Hilfe öffnen"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Es ist keine zu startende Szene definiert."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
"Dies kann später in den Projekteinstellungen unter der Kategorie Anwendung "
"geändert werden."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Die ausgewählte Szene %s existiert nicht.\n"
"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
"„Anwendung“."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Die ausgewählte Szene %s ist keine gültige Datei für eine Szene.\n"
"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
"„Anwendung“."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem "
"Starten."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Unterprozess konnte nicht gestartet werden!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Szene öffnen"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Basisszene öffnen"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Schnell Szenen öffnen..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Schnell Skripte öffnen..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Speichern und schließen"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Änderungen in %s vor dem Schließen speichern?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Szene speichern als..."
#: editor/editor_node.cpp
msgid "No"
msgstr "Nein"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "MeshLibrary exportieren"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Diese Aktion kann nicht ohne ein Wurzel-Node ausgeführt werden."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tileset exportieren"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Diese Aktion kann nicht ohne ein ausgewähltes Node ausgeführt werden."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
"Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Zurücksetzen"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr ""
"Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Schnell Szene starten..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Verlassen"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Editor verlassen?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Projektverwaltung öffnen?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Speichern und beenden"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Änderungen in den folgenden Szenen vor dem Öffnen der Projektverwaltung "
"speichern?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Diese Option ist veraltet. Situationen die Neu-Laden erzwingen werden jetzt "
"als Fehler betrachtet. Meldung erwünscht."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Wähle eine Hauptszene"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Erweiterung lässt sich nicht aktivieren: % Parsen der Konfiguration "
"fehlgeschlagen."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Skript-Feld für Erweiterung in res://addons/%s konnte nicht gefunden "
"werden."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Erweiterungsskript konnte nicht geladen werden: %s."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Erweiterungsskript konnte nicht geladen werden: %s Basistyp ist nicht "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Erweiterungsskript konnte nicht geladen werden: %s Skript ist nicht im "
"Werkzeugmodus."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Szene %s wurde automatisch importiert und kann daher nicht verändert "
"werden.\n"
"Um Änderungen an der Szene vorzunehmen kann eine abgeleitete Szene erstellt "
"werden."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Ähm"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum "
"Beheben kann Import→Szene verwendet werden um sie zu öffnen. Danach sollte "
"die Szene innerhalb des Projektpfades gespeichert werden."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Szene '%s' hat defekte Abhängigkeiten:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Verlauf leeren"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Layout speichern"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Layout löschen"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Szenentab wechseln"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d weitere Datei(en) oder Ordner"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d weitere(r) Ordner"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d weitere Datei(en)"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Leistenanordnung"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Ablenkungsfreien Modus umschalten."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Eine neue Szene hinzufügen."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Szene"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Nächster Tab"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Vorheriger Tab"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Dateien filtern..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operationen mit Szenen Dateien."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Neue Szene"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Neue geerbte Szene..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Szene öffnen..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Szene speichern"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Alle Szenen speichern"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Szene schließen"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Zuletzt benutzte Szenen"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Umwandeln zu..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Mesh-Bibliothek..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Rückgängig machen"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Wiederherstellen"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Szene zurücksetzen"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Projekteinstellungen"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Skript ausführen"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportieren"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Werkzeuge"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Verlasse zur Projektverwaltung"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debuggen"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Mit Fern-Fehlerbehebung starten"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-"
"Adresse dieses Computers zu verbinden, um Fehler beheben zu können."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Kleine Programmdatei über ein Netzwerkdateisystem"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine "
"kleine Programmdatei erzeugen.\n"
"Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n"
"Bei Android wird hierbei das USB Kabel wegen der schnelleren "
"Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen "
"von Spielen mit großen Projektdaten."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes sichtbar"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel "
"angezeigt, falls diese Option aktiviert ist."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation sichtbar"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein "
"wenn diese Option gewählt ist."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Szenenänderungen synchronisieren"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im "
"Editor im laufenden Spiel dargestellt.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten das Netzwerk-Dateisystem zu nutzen."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Skriptänderungen synchronisieren"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wenn diese Option gewählt ist, werden erneut gespeicherte Skripte während "
"des laufenden Spiels neu geladen.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten das Netzwerk-Dateisystem zu nutzen."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Editoreinstellungen"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Editorlayout"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Verwalte Exportvorlagen"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Hilfe"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Klassen"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Suchen"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Internetdokumentation"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Fragen&Antworten"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Problem-Melder"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Gemeinschaft"
#: editor/editor_node.cpp
msgid "About"
msgstr "Über"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt abspielen."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Starten"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Szene pausieren"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Szene pausieren"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Szene stoppen."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Stop"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spiele die bearbeitete Szene."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Szene starten"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Spiele angepasste Szene"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Spiele angepasste Szene"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Immer aktualisieren"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Änderungen aktualisieren"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Update-Anzeigerad deaktivieren"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Speichere die so eben bearbeitete Ressource."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Speichern als..."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Verlauf der zuletzt bearbeiteten Objekte."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Objekteigenschaften."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Änderungen können verloren gehen!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Import"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Dateisystem"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Ausgabe"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nicht speichern"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Vorlagen aus ZIP-Datei importieren"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Projekt exportieren"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Bibliothek exportieren"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Mit existierendem vereinen"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Passwort:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Skript öffnen und ausführen"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Neu Geerbte"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Ladefehler"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Auswählen"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D Editor öffnen"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D Editor öffnen"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Skripteditor öffnen"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Öffne Nutzerinhaltesammlung"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Nächsten Editor öffnen"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Vorigen Editor öffnen"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Mesh-Vorschauen erzeugen"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Vorschau..."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installierte Erweiterungen:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Update"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Laufzeitanalyse beenden"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Laufzeitanalyse starten"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Messung:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Bild Zeit (Sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Durchschnittszeit (Sek)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Bild %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Physik-Frame %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Zeit:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inklusive"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Selbst"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Bild #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Zeit"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Aufrufe"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Gerät aus Liste auswählen"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Keine ausführbare Exportvorlage für diese Plattform gefunden.\n"
"Im Exportmenü kann eine ausführbare Vorlage hinzugefügt werden."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Spiellogik sollte mit der _run()-Methode beginnen."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Es besteht bereits eine bearbeitete Szene."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Skript konnte nicht instanziert werden:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Hast du das 'tool' Schlüsselwort vergessen?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Skript konnte nicht ausgeführt werden:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Hast du die '_run' Methode vergessen?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Standard (wie Editor)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Szenenpfad:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Aus Node importieren:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Erneut herunterladen"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Deinstallieren"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Installiert)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Herunterladen"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Fehlend)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Aktuell)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Mirrors werden geladen, bitte warten..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Template-Version %s entfernen?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Ungültiges version.txt-Format in Templates."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Keine version.txt in Templates gefunden."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Fehler bei Erzeugen des Pfads für die Vorlagen:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrahiere Exportvorlagen"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importiere:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Für diese Version wurde kein Downloadlink gefunden. Direkter Download steht "
"nur für offizielle Veröffentlichungen bereit."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Kann nicht auflösen."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Kann nicht verbinden."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Keine Antwort."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Anfrage fehlgeschlagen."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Weiterleitungsschleife."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fehlgeschlagen:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download abgeschlossen."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Fehler beim Abrufen der URL: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Verbinde mit Mirror..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Getrennt"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Löse aus"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Kann nicht aufgelöst werden"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Verbinde..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Keine Verbindung möglich"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Verbunden"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Frage an..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Wird heruntergeladen"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Verbindungsfehler"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL-Handshake-Fehler"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Aktuelle Version:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Installierte Versionen:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installiere aus Datei"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Entferne Vorlage"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Vorlagendatei wählen"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Exportvorlagenverwaltung"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Lade Template herunter"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "Mirror aus Liste auswählen: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet werden. "
"Der Dateityp-Cache wird nicht gespeichert!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"Kann nicht zu '%s' navigierien, da es sich nicht im Dateisystem gefunden "
"wurde!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "Einträge in Vorschaugitter anzeigen"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "Einträge als Liste anzeigen"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Ordner kann nicht in sich selbst verschoben werden."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Fehler beim Verschieben:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Fehler beim Duplizieren:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Fehler beim Aktualisieren der Abhängigkeiten:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "Kein Name angegeben"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Angegebener Name enthält ungültige Zeichen"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Kein Name angegeben."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Name enthält ungültige Zeichen."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Es existiert bereits eine Datei oder ein Ordner mit diesem Namen."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Benenne Datei um:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Benenne Ordner um:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Dupliziere Datei:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Dupliziere Ordner:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "Alle expandieren"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "Alle einklappen"
#: editor/filesystem_dock.cpp
msgid "Rename..."
