Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
Godot's translation work is coordinated on
Hosted Weblate,
an open source web-based translation platform, where contributors can work
together on translations using various internationalization features.
Creating an account there is free, and you can also login directly with
your GitHub, BitBucket, Google or Facebook account.
To avoid merge conflicts when syncing translations from Weblate (currently
this is done manually), we ask all contributors to work there instead of
making pull requests on this repository.
If you want to translate for a language which is not featured yet on Weblate,
you can add it (when logged in) by clicking the "Start new translation"
button at the bottom of the page.