virtualx-engine/doc/classes/EditorFileSystem.xml
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Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileSystem" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Resource filesystem, as the editor sees it.
</brief_description>
<description>
This object holds information of all resources in the filesystem, their types, etc.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_file_type" qualifiers="const">
<return type="String" />
<argument index="0" name="path" type="String" />
<description>
Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].
</description>
</method>
<method name="get_filesystem">
<return type="EditorFileSystemDirectory" />
<description>
Gets the root directory object.
</description>
</method>
<method name="get_filesystem_path">
<return type="EditorFileSystemDirectory" />
<argument index="0" name="path" type="String" />
<description>
Returns a view into the filesystem at [code]path[/code].
</description>
</method>
<method name="get_scanning_progress" qualifiers="const">
<return type="float" />
<description>
Returns the scan progress for 0 to 1 if the FS is being scanned.
</description>
</method>
<method name="is_scanning" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] of the filesystem is being scanned.
</description>
</method>
<method name="scan">
<return type="void" />
<description>
Scan the filesystem for changes.
</description>
</method>
<method name="scan_sources">
<return type="void" />
<description>
Check if the source of any imported resource changed.
</description>
</method>
<method name="update_file">
<return type="void" />
<argument index="0" name="path" type="String" />
<description>
Update a file information. Call this if an external program (not Godot) modified the file.
</description>
</method>
<method name="update_script_classes">
<return type="void" />
<description>
Scans the script files and updates the list of custom class names.
</description>
</method>
</methods>
<signals>
<signal name="filesystem_changed">
<description>
Emitted if the filesystem changed.
</description>
</signal>
<signal name="resources_reimported">
<argument index="0" name="resources" type="PackedStringArray" />
<description>
Emitted if a resource is reimported.
</description>
</signal>
<signal name="resources_reload">
<argument index="0" name="resources" type="PackedStringArray" />
<description>
Emitted if at least one resource is reloaded when the filesystem is scanned.
</description>
</signal>
<signal name="sources_changed">
<argument index="0" name="exist" type="bool" />
<description>
Emitted if the source of any imported file changed.
</description>
</signal>
</signals>
</class>