msgstr "Umbenennen..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Verschiebe zu..."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Szene(n) öffnen"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanz"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Abhängigkeiten bearbeiten..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Zeige Besitzer..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplizieren..."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Vorheriges Verzeichnis"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Nächstes Verzeichnis"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Dateisystem erneut einlesen"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Favoriten-Verzeichnisstatus umschalten"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Lese Dateien,\n"
"Bitte warten..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Verschieben"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Umbenennen"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Zu Gruppe hinzufügen"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Aus Gruppe entfernen"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Als einzelne Szene importieren"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Import mit separaten Animationen"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Import mit separaten Materialien"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Import mit separaten Objekten"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Import mit separaten Objekten und Materialien"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Import mit separaten Objekten und Animationen"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Import mit separaten Materialien und Animationen"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Import mit separaten Objekten, Materialien und Animationen"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Als mehrere Szenen importieren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Import als mehrere Szenen und Materialien"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Szene importieren"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Szene wird importiert..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generiere Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Generierung für Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Angepasstes Skript wird ausgeführt..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Post-Import Skript konnte nicht geladen werden:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Fehler beim ausführen des Post-Import Skripts:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Speichere..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Standard für %s setzen"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Standard für %s löschen"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Dateien"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importiere als:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Voreinstellungen..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Neuimport"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode setzen"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Gruppen"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Node auswählen um Signale und Gruppen zu bearbeiten."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Polygon erstellen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Polygon bearbeiten"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punkt einfügen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Polygon bearbeiten (Punkt entfernen)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Polygon und Punkt entfernen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Polygon von Grund auf neu erstellen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Existierendes Polygon editieren:\n"
"LMT: Punkt verschieben.\n"
"Strg+LMT: Segment aufteilen.\n"
"RMT: Punkt löschen."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Punkte entfernen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatisches Abspielen umschalten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Neuer Animationsname:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Neue Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Animationsname ändern:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animation löschen?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Animation entfernen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "FEHLER: ungültiger Animationsname!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "FEHLER: Animationsname existiert bereits!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animation umbenennen"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Animation hinzufügen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Überblende nächste Bearbeitung"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Überblendungszeit ändern"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Animation laden"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Animation duplizieren"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "Fehler: Keine Animation zum kopieren!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Eingefügte Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Animation einfügen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "FEHLER: Keine Animation zum bearbeiten!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stoppe Animations-Wiedergabe. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Position der Animation (in Sekunden)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Animationsablauf für dieses Node global skalieren."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Neue Animation im Player erstellen."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Animation von der Festplatte laden."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Eine Animation von der Festplatte laden."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Aktuelle Animation speichern"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Liste der Animationen im Player anzeigen."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abspielen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "Ziel-Übergangszeiten bearbeiten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animationswerkzeuge"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Animation kopieren"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Zwiebelhaut"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Zwiebelhaut aktivieren"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Richtungen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Vergangenheit"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Zukunft"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Tiefe"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 Schicht"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 Schichten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 Schichten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "nur Unterschiede"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Weißmodulation erzwingen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Griffe (3D) einbeziehen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Neue Animation erstellen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animationsname:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Fehler!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Übergangszeiten:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Nächste (Automatische Warteschlange):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Übergangszeiten kreuzender Animationen"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Neuer Name:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filter bearbeiten"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skalierung:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Einblenden (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Ausblenden (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Blenden"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mischen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatisch neu starten:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Neu starten (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Zufällig neu starten (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Menge:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Blende:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blende 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blende 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Überblendungszeit (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Laufend:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Eingang hinzufügen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Lösche Auto-Fortschritt"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setze Auto-Fortschritt"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eingang löschen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animationsbaum ist gültig."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animationsbaum ist ungültig."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animations-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Einfach-Aufruf-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Misch-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blende2-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blende3-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blende4-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Zeitskalier-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Zeitsuch-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "Übergangs-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animationen importieren..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Nodefilter bearbeiten"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters..."
msgstr "Filter..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Kostenlos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhalt:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Dateien anzeigen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Kann Hostnamen nicht auflösen:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Verbindungsfehler, bitte erneut versuchen."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kann nicht zu Host verbinden:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Keine Antwort von Host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Anfrage fehlgeschlagen: Rückgabewert:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Falsche Download-Prüfsumme, Datei könnte manipuliert worden sein."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Erwartet:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Erhalten:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Sha256-Prüfung fehlgeschlagen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Nutzerinhalte-Download-Fehler:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "Hole:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Löse auf..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Fehler bei Anfrage"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Leerlauf"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Erneut versuchen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Downloadfehler"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Dieser Nutzerinhalt wird bereits herunter geladen!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "Anfang"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "zurück"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "vor"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "Ende"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Erweiterungen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortiere:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Umkehren"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Seite:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Stabilität..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Offiziell"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testphase"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Nutzerinhalte als ZIP-Datei"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Der Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n"
"Speichern Sie die Szene (Bilder werden im gleichen Ordner gespeichert) oder "
"legen Sie den Speicherpfad in den BakedLightmap-Eigenschaften fest."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Keine Meshes zum vorrendern vorhanden. Meshes, die vorgerendert werden "
"sollen, müssen einen UV2-Kanal beinhalten und die Bake Light-Option "
"aktiviert haben."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Erstellung der Lightmap-Bilder fehlgeschlagen. Stellen Sie sicher, dass der "
"Speicherpfad beschreibbar ist."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Lightmaps vorrendern"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Vorschau"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Einrasten konfigurieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Gitterversatz:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Gitterabstand:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Rotationsversatz:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Rotationsabstand:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Mittelpunkt bewegen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "Aktion verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Vertikale Hilfslinie verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Neue vertikale Hilfslinie erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Vertikale Hilfslinie löschen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Horizontale Hilfslinie verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Neue horizontale Hilfslinie erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Horizontale Hilfslinie löschen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Neue horizontale und vertikale Hilfslinien erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "IK-Kette bearbeiten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "CanvasItem bearbeiten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "nur Anker"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Anker und Ränder ändern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Ankerpunkte ändern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pose einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Auswahlmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Ziehen = Rotieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Ziehen = Verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"V drücken um Angelpunkt auf Mausposition zu setzen, Umschalt+V drücken "
"um das Objekt ohne seinen Angelpunkt zu verschieben."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Bewegungsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Rotationsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Zeige eine Liste aller Objekte, die sich an der angeklickten Position "
"befinden\n"
"(equivalent zu Alt+RMT im Auswahlmodus)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klicken um Angelpunkt des Objekts zu ändern."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Schwenkmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
msgstr "Einrasten umschalten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Einrasten aktivieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr "Einrasteinstellungen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Am Gitter einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Rotationsraster benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Einrasten konfigurieren..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Relatives Einrasten benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Pixelraster benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Intelligentes Einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "An Elternobjekt einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "Am Node-Anker einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "An Node-Seiten einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "An anderen Nodes einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "An Hilfslinien einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
"Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Knochen erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Knochen entfernen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Knochen anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK-Kette erzeugen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK-Kette zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ansicht"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Raster anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Helfer anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Lineale anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Hilfslinien anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Zeige Ursprung"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Zeige Ansichtsfenster (Viewport)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Auswahl zentrieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Auswahl einrahmen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Schlüsselbilder einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Schlüsselbild einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Schlüsselbild einfügen (in existierende Spuren)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Pose kopieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Pose zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr "Pivotpunkt von Mauszeigerposition ziehen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
msgstr "Pivotpunkt auf Mausposition setzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Gitterstufe verdoppeln"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Gitterstufe halbieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "%s hinzufügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s hinzufügen…"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Ok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "In­s­tan­zi­ie­ren mehrerer Nodes nicht möglich ohne Wurzel-Node."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Erzeuge Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Fehler beim Instanziieren von %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Standardtyp ändern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n"
"Ziehen + Alt: Nodetyp ändern"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Polygon3D erstellen"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Wähle Griff"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Element %d entfernen?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Element hinzufügen"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Ausgewähltes Element entfernen"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Aus Szene importieren"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aus Szene aktualisieren"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "Flach0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "Flach1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr "Einspannen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr "Ausspannen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Sanft-Stufig"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Kurvenpunkt ändern"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Kurventangente ändern"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Kurvenvorlage laden"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Punkt hinzufügen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Punkt entfernen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr "Links linear"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr "Rechts linear"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Vorlage laden"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Kurvenpunkt entfernen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Lineare Kurventangente umschalten"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Umsch halten um Tangenten einzeln zu bearbeiten"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI Sonde vorrendern"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Farbverlaufspunkt hinzufügen/entfernen"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Farbverlauf anpassen"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemente"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Auflistungseditor"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"Keine OccluderPolygon2D-Ressource für dieses Node gefunden.\n"
"Neues erstellen und zuweisen?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Occluder-Polygon erzeugen"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Polygon von Grund auf neu erstellen."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Bestehendes Polygon bearbeiten:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "LMT: Punkt verschieben."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Strg+LMT: Segment aufteilen."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "RMT: Punkt entfernen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh ist leer!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Statischen Konvex-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Das geht nicht an der Wurzel der Szene!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Trimesh-Form erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Konvexe Form erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Navigations-Mesh erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Beinhaltetes Mesh ist nicht vom Typ ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
"UV-Entfalten fehlgeschlagen, könnte das Mesh keine Mannigfaltigkeit sein?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Kein Mesh zu debuggen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Modell besitzt kein UV in dieser Schicht"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "Mesh-Instanz fehlt ein Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Der Mesh-Grundtyp ist nicht ist nicht PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Konnte keinen Umriss erzeugen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Umriss erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Statischen Konvex-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Konvexes Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Umriss-Mesh erzeugen..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 zeigen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 zeigen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "UV2 entfalten für Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Erzeuge Umriss-Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Umrissgröße:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Keine Quelle für Oberfläche angegeben."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Quelle für Oberfläche ist ungültig (keine Faces)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "Elternelement hat keine soliden Faces zu besetzen."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "Bereich konnte nicht abgebildet werden."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Quell-Mesh auswählen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Ziel-Oberfläche auswählen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Oberfläche füllen"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "MultiMesh füllen"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Ziel-Oberfläche:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Quell-Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Achse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Achse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Achse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Aufwärts-Achse des Meshs:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Zufällige Rotation:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Zufälliges Kippen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Zufällige Skalieren:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Füllen"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr "Vorrendern!"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
msgstr "Das Navigations-Mesh backen."
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigations-Mesh löschen."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguration wird erstellt..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Gittergröße wird berechnet..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Höhenmodell erstellen..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Begehbare Dreiecke markieren..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompaktes Höhenmodell wir konstruiert..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Begehbare Gebiete werden erodiert..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Einteilen..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Konturen erzeugen..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh erzeugen..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "In natives Navigation-Mesh konvertieren..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigation-Mesh-Generatoreinstellungen:"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parse Geometrie…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Abgeschlossen!"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Erzeuge AABB"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Punkt kann nur in ein Prozessmaterial des Typs ParticlesMaterial gesetzt "
"werden"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Fehler beim Laden des Bilds:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Emissionsmaske laden"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Emissionsmaske leeren"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partikel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Anzahl generierter Punkte:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Erzeugungszeit (s):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Emissionsmaske"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Von Pixel aufnehmen"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Emissionsfarben"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "Knoten enthält keine Geometrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "Knoten enthält keine Geometrie (Flächen)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Ein Verarbeitungsmaterial des Typs ParticlesMaterial wird benötigt."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Keine Flächen!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Erzeuge AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Erzeuge Emissionspunkte aus Mesh"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Erzeuge Emissionspunkte aus Node"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Erzeuge Emittent"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Emissionspunkte:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Oberflächenpunkte"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Oberflächenpunkte + Normale (gerichtet)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Emissionsquelle: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Erzeuge Sichtbarkeits-AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Punkt von Kurve entfernen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Ausgangsgriff von Kurve löschen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Eingangsgriff von Kurve entfernen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Punkt zu Kurve hinzufügen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Punkt auf Kurve verschieben"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Eingangsgriff auf Kurve verschieben"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Ausgangsgriff auf Kurve verschieben"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Punkte auswählen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Ziehen: Kontrollpunkte auswählen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klicken: Punkt hinzufügen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Rechtsklick: Punkt löschen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Kontrollpunkte auswählen (Shift+Ziehen)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Punkt hinzufügen (in leerem Raum)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Segment aufteilen (in Kurve)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Punk löschen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Kurve schließen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvenpunkt #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Kurvenpunktposition festlegen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Kurven-Eingangsposition festlegen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Kurven-Ausgangsposition festlegen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Pfad aufteilen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Pfadpunkt entfernen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Ausgangskontrollpunkt löschen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Eingangskontrollpunkt löschen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Erzeuge UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformiere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D-UV-Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Punkt verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Strg: Rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Alle verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Strg: Skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Polygon verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Polygon rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Polygon skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Bearbeiten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygon→UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV→Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Leere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Einrasten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Einrasten aktivieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Raster"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEHLER: Ressource konnte nicht geladen werden!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Ressource hinzufügen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Ressource umbenennen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Ressource löschen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Zwischenablage für Ressourcen ist leer!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instanz:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "Typ:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ressource laden"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Einfügen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Ressourcen-Vorlader"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Letzte Dateien leeren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Schließen und Änderungen speichern?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Fehler beim Speichern des Motivs"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Fehler beim Speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Fehler beim importieren des Motivs"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Fehler beim Importieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Motiv importieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Motiv speichern als..."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " Klassenreferenz"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sortiere"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Schiebe hoch"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Schiebe herunter"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Nächstes Skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Vorheriges Skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Datei"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr "Neu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Alle speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Zaghaftes Skript-Neuladen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Skriptpfad kopieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
msgstr "Im Dateisystem anzeigen"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Zurück im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Vorwärts im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Motiv neu laden"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Motiv speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Motiv speichern als"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Dokumentation schließen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Alle schließen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Andere Tabs schließen"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Ausführen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Seitenleiste umschalten"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Finde..."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finde Nächstes"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Überspringen"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Hineinspringen"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Unterbrechung"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Fortfahren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Debugger offen halten"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
msgstr "Mit externem Editor debuggen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Öffne Godot-Referenzdokumentation"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Durchsuche die Klassenhierarchie."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Durchsuche die Referenzdokumentation."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Springe zum zuvor bearbeiteten Dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Springe zum nächsten bearbeiteten Dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Verwerfen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Erstelle Skript"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Neu laden"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Erneut speichern"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
"Szene geladen ist"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden."
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Farbe auswählen"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr "Kleinbuchstaben"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr "Kapitalisiere"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Ausschneiden"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopieren"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Alles auswählen"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Linie löschen"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Nach links einrücken"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Nach rechts einrücken"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Kommentar umschalten"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zeile ein/aufklappen"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Alle Zeilen einklappen"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Alle Zeilen aufklappen"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Klone herunter"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Symbol vervollständigen"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "kürze Leerraum am Zeilenende"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr "Konvertiere Einrückung zu Leerzeichen"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr "Konvertiere Einrückung zu Tabulatoren"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Haltepunkt umschalten"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Lösche alle Haltepunkte"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr "Springe zum nächsten Haltepunkt"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr "Springe zum vorigen Haltepunkt"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr "In Großbuchstaben konvertieren"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr "In Kleinbuchstaben konvertieren"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Finde Vorheriges"
#: editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Ersetzen..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
msgstr "Springe zu Funktion..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line..."
msgstr "Springe zu Zeile..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontexthilfe"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Ändere skalare Konstante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Ändere Vektorkonstante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Ändere RGB-Konstante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Ändere skalaren Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Ändere Vektoroperator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Ändere Vektor-Skalar-Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Ändere RGB-Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "schalte exklusive Rotation um"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Ändere skalare Funktion"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Ändere Vektorfunktion"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Ändere Skalar-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Ändere Vektor-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Ändere RGB-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Ändere Standardwert"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Ändere XForm-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Ändere Textur-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Ändere Cubemap-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Ändere Kommentar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Hinzufügen/Entfernen zum Farbgradienten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Hinzfügen/Entfernen zum Curve-Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Verändere Curve-Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Ändere Eingabename"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Verbinde Graph-Nodes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Trenne Graph-Nodes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Entferne Shader-Graph-Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Verschiebe Shader-Graph-Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Dupliziere Graph-Node(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Entferne Shade-Graph-Node(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Fehler: Zyklische Verbindung"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Fehler: Fehlende Eingangsverbindung"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Shader-Graph-Node hinzufügen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektive"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformation abgebrochen."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X-Achsen-Transformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y-Achsen-Transformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z-Achsen-Transformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Zeige Flächentransformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalierung: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Verschiebe: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotiere %s Grad."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Animationsschlüsselbild eingefügt."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Gezeichnete Objekte"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Materialänderungen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Shader-Änderungen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Oberflächen-Änderungen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Zeichenaufrufe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "Vertices"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Sicht von oben."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Sicht von unten."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Unten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Sicht von links."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Sicht von Rechts."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Sicht von Vorne."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Vorne"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Sicht von hinten."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Hinten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Auf Sicht ausrichten"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "Verstehe"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Kein Node unter dem Unterobjekt instantiiert werden könnte vorhanden."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normale Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Wireframe-Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Overdraw-Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Nicht Schattiertes anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Umgebung anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Griffe anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Sicht-Informationen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "FPS anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Halbe Auflösung"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Audiosenke"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "Dopplereffekt aktivieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Freisicht Links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Freisicht Rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Freisicht Vorwärts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Freisicht Rückwärts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Freisicht Hoch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Freisicht Runter"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Freisicht Geschwindigkeitsregler"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Transformationsdialog"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Auswahlmodus (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Ziehen: Rotieren\n"
"Alt+Ziehen: Verschieben\n"
"Alt+RMT: Tiefenauswahl"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Bewegungsmodus (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Rotationsmodus (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Skalierungsmodus (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Lokale Koordinaten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "Lokalkoordinatenmodus (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "Einrastmodus (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Sicht von unten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Sicht von oben"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Sicht von hinten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Sicht von Vorne"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Sicht von links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Sicht von rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Animations-Schlüsselbild einfügen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Auf Ursprung zentrieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Auswahl fokussieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Auswahl auf Ansicht ausrichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Werkzeugauswahl"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr "Werkzeug Verschieben"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr "Werkzeug Drehen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr "Werkzeug Skalieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Freie Kamera umschalten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Transformationsdialog..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "Eine Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "Zwei Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "Zwei Ansichten (alternativ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "Drei Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "Drei Ansichten (alternativ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "Vier Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Zeige Ursprung"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Zeige Gitter"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "Einstellungen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr "Skelett-Greifer-Sichtbarkeit"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Einrasteinstellungen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Einrasten verschieben:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Einrasten rotieren (Grad):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Einrasten skalieren (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Einstellungen für Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Perspektivisches FOV (Grad):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Anzeige nah:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Anzeige fern:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Transformationsänderung"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Translation:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotation (Grad):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Skalierung (Verhältnis):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Typ der Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Vorher"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Nachher"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Frame hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Frame einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Empty einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Bearbeite Animationsschleife"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Ändere FPS-Wert der Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(leer)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animationen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Geschwindigkeit (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Wiederholung"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Animationsframes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Empty einfügen (davor)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Empty einfügen (danach)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Davor bewegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Dahinter bewegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Sprite-Einzelbilder"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox-Vorschau:"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr "Style-Box"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Bereichsrechteck setzen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Einrastmodus:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<Nichts>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Pixel-Einrasten"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Gitter-Einrasten"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Autoschnitt"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Versatz:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Schritt:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr "Trennung:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "Texturbereich"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "Texturbegrenzungseditor"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Kann Motiv nicht speichern in Datei:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Alle Elemente hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Alle hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "Entferne Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Alle Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr "Alles entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr "Thema bearbeiten..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Thema-Bearbeitungsmenü."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Füge Klassen-Element hinzu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Entferne Klassen-Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Leeres Template erstellen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Leeres Editor-Template erstellen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "Aus derzeitigem Editor-Thema erstellen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "Kontrollkasten Radio1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "Kontrollkasten Radio2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Überprüfe Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Überprüftes Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Element der Auswahl"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "Markiertes Element der Auswahl"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Enthält"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Viele"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Optionen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Einstellungen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Tab 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Tab 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Tab 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Datentyp:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Symbol"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Stil"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Schriftart"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Farbe"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Motiv"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Auswahl löschen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Zeichne TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Linie zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Rechteck zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Fülleimer"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Lösche TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "Lösche Auswahl"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Finde Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "X-Koordinaten spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Y-Koordinaten spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Kachel zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Wähle Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Drehe auf 0 Grad"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Drehe auf 90 Grad"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Drehe auf 180 Grad"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Drehe auf 270 Grad"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "Konnte Kachel nicht finden:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "Elementname oder ID:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "Von Szene erstellen?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Aus Szene vereinen?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr "Kachelsatz"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Von Szene erstellen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Aus Szene zusammenführen"
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "Fehler"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr "Autokacheln"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
"Autokachelzuordnungen benutzt werden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
"LMT: Bit anstellen.\n"
"RMT: Bit ausstellen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select current edited sub-tile."
msgstr "Speichere die so eben bearbeitete Unterkachel."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
msgstr "Unterkachel auswählen um ihre Priorität zu ändern."
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Abbrechen"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "ausführbar"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Patch %s von Liste löschen?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Vorlage %s löschen?"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "
#: editor/project_export.cpp
msgid "Presets"
msgstr "Vorlagen"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Hinzufügen..."
#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressourcen"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exportiere alle Ressourcen des Projekts"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Export-Modus:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Zu exportierende Ressourcen:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filter um Nicht-Ressourcendateien zu exportieren (durch Kommata getrennt, z."
"B.: *.json, *.txt)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filter um vom Export auszuschließen (durch Kommata getrennt, z.B.: *.json, *."
"txt)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patche"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Erstelle Patch"
#: editor/project_export.cpp
msgid "Features"
msgstr "Funktionen"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Benutzerdefiniert (komma-separiert):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Funktionalitätsliste:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportiere PCK/Zip"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Export-Templates für diese Systeme fehlen:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "Dieser Pfad existiert nicht."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr "Eine project.godot-Datei auswählen."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importiertes Projekt"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Ungültiger Projektname."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Ordner konnte nicht erstellt werden."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
"Es existiert bereits ein Ordner an diesem Pfad mit dem angegebenen Namen."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Es wird empfohlen das Projekt zu benennen."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Die Datei project.godot im Projektpfad konnte nicht geladen werden (Fehler "
"%d). Sie könnte fehlen oder beschädigt sein."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Konnte project.godot im Projektpfad nicht erzeugen."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Projekt umbenennen"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Neues Spiel"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Existierendes Projekt importieren"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importieren & Bearbeiten"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Erstelle neues Projekt"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Erstellen & Bearbeiten"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installiere Projekt:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Installieren & Bearbeiten"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Projektname:"
#: editor/project_manager.cpp
msgid "Create folder"
msgstr "Ordner erstellen"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Projektpfad:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "Durchstöbern"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Unbenanntes Projekt"
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "Projekt kann nicht geöffnet werden"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"Projekt kann nicht ausgeführt werden: Keine Hauptszene festgelegt.\n"
"In den Projekteinstellungen unter der Kategorie „Anwendung“ kann die "
"Hauptszene festgelegt werden."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Projekt kann nicht ausgeführt werden: Nutzerinhalte müssen importiert "
"werden.\n"
"Das Projekt muss eingestellt werden einen ersten Import einzuleiten."
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden "
"nicht geändert)"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
"Sprache geändert.\n"
"Die Benutzeroberfläche wird beim nächsten Start des Editors oder der "
"Projektverwaltung aktualisiert."
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Projektliste"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Scannen"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Wähle zu durchsuchenden Ordner"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Neues Projekt"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Vorlagen"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Verlassen"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Jetzt Neustarten"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Projekt kann nicht ausgeführt werden"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"Zur Zeit sind keine Projekte vorhanden.\n"
"Sollen Beispielprojekte aus der Nutzerinhaltesammlung angezeigt werden?"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Taste "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joysticktaste"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Joystickachse"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Maustaste"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch /, :, =, \\ "
"oder \" enthalten."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "Aktion %s existiert bereits!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Eingabeaktionsereignis umbenennen"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Eingabeaktionsereignis hinzufügen"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Umschalt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Steuerung+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Drücke eine Taste..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Maustasten-Index:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Linke Taste"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Rechte Taste"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Mittlere Taste"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Mausrad hoch"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Mausrad herunter"
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr "Taste 6"
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr "Taste 7"
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr "Taste 8"
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr "Taste 9"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Joystickachsen-Index:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Achse"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Joysticktasten-Index:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Eingabeaktion löschen"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Lösche Eingabeaktionsereignis"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Ereignis hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Gerät"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Schaltfläche"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Linke Taste."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Rechte Taste."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Mittlere Taste."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Mausrad hoch."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Mausrad runter."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Globale Eigenschaft hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Zuerst Einstellungspunkt auswählen!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Eigenschaft %s existiert nicht."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Einstellung '%s' ist intern und kann nicht gelöscht werden."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Eintrag löschen"
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Existiert bereits"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Füge Eingabeaktion hinzu"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Fehler beim Speichern der Einstellungen."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Einstellungen gespeichert OK."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Für Funktion überschreiben"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Übersetzung hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Übersetzung entfernen"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Remap-Pfad hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Ressourcen-Remap hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Ändere Zielsprache des Ressourcen-Remaps"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Ressourcen-Remap entfernen"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Ressourcen-Remap-Option entfernen"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Sprachfilter geändert"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Sprachfiltermodus geändert"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Projekteinstellungen (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Allgemein"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "Eigenschaft:"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Überschreiben für..."
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Eingabe Zuordnung"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Aktion:"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Gerät:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalisierung"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Übersetzungen"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Übersetzungen:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Neu zuweisen"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Ressourcen:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Remaps nach Lokalisierung:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Lokalisierung"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Sprachfilter"
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr "Alle Sprachen anzeigen"
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr "Nur ausgewählte Sprachen anzeigen"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filtermodus:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Sprachen:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Autoload"
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Viewport auswählen"
#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Einblenden"
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ausblenden"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Null"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Glätten Ein-Aus"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Glätten Aus-Ein"
#: editor/property_editor.cpp
msgid "File..."
msgstr "Datei..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Verzeichnis..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Zuweisen"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Node auswählen"
#: editor/property_editor.cpp
msgid "New Script"
msgstr "Neues Skript"
#: editor/property_editor.cpp
msgid "New %s"
msgstr "Neues %s"
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr "Einzigartig machen"
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr "Im Dateisystem anzeigen"
#: editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Umwandeln zu %s"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Ausgewähltes Node ist kein Viewport!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Node auswählen"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, Wert %d."
#: editor/property_editor.cpp
msgid "On"
msgstr "An"
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr "[leer]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr "Setzen"
#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Eigenschaften:"
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Eigenschaft auswählen"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Virtuelle Methode auswählen"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Methode auswählen"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "Konnte PVRTC-Werkzeug nicht ausführen:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"Umgewandeltes Bild kann mittels PVRTC-Werkzeug nicht zurück geladen werden:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Ort umhängen (neue Eltern auswählen):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Behalte globale Transformation"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Umhängen"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Ausführungsmodus:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Aktuelle Szene"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Hauptszene"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Hauptszenen Parameter:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Szenenausführungseinstellungen"
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
"Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Fehler beim Laden der Szene von %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes "
"existiert."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanz-Szene(n)"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Bewege Node innerhalb des Eltern-Nodes"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Bewege Nodes innerhalb des Eltern-Nodes"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Dupliziere Node(s)"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) wirklich löschen?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "Lässt sich nicht an Root-Node ausführen."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Speichere neue Szene als..."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "bearbeitbare Unterobjekte"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Als Platzhalter laden"
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr "Instantiierung verwerfen"
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "Verstehe!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Kann nicht an Nodes von fremden Szenen arbeiten!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Kann nicht an Nodes von denen die aktuelle Szene erbt arbeiten!"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Entferne Node(s)"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) "
"Abhängigkeiten nicht erfüllt werden."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Fehler beim Speichern der Szene."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Fehler beim Duplizieren der Szene zum Speichern."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Unter-Ressourcen"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Leere Vererbung"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(s) löschen"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Node hier anhängen"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Szene hier instantiieren"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Typ ändern"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Skript hinzufügen"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Skript leeren"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Aus Szene zusammenführen"
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Speichere Verzweigung als Szene"
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Node-Pfad kopieren"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Löschen (keine Bestätigung)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Hinzufügen/Erstellen eines neuen Nodes"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls "
"kein Root-Node existiert."
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Nodes filtern"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "Leere ein Skript für das ausgewählte Node."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Fern"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)"
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr "Leeren!"
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Spatial-Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "CanvasItem-Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Node-Konfigurationswarnung:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
"Node hat Verbindungen und Gruppen\n"
"Hier klicken zur Signalverwaltung."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"Node hat Verbindungen.\n"
"Hier klicken zur Signalverwaltung."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"Node ist in Gruppe(n).\n"
"Hier klicken zur Gruppenverwaltung."
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Skript öffnen"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
"Node ist gesperrt.\n"
"Hier klicken zum entsperren"
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
"Unterobjekte sind nicht auswählbar.\n"
"Hier klicken um auswählbar zu machen"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Node umbenennen"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Szenenbaum (Nodes):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Node-Konfigurationswarnung!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Node auswählen"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Fehler beim Laden der Vorlage %s"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Fehler beim Laden des Skripts von %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "Nicht verfügbar"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Pfad ist leer"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "Pfad ist nicht lokal"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Ungültiger Pfad"
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr "Ein Verzeichnis mit gleichem Namen existiert bereits"
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr "Datei existiert bereits, wird erneut verwendet"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Ungültige Erweiterung"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr "Falsche Erweiterung gewählt"
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Ungültiger Pfad"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Ungültiger Klassenname"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr "Ungültiger geerbter Name oder Pfad"
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr "Skript gültig"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Erlaubt: a-z, A-Z, 0-9 und _"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr "Eingebettetes Skript (in Szenedatei)"
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "Neue Skriptdatei erstellen"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "Lade bestehende Skriptdatei"
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Sprache"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "Erbt"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "Klassenname"
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Vorlage"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "Eingebettetes Skript"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Node-Skript hinzufügen"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Fern "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Warnung"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Fehler:"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Quelle:"
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Funktion:"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen."
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "Fehler"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Unterprozess verbunden"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Kopierfehler"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Vorherige Instanz untersuchen"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Nächste Instanz untersuchen"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Einzelbilder stapeln"
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Variable"
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Fehler:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Stack Trace (falls geeignet):"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Wert"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitore"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Insgesamt:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Grafikspeicher"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Art"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Nutzung"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Verschiedenes"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Angeklicktes Control-Node:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ des angeklickten Control-Nodes:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Wurzel der Echtzeitbearbeitung:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Nach Szenenbaum einstellen"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Tastenkürzel"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Zuordnung"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Ändere Lichtradius"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Ändere FOV der Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ändere Radius der Kugelform"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Ändere Ausmaße der Kastenform"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Ändere Radius der Kapselform"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Ändere Höhe der Kapselform"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Ändere Länge der Strahlenform"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Ändere Ausmaße des Benachrichtigers"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Ändere Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Sondenausmaße ändern"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Dynamische Bibliothek für diesen Eintrag auswählen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Abhängigkeiten der Bibliothek dieses Eintrags auswählen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Aktuellen Eintrag entfernen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Neuen Eintrag mittels Doppelklick erstellen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plattform:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plattform"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Dynamische Bibliothek"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Einen Architektureintrag hinzufügen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNative-Bibliothek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Bibliothek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Status"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotheken: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"Nicht genügend Bytes zum Dekodieren des Byte-Strings oder ungültiges Format."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Schrittargument ist null!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript hat keine Instanz"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Nicht auf einem Skript basierend"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Nicht auf einer Ressourcendatei basierend"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen "
"werden)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Nächste Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Vorherige Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Ebene:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Nächste Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Vorherige Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Ebene:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap-Auswahl löschen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap-Auswahl duplizieren"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Gitterkarte"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Sicht einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Einrasten deaktiviert"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Oben einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Unten einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "X-Achse editieren"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Y-Achse editieren"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Z-Achse editieren"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "X-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Y-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Z-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Rückwärts X-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Rückwärts Y-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Rückwärts Z-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Rotation am Mauszeiger zurücksetzen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr "Bereich erzeugen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr "Exterior-Connector erstellen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr "Bereich entfernen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Auswahl leeren"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap-Einstellungen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Auswahlradius:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Lösungen erzeugen..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr "C#-Projekt erzeugen..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr "Fehler beim Erzeugen einer Lösung."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr "Fehler beim Speichern der Lösung."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr "Fertig"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr "C#-Projekt-Erzeugen fehlgeschlagen."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr "Über die C#-Unterstützung"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Erzeuge C#-Lösung"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "Fertigstellungen"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr "Projekt bauen"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "Warnungen"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Dateien anzeigen"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Ende des inneren Exception-Stack-Traces"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes "
"Vorgehen wird in der Dokumentation beschrieben (Stichwort yield)!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-"
"Speichers zurück."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen "
"sein! Bitte entsprechendes Node anpassen."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node gab ungültige Sequenzausgabe zurück: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte "
"melden Sie den Bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Stack-Overflow mit Stack-Tiefe: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Signalparameter ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Parametertyp ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Parametername ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Variablenstandardwert setzen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Variablentyp festlegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funktionen:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variablen:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Name ist kein gültiger Bezeichner:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Funktion umbenennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Variable umbenennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Signal umbenennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Funktion hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Variable hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Signal hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ausdruck ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScript-Nodes entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "VisualScript-Nodes duplizieren"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"%s gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, um "
"eine allgemeine Signatur zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine "
"allgemeine Signatur zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "%s halten um einfache Referenz zum Node hinzuzufügen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "%s halten um einen Variablen-Setter zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Preload-Node hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Node(s) aus Szenenbaum hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Getter-Eigenschaft hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Setter-Eigenschaft hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Basistyp ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Node(s) verschieben"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "VisualScript-Node entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Nodes verbinden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "Bedingung"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr "Sequenz"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr "Switch"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "Iterator"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr "While"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Rückgabe"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Aufruf"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "Abfragen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Skript enthält bereits Funktion %s"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Eingabewert ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Das Function-Node kann nicht kopiert werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Zwischenablage ist leer!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "VisualScript-Nodes einfügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Funktion entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable"
msgstr "Variable bearbeiten"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Variable entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal"
msgstr "Signal bearbeiten"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Signal entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "bearbeite Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "bearbeite Signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Basistyp:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Verfügbare Nodes:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr ""
"Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt weden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Signalparameter bearbeiten:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Variable bearbeiten:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Ausgewähltes löschen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Node-Typ finden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Nodes kopieren"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Nodes trennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Nodes einfügen"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Eingabetyp nicht wiederholbar: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator wurde ungültig"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator wurde ungültig: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ungültiger Name der Index-Eigenschaft."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Basis-Objekt ist kein Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Pfad führt nicht zu einem Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ungültiger Indexeigenschaftsname %s in Node %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ungültiger Parameter vom Typ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Ungültige Parameter: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht "
"verarbeitet werden."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder "
"String (für Fehler) sein."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Im Browser ausführen"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Führe exportiertes HTML im Standard-Browser des Betriebssystems aus."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "Konnte Datei nicht schreiben:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "Konnte Vorlage nicht zum Export öffnen:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Ungültige Exportvorlage:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "Konnte benutzerdefinierte HTML-Shell nicht lesen:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "Verwende Standard-Startbildschirm-Bilddatei."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Eine SpriteFrames-Ressource muss in der Frames-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von "
"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der "
"Rest wird ignoriert."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
"dem Raum interagieren.\n"
"Es wird empfohlen CollisionShape2D oder CollisionPolygon2D Unterobjekte "
"hinzuzufügen um seine Form festzulegen."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D liefert nur eine Kollisionsform für ein von "
"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen "
"eine Form zu geben."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D liefert nur eine Kollisionsform für ein von "
"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen "
"eine Form zu geben."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. "
"Bitte erzeuge eine Shape-Ressource dafür!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Eine Textur mit der Form des Lichtkegels muss in der Texture-Eigenschaft "
"angegeben werden."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser "
"Occluder funktioniert."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm "
"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein "
"Polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter "
"Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur "
"Navigationsdaten."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Es ist kein Material zum Verarbeiten der Partikel zugewiesen, deshalb ist "
"kein Verhalten definiert."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
"gesetzt wird."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen von RigidBody2D (in den Character- oder Rigid-Modi) werden "
"überschrieben wenn die Physikengine läuft.\n"
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu "
"funktionieren."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
"Ordnung der bearbeiteten Szene ist."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
"Die Controller-ID sollte nicht null sein, sonst wird der Controller nicht an "
"einen echten Controller gebunden"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
"Die Anker-ID darf nicht null sein, sonst wird der Anker nicht an einen "
"echten Anker gebunden"
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(Verbleibende Zeit: %d:%20d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Plotte Meshe: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "Plotte Lichter:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Stelle Plot fertig"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "Beleuchte Meshe: "
#: scene/3d/collision_object.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
"dem Raum interagieren.\n"
"Es wird empfohlen CollisionShape oder CollisionPolygon Unterobjekte "
"hinzuzufügen um seine Form festzulegen."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject "
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject "
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. "
"Bitte erzeuge eine shape Ressource dafür!"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Plotte Mesh"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
"erzeugt oder gesetzt werden."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen von RigidBody (in Character- oder Rigid-Modus) werden "
"überschrieben wenn die Physikengine läuft.\n"
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr "Ein WorldEnvironment benötigt eine Environment-Ressource."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges "
"WorldEnvironment erlaubt."
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Dieses WorldEnvironment wird ignoriert. Entweder füge eine Kamera (für 3D-"
"Szenen) hinzu oder setze den Hintergrund-Modus des Environments nach Canvas "
"(für 2D-Szenen)."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Eine SpriteFrames-Ressource muss in der Frames-Eigenschaft erzeugt oder "
"definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel ist verfügbar um mit VehicleBody ein Rädersystem zu "
"implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody "
"verwendet werden."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Rohdatenmodus"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Füge aktuelle Farbe als Vorlage hinzu"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Warnung!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
msgstr "Diesen Ordner auswählen"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder "
"irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu "
"machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder "
"versteckt."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer sollte mit einem einzigen Control-Unterobjekt verwendet "
"werden.\n"
"Um die Minimalgröße einzustellen sollte ein Behälter (VBox, HBox, …) oder "
"ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt "
"werden."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Das Standard-Environment wie festgelegt in den Projekteinstellungen "
"(Rendering→Environment→Standard-Environment) konnte nicht geladen werden."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt "
"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines "
"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die "
"Eigenschaft Render Target des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Fehler beim initialisieren von FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Unbekanntes Schriftformat."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Fehler beim Laden der Schriftart."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ungültige Schriftgröße."
#, fuzzy
#~ msgid "Previous"
#~ msgstr "Vorheriger Tab"
#~ msgid "Next"
#~ msgstr "Nächste"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr ""
#~ "Ungültiger Name für Aktion (alle Zeichen außer / und : möglich)."
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Darf nicht / oder : beinhalten"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
#~ "Bezeichner."
#~ msgid "Can't write file."
#~ msgstr "Konnte Datei nicht schreiben."
#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
#~ msgstr "Ein Ordner ohne project.godot-Datei muss ausgewählt werden."
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
#~ msgid "Not found!"
#~ msgstr "Nicht gefunden!"
#~ msgid "Replace By"
#~ msgstr "Ersetzen durch"
#~ msgid "Case Sensitive"
#~ msgstr "Groß-/Kleinschreibung beachten"
#~ msgid "Backwards"
#~ msgstr "Rückwärts"
#~ msgid "Prompt On Replace"
#~ msgstr "Vor dem Ersetzen nachfragen"
#~ msgid "Skip"
#~ msgstr "Überspringen"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "Das Projekt wir in einem nicht-leeren Ordner erstellt (meist sind leere "
#~ "Ordner die bessere Wahl)."
#~ msgid "That's a BINGO!"
#~ msgstr "Aber klar :-) !"
#~ msgid "preview"
#~ msgstr "Vorschau"
#~ msgid "Move Add Key"
#~ msgstr "Schlüsselbild bewegen hinzufügen"
#~ msgid "Create Subscription"
#~ msgstr "Erstelle Subscription"
#~ msgid "List:"
#~ msgstr "Liste:"
#~ msgid "Set Emission Mask"
#~ msgstr "Emissionsmaske setzen"
#~ msgid "Clear Emitter"
#~ msgstr "Leere Emittent"
#~ msgid "Fold Line"
#~ msgstr "Zeile einklappen"
#~ msgid " "
#~ msgstr " "
#~ msgid "Sections:"
#~ msgstr "Abschnitte:"
#~ msgid "Cannot navigate to '"
#~ msgstr "Kann Ordner "
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "Quelle: "
#~ msgid "Remove Point from Line2D"
#~ msgstr "Punkt von Line2D entfernen"
#~ msgid "Add Point to Line2D"
#~ msgstr "Punkt zu Line2D hinzufügen"
#~ msgid "Move Point in Line2D"
#~ msgstr "Punkt in Line2D verschieben"
#~ msgid "Split Segment (in line)"
#~ msgstr "Segment aufteilen (in Linie)"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#~ msgid "Setting '"
#~ msgstr "Einstellung "
#~ msgid "Remote Inspector"
#~ msgstr "Remote Inspektor"
#~ msgid "Live Scene Tree:"
#~ msgstr "Echtzeit Szenenbaum:"
#~ msgid "Remote Object Properties: "
#~ msgstr "Eigenschaften entfernter Objekte: "
#~ msgid "Prev Level (%sDown Wheel)"
#~ msgstr "Vorherige Stufe (%s Mausrad runter)"
#~ msgid "Next Level (%sUp Wheel)"
#~ msgstr "Nächste Stufe (%s Mausrad hoch)"
#~ msgid "Selection -> Duplicate"
#~ msgstr "Auswahl → Duplizieren"
#~ msgid "Selection -> Clear"
#~ msgstr "Auswahl → Löschen"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
#~ "funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt "
#~ "werden."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als Render "
#~ "Target definiert sein, damit das Sprite funktioniert."
#~ msgid "Filter:"
#~ msgstr "Filter:"
#~ msgid "' parsing of config failed."
#~ msgstr ""
#~ " kann nicht aktiviert werden, Einlesen der Konfigurationsdatei "
#~ "fehlgeschlagen."
#~ msgid "Method List For '%s':"
#~ msgstr "Methodenliste für '%s':"
#~ msgid "Arguments:"
#~ msgstr "Argumente:"
#~ msgid "Return:"
#~ msgstr "Rückgabe:"
#~ msgid "Added:"
#~ msgstr "Hinzugefügt:"
#~ msgid "Removed:"
#~ msgstr "Entfernt:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:"
#~ msgid "Exporting for %s"
#~ msgstr "Exportiere für %s"
#~ msgid "Setting Up..."
#~ msgstr "Bereite vor..."
#~ msgid "Error loading scene."
#~ msgstr "Fehler beim laden der Szene."
#~ msgid "Re-Import"
#~ msgstr "Neuimport"
#~ msgid "Please wait for scan to complete."
#~ msgstr "Bitte warten bis Operation abgeschlossen ist."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."
#~ msgid "Save & Re-Import"
#~ msgstr "Speichern & neu importieren"
#~ msgid "Re-Importing"
#~ msgstr "Importiere erneut"
#~ msgid "Re-Import Changed Resources"
#~ msgstr "Veränderte Ressourcen neu importieren"
#~ msgid "Loading Export Templates"
#~ msgstr "Lade Exportvorlagen"
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "Status: Benötigt Neu-Import"
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung."
#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr ""
#~ "Zieldatei existiert bereits und kann nicht überschrieben werden. Ggf "
#~ "manuell löschen."
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Abhängigkeiten können nicht umbenannt werden für:\n"
#~ msgid "Error moving file:\n"
#~ msgstr "Fehler beim Dateiverschieben:\n"
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Wähle neuen Namen und Ort für:"
#~ msgid "No files selected!"
#~ msgstr "Keine Dateien ausgewählt!"
#~ msgid "Info"
#~ msgstr "Info"
#~ msgid "Re-Import..."
#~ msgstr "Neuimport..."
#~ msgid "No bit masks to import!"
#~ msgstr "Keine Bitmasken zu importieren!"
#~ msgid "Target path is empty."
#~ msgstr "Zielpfad ist leer."
#~ msgid "Target path must be a complete resource path."
#~ msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein."
#~ msgid "Target path must exist."
#~ msgstr "Zielpfad muss existieren."
#~ msgid "Save path is empty!"
#~ msgstr "Speicherpfad ist leer!"
#~ msgid "Import BitMasks"
#~ msgstr "BitMasks importieren"
#~ msgid "Source Texture(s):"
#~ msgstr "Quelltextur(en):"
#~ msgid "Target Path:"
#~ msgstr "Zielpfad:"
#~ msgid "Accept"
#~ msgstr "Akzeptieren"
#~ msgid "Bit Mask"
#~ msgstr "Bitmaske"
#~ msgid "No source font file!"
#~ msgstr "Keine Quellschriftart-Datei gefunden!"
#~ msgid "No target font resource!"
#~ msgstr "Keine Zielschriftart-Ressource!"
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "Ungültige Dateiendung.\n"
#~ "Nutze .font als Dateiendung."
#~ msgid "Couldn't save font."
#~ msgstr "Schriftart konnte nicht gespeichert werden."
#~ msgid "Source Font:"
#~ msgstr "Quellschriftart:"
#~ msgid "Source Font Size:"
#~ msgstr "Quellschriftgröße:"
#~ msgid "Dest Resource:"
#~ msgstr "Ziel-Ressource:"
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern."
#~ msgid "Test:"
#~ msgstr "Test:"
#~ msgid "Options:"
#~ msgstr "Optionen:"
#~ msgid "Font Import"
#~ msgstr "Schriftart importieren"
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine "
#~ "Datei im BMFont-Format angeben."
#~ msgid "Failed opening as BMFont file."
#~ msgstr "Öffnen der BMFont-Datei fehlgeschlagen."
#~ msgid "Invalid font custom source."
#~ msgstr "Eigene Schriftart-Quelle ist ungültig."
#~ msgid "No meshes to import!"
#~ msgstr "Keine Meshes zu importieren!"
#~ msgid "Single Mesh Import"
#~ msgstr "Einzelnes Mesh importieren"
#~ msgid "Source Mesh(es):"
#~ msgstr "Quell Mesh(es):"
#~ msgid "Surface %d"
#~ msgstr "Oberfläche %d"
#~ msgid "No samples to import!"
#~ msgstr "Keine Samples zu importieren!"
#~ msgid "Import Audio Samples"
#~ msgstr "Audio-Samples importieren"
#~ msgid "Source Sample(s):"
#~ msgstr "Quell Sample(s):"
#~ msgid "Audio Sample"
#~ msgstr "Audio-Sample"
#~ msgid "New Clip"
#~ msgstr "Neuer Clip"
#~ msgid "Flags"
#~ msgstr "Flags"
#~ msgid "Bake FPS:"
#~ msgstr "FPS fixieren:"
#~ msgid "Optimizer"
#~ msgstr "Optimierung"
#~ msgid "Max Linear Error"
#~ msgstr "Obere lineare Fehlergrenze"
#~ msgid "Max Angular Error"
#~ msgstr "Obere Winkelfehlergrenze"
#~ msgid "Max Angle"
#~ msgstr "Maximaler Winkel"
#~ msgid "Clips"
#~ msgstr "Ausschnitte"
#~ msgid "Start(s)"
#~ msgstr "Start"
#~ msgid "End(s)"
#~ msgstr "Ende"
#~ msgid "Filters"
#~ msgstr "Filter"
#~ msgid "Source path is empty."
#~ msgstr "Quellpfad ist leer."
#~ msgid "Couldn't load post-import script."
#~ msgstr "Post-Import Skript konnte nicht geladen werden."
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import."
#~ msgid "Error importing scene."
#~ msgstr "Fehler beim importieren der Szene."
#~ msgid "Import 3D Scene"
#~ msgstr "3D-Szene importieren"
#~ msgid "Source Scene:"
#~ msgstr "Quellszene:"
#~ msgid "Same as Target Scene"
#~ msgstr "Dieselbe wie die Zielszene"
#~ msgid "Shared"
#~ msgstr "Geteilt"
#~ msgid "Target Texture Folder:"
#~ msgstr "Ziel-Texturenordner:"
#~ msgid "Post-Process Script:"
#~ msgstr "Post-Process Skript:"
#~ msgid "Custom Root Node Type:"
#~ msgstr "Angepasster Root-Node-Typ:"
#~ msgid "Auto"
#~ msgstr "Auto"
#~ msgid "Root Node Name:"
#~ msgstr "Name des Root-Node:"
#~ msgid "The Following Files are Missing:"
#~ msgstr "Die folgenden Dateien fehlen:"
#~ msgid "Import Anyway"
#~ msgstr "Trotzdem importieren"
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene "
#~ "öffnen?"
#~ msgid "Import Image:"
#~ msgstr "Bild importieren:"
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)"
#~ msgid "3D Scene Animation"
#~ msgstr "3D-Szenenanimation"
#~ msgid "Uncompressed"
#~ msgstr "Unkomprimiert"
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Verlustfrei komprimieren (PNG)"
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Verlustbehaftet komprimieren (WebP)"
#~ msgid "Compress (VRAM)"
#~ msgstr "Komprimieren (VRAM)"
#~ msgid "Texture Format"
#~ msgstr "Texturformat"
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Texturkompressionsqualität (WebP):"
#~ msgid "Texture Options"
#~ msgstr "Textureinstellungen"
#~ msgid "Please specify some files!"
#~ msgstr "Bitte gib einige Dateien an!"
#~ msgid "At least one file needed for Atlas."
#~ msgstr "Es wird zumindest eine Datei für den Atlas benötigt."
#~ msgid "Error importing:"
#~ msgstr "Fehler beim importieren:"
#~ msgid "Only one file is required for large texture."
#~ msgstr "Es ist nur eine Datei für eine große Textur erforderlich."
#~ msgid "Max Texture Size:"
#~ msgstr "Maximale Texturgröße:"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Texturen für Atlas (2D) importieren"
#~ msgid "Cell Size:"
#~ msgstr "Zellgröße:"
#~ msgid "Large Texture"
#~ msgstr "Große Textur"
#~ msgid "Import Large Textures (2D)"
#~ msgstr "Große Texturen (2D) importieren"
#~ msgid "Source Texture"
#~ msgstr "Quelltextur"
#~ msgid "Base Atlas Texture"
#~ msgstr "Basis-Atlastextur"
#~ msgid "Source Texture(s)"
#~ msgstr "Quelltextur(en)"
#~ msgid "Import Textures for 2D"
#~ msgstr "Texturen für 2D importieren"
#~ msgid "Import Textures for 3D"
#~ msgstr "Texturen für 3D importieren"
#~ msgid "Import Textures"
#~ msgstr "Texturen importieren"
#~ msgid "2D Texture"
#~ msgstr "2D-Textur"
#~ msgid "3D Texture"
#~ msgstr "3D-Textur"
#~ msgid "Atlas Texture"
#~ msgstr "Atlastextur"
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. "
#~ "Kopiere einfach png/jpg Dateien in das Projekt."
#~ msgid "Crop empty space."
#~ msgstr "Leere Bereiche beschneiden."
#~ msgid "Texture"
#~ msgstr "Textur"
#~ msgid "Import Large Texture"
#~ msgstr "Große Textur importieren"
#~ msgid "Load Source Image"
#~ msgstr "Quellbild laden"
#~ msgid "Slicing"
#~ msgstr "Teile"
#~ msgid "Saving"
#~ msgstr "Speichere"
#~ msgid "Couldn't save large texture:"
#~ msgstr "Große Textur konnte nicht gespeichert werden:"
#~ msgid "Build Atlas For:"
#~ msgstr "Erstelle Atlas für:"
#~ msgid "Loading Image:"
#~ msgstr "Lade Bild:"
#~ msgid "Couldn't load image:"
#~ msgstr "Bild konnte nicht geladen werden:"
#~ msgid "Converting Images"
#~ msgstr "Bilder werden konvertiert"
#~ msgid "Cropping Images"
#~ msgstr "Bilder werden beschnitten"
#~ msgid "Couldn't save atlas image:"
#~ msgstr "Atlas-Bild konnte nicht gespeichert werden:"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Konvertierte Textur konnte nicht gespeichert werden:"
#~ msgid "Invalid source!"
#~ msgstr "Fehlerhafte Quelle!"
#~ msgid "Invalid translation source!"
#~ msgstr "Fehlerhafte Übersetzungsquelle!"
#~ msgid "Column"
#~ msgstr "Reihe"
#~ msgid "No items to import!"
#~ msgstr "Keine Elemente zu importieren!"
#~ msgid "No target path!"
#~ msgstr "Kein Zielpfad!"
#~ msgid "Import Translations"
#~ msgstr "Übersetzungen importieren"
#~ msgid "Couldn't import!"
#~ msgstr "Konnte nicht importiert werden!"
#~ msgid "Import Translation"
#~ msgstr "Übersetzung importieren"
#~ msgid "Source CSV:"
#~ msgstr "Quell-CSV:"
#~ msgid "Ignore First Row"
#~ msgstr "Erste Zeile ignorieren"
#~ msgid "Compress"
#~ msgstr "Komprimieren"
#~ msgid "Add to Project (project.godot)"
#~ msgstr "Zu Projekt hinzufügen (project.godot)"
#~ msgid "Import Languages:"
#~ msgstr "Sprachen importieren:"
#~ msgid "Translation"
#~ msgstr "Übersetzung"
#~ msgid "Parsing %d Triangles:"
#~ msgstr "Analysiere %d Dreiecke:"
#~ msgid "Triangle #"
#~ msgstr "Dreieck #"
#~ msgid "Light Baker Setup:"
#~ msgstr "Light-Baker einrichten:"
#~ msgid "Fixing Lights"
#~ msgstr "Fixiere Lampen"
#~ msgid "Making BVH"
#~ msgstr "Erstelle BVH"
#~ msgid "Allocating Texture #"
#~ msgstr "Zuweisen von Textur #"
#~ msgid "Baking Triangle #"
#~ msgstr "Baking von Dreieck #"
#~ msgid "Post-Processing Texture #"
#~ msgstr "Nachbearbeiten von Textur #"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."
#~ msgid "Zoom (%):"
#~ msgstr "Vergrößerung (%):"
#~ msgid "Skeleton..."
#~ msgstr "Skelett..."
#~ msgid "Zoom Reset"
#~ msgstr "Vergrößerung zurücksetzen"
#~ msgid "Zoom Set..."
#~ msgstr "Vergrößerung setzen..."
#~ msgid "Set a Value"
#~ msgstr "Einen Wert setzen"
#~ msgid "Snap (Pixels):"
#~ msgstr "Einrasten (Pixel):"
#~ msgid "Parse BBCode"
#~ msgstr "BBCode parsen"
#~ msgid "Length:"
#~ msgstr "Länge:"
#~ msgid "Open Sample File(s)"
#~ msgstr "Audiodatei(en) öffnen"
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "Fehler: Konnte Audio nicht laden!"
#~ msgid "Add Sample"
#~ msgstr "Sample hinzufügen"
#~ msgid "Rename Sample"
#~ msgstr "Sample umbenennen"
#~ msgid "Delete Sample"
#~ msgstr "Sample löschen"
#~ msgid "16 Bits"
#~ msgstr "16 Bit"
#~ msgid "8 Bits"
#~ msgstr "8 Bit"
#~ msgid "Stereo"
#~ msgstr "Stereo"
#~ msgid "Pitch"
#~ msgstr "Tonhöhe"
#~ msgid "Window"
#~ msgstr "Fenster"
#~ msgid "Move Right"
#~ msgstr "nach rechts"
#~ msgid "Scaling to %s%%."
#~ msgstr "Skaliere auf %s%%."
#~ msgid "Up"
#~ msgstr "Hoch"
#~ msgid "Down"
#~ msgstr "Herunter"
#~ msgid "Bucket"
#~ msgstr "Eimer"
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "Ungültiger Projektpfad, project.godot darf nicht existieren."
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "Ungültiger Projektpfad, project.godot muss existieren."
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Projektpfad (muss existieren):"
#~ msgid "Create New Resource"
#~ msgstr "Erstelle neue Ressource"
#~ msgid "Open Resource"
#~ msgstr "Ressource öffnen"
#~ msgid "Save Resource"
#~ msgstr "Ressource speichern"
#~ msgid "Resource Tools"
#~ msgstr "Ressourcenwerkzeuge"
#~ msgid "Make Local"
#~ msgstr "Lokal machen"
#~ msgid "Edit Groups"
#~ msgstr "Gruppen bearbeiten"
#~ msgid "Edit Connections"
#~ msgstr "Verbindungen bearbeiten"
#~ msgid "GridMap Paint"
#~ msgstr "GridMap zeichnen"
#~ msgid "Tiles"
#~ msgstr "Kacheln"
#~ msgid "Areas"
#~ msgstr "Bereiche"
#~ msgid "Ctrl+"
#~ msgstr "Strg+"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "Projektverwaltung öffnen?\n"
#~ "(Nicht gespeicherte Änderungen gehen verloren)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "Schließen und zur letzten Szene wechseln"
#~ msgid "Del"
#~ msgstr "Entfernen"
#~ msgid "just pressed"
#~ msgstr "gerade gedrückt"
#~ msgid "just released"
#~ msgstr "gerade losgelassen"
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "Die Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort "
#~ "beide korrekt?"
#~ msgid "Error creating the signature object."
#~ msgstr "Fehler beim erstellen des Signaturobjekts."
#~ msgid "Error creating the package signature."
#~ msgstr "Fehler beim erstellen der Paketsignatur."
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "Keine Exportvorlagen gefunden.\n"
#~ "Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und "
#~ "installieren Sie diese."
#~ msgid "Custom debug package not found."
#~ msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden."
#~ msgid "Custom release package not found."
#~ msgstr "Selbst konfiguriertes Release-Paket nicht gefunden."
#~ msgid "Invalid unique name."
#~ msgstr "Ungültiger einzigartiger Name."
#~ msgid "Invalid product GUID."
#~ msgstr "Ungültige Produkt-GUID."
#~ msgid "Invalid publisher GUID."
#~ msgstr "Ungültige Verleger-GUID."
#~ msgid "Invalid background color."
#~ msgstr "Ungültige Hintergrundfarbe."
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr ""
#~ "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr ""
#~ "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Roh-Modus"
#~ msgid "Node From Scene"
#~ msgstr "Node aus Szene"
#~ msgid "Import assets to the project."
#~ msgstr "Importiere Medieninhalte ins Projekt."
#~ msgid "Export the project to many platforms."
#~ msgstr "Exportiere das Projekt für viele Plattformen."
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat."
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "Öffnet https://godotengine.org im Abschnitt Tutorials."
#~ msgid "No scene selected to instance!"
#~ msgstr "Keine Szene für Instanz ausgewählt!"
#~ msgid "Instance at Cursor"
#~ msgstr "Instanz am Mauszeiger"
#~ msgid "Could not instance scene!"
#~ msgstr "Konnte Szene nicht instantiieren!"
#~ msgid "Use Default Light"
#~ msgstr "Nutze Standardlicht"
#~ msgid "Use Default sRGB"
#~ msgstr "Nutze Standard-sRGB"
#~ msgid "Default Light Normal:"
#~ msgstr "Standardlichtnormale:"
#~ msgid "Ambient Light Color:"
#~ msgstr "Umgebungslichtfarbe:"
#~ msgid "Couldn't load image"
#~ msgstr "Konnte Bild nicht laden"
#~ msgid "Invalid parent class name"
#~ msgstr "Ungültiger Name für Elternklasse"
#~ msgid "Valid chars:"
#~ msgstr "Gültige Zeichen:"
#~ msgid "Valid name"
#~ msgstr "Gültiger Name"
#~ msgid "Class name is invalid!"
#~ msgstr "Name der Klasse ist ungültig!"
#~ msgid "Parent class name is invalid!"
#~ msgstr "Name der Elternklasse ist ungültig!"
#~ msgid "Invalid path!"
#~ msgstr "Ungültiger Pfad!"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
#~ msgid "Surface"
#~ msgstr "Oberfläche"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Eine SampleLibrary-Ressource muss unter der Eigenschaft Samples erzeugt "
#~ "oder ausgewählt werden, damit SamplePlayer Ton abspielen kann."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Eine SampleLibrary-Ressource muss unter der Samples-Eigenschaft erzeugt "
#~ "oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Suchbegriff wurde %d mal ersetzt."
#~ msgid "Save Translatable Strings"
#~ msgstr "Speichere übersetzbare Zeichenketten"
#~ msgid "Edit Script Options"
#~ msgstr "Skriptoptionen bearbeiten"
#~ msgid "Error exporting project!"
#~ msgstr "Fehler beim Exportieren des Projekts!"
#~ msgid "Error writing the project PCK!"
#~ msgstr "Fehler beim Schreiben des Projekt-PCK!"
#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "Kein Exporter für Plattform %s verfügbar."
#~ msgid "Create Android keystore"
#~ msgstr "Erzeuge Android-Schlüssel"
#~ msgid "Full name"
#~ msgstr "Vollständiger Name"
#~ msgid "Organizational unit"
#~ msgstr "Organisatorische Einheit"
#~ msgid "Organization"
#~ msgstr "Organisation"
#~ msgid "City"
#~ msgstr "Stadt"
#~ msgid "State"
#~ msgstr "Status"
#~ msgid "2 letter country code"
#~ msgstr "2-Buchstaben-Ländercode"
#~ msgid "User alias"
#~ msgstr "Nutzer-Alias"
#~ msgid "Password"
#~ msgstr "Passwort"
#~ msgid "at least 6 characters"
#~ msgstr "Mindestens 6 Zeichen"
#~ msgid "File name"
#~ msgstr "Dateiname"
#~ msgid "Path : (better to save outside of project)"
#~ msgstr "Pfad: (besser außerhalb des Projektordners speichern)"
#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "Release-Schlüsselspeicher wurde nicht gewählt.\n"
#~ "Soll einer erstellt werden?"
#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben"
#~ msgid "Include"
#~ msgstr "Einbeziehen"
#~ msgid "Group name can't be empty!"
#~ msgstr "Gruppenname muss vorhanden sein!"
#~ msgid "Invalid character in group name!"
#~ msgstr "Ungültiges Zeichen in Gruppenname!"
#~ msgid "Add Image Group"
#~ msgstr "Füge Bildergruppe hinzu"
#~ msgid "Delete Image Group"
#~ msgstr "Lösche Bildergruppe"
#~ msgid "Atlas Preview"
#~ msgstr "Atlas-Vorschau"
#~ msgid "Project Export Settings"
#~ msgstr "Projektexporteinstellungen"
#~ msgid "Target"
#~ msgstr "Ziel"
#~ msgid "Export to Platform"
#~ msgstr "Export zu Plattform"
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportiere alle Dateien im Projektverzeichnis."
#~ msgid "Action"
#~ msgstr "Aktion"
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren."
#~ msgid "Images"
#~ msgstr "Bilder"
#~ msgid "Keep Original"
#~ msgstr "Original behalten"
#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)"
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)"
#~ msgid "Convert Images (*.png):"
#~ msgstr "Konvertiere Bilder (*.png):"
#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr ""
#~ "Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):"
#~ msgid "Shrink All Images:"
#~ msgstr "Alle Bilder verkleinern:"
#~ msgid "Compress Formats:"
#~ msgstr "Komprimierungsformate:"
#~ msgid "Image Groups"
#~ msgstr "Bildergruppen"
#~ msgid "Groups:"
#~ msgstr "Gruppen:"
#~ msgid "Compress Disk"
#~ msgstr "Komprimiere für Festplatte"
#~ msgid "Compress RAM"
#~ msgstr "Komprimiere für Arbeitsspeicher"
#~ msgid "Compress Mode:"
#~ msgstr "Kompressionsmodus:"
#~ msgid "Lossy Quality:"
#~ msgstr "Verlustbehaftete Qualität:"
#~ msgid "Atlas:"
#~ msgstr "Atlas:"
#~ msgid "Shrink By:"
#~ msgstr "Verkleinern nach:"
#~ msgid "Preview Atlas"
#~ msgstr "Zeige Atlas-Vorschau"
#~ msgid "Images:"
#~ msgstr "Bilder:"
#~ msgid "Select None"
#~ msgstr "Nichts auswählen"
#~ msgid "Group"
#~ msgstr "Gruppe"
#~ msgid "Samples"
#~ msgstr "Samples"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):"
#~ msgid "Keep"
#~ msgstr "Behalten"
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Komprimieren (RAM - IMA-ADPCM)"
#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "Grenze der Abtastrate (Hz):"
#~ msgid "Trim"
#~ msgstr "Zuschneiden"
#~ msgid "Trailing Silence:"
#~ msgstr "Auslaufende Stille:"
#~ msgid "Script Export Mode:"
#~ msgstr "Skript-Exportmodus:"
#~ msgid "Text"
#~ msgstr "Text"
#~ msgid "Compiled"
#~ msgstr "Kompiliert"
#~ msgid "Encrypted (Provide Key Below)"
#~ msgstr "Verschlüsselt (Schlüssel unten angeben)"
#~ msgid "Script Encryption Key (256-bits as hex):"
#~ msgstr "Skript-Schlüssel (256 Bit hexadezimal):"
#~ msgid "Export Project PCK"
#~ msgstr "Exportiere Projekt-PCK"
#~ msgid "Export..."
#~ msgstr "Exportieren..."
#~ msgid "Project Export"
#~ msgstr "Projekt exportieren"
#~ msgid "Export Preset:"
#~ msgstr "Exportvorlage:"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
#~ msgid "Fragment"
#~ msgstr "Fragment"
#~ msgid "Lighting"
#~ msgstr "Belichtung"
#~ msgid "Global"
#~ msgstr "Global"
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."
#~ msgid "File exists"
#~ msgstr "Datei existiert"
#~ msgid "Valid path"
#~ msgstr "Gültiger Pfad"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx,"
#~ "wmem), jedoch wurden unsequenzierte Ports angegeben."
#~ msgid "Cannot go into subdir:"
#~ msgstr "Unterordner kann nicht geöffnet werden:"
#~ msgid "Imported Resources"
#~ msgstr "Importierte Ressourcen"
#~ msgid "Insert Keys (Ins)"
#~ msgstr "Schlüsselbilder einfügen (Einfg)"
#, fuzzy
#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "Ändere Animationswiederholung"
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert."
#~ msgid "Load Layout"
#~ msgstr "Layout Laden"
#~ msgid "Binds (Extra Params):"
#~ msgstr "Bindungen (Extra Parameter):"
#~ msgid "Method In Node:"
#~ msgstr "Methode in Node:"
#~ msgid "Edit Connections..."
#~ msgstr "Bearbeite Verbindungen..."
#~ msgid "Plugin List:"
#~ msgstr "Plugin Liste:"