virtualx-engine/editor/import/resource_importer_texture.cpp
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00

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/*************************************************************************/
/* resource_importer_texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_texture.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
ERR_FAIL_COND(p_tex.is_null());
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = MakeInfo();
}
singleton->make_flags[path].flags |= MAKE_ROUGHNESS_FLAG;
singleton->make_flags[path].channel_for_roughness = p_channel;
singleton->make_flags[path].normal_path_for_roughness = p_normal_path;
}
void ResourceImporterTexture::_texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex) {
ERR_FAIL_COND(p_tex.is_null());
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = MakeInfo();
}
singleton->make_flags[path].flags |= MAKE_3D_FLAG;
// For small textures, don't use VRAM compression as it decreases quality too much compared to the memory saved.
// The minimum size for VRAM compression is defined on each axis.
// It is then squared to handle non-square input texture sizes in a more human-readable manner.
const float minimum_size = float(GLOBAL_GET("rendering/textures/vram_compression/minimum_size"));
if (p_tex->get_width() * p_tex->get_height() >= int(Math::pow(minimum_size, 2.0f) - CMP_EPSILON)) {
// Texture is larger than `minimum_size × minimum_size` pixels (if square).
singleton->make_flags[path].flags |= MAKE_VRAM_COMPRESS_FLAG;
}
}
void ResourceImporterTexture::_texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex) {
ERR_FAIL_COND(p_tex.is_null());
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = MakeInfo();
}
singleton->make_flags[path].flags |= MAKE_NORMAL_FLAG;
}
void ResourceImporterTexture::update_imports() {
if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
return; // do nothing for now
}
MutexLock lock(mutex);
Vector<String> to_reimport;
{
if (make_flags.is_empty()) {
return;
}
for (const KeyValue<StringName, MakeInfo> &E : make_flags) {
Ref<ConfigFile> cf;
cf.instantiate();
String src_path = String(E.key) + ".import";
Error err = cf->load(src_path);
ERR_CONTINUE(err != OK);
bool changed = false;
if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
if (E.value.flags & MAKE_VRAM_COMPRESS_FLAG) {
// Texture is large enough to benefit from VRAM compression.
const int compress_to = cf->get_value("params", "detect_3d/compress_to");
String compress_string;
if (compress_to == 1) {
cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
compress_string = "VRAM Compressed (S3TC/ETC/BPTC)";
} else if (compress_to == 2) {
cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
compress_string = "Basis Universal";
}
print_line(vformat(TTR("%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s."), String(E.key), compress_string));
} else {
print_line(vformat(TTR("%s: Small texture detected as used in 3D. Enabling mipmap generation but not VRAM compression."), String(E.key)));
}
cf->set_value("params", "mipmaps/generate", true);
cf->set_value("params", "detect_3d/compress_to", 0);
changed = true;
}
if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0 && int(cf->get_value("params", "compress/mode")) != COMPRESS_LOSSLESS) {
// Normal map compression is not available for textures with Lossless compression.
// This is ignored in the importer, but printing a message about normal map compression
// being enabled in this case is misleading.
print_line(vformat(TTR("%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded)."), String(E.key)));
cf->set_value("params", "compress/normal_map", 1);
changed = true;
}
if (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
print_line(vformat(TTR("%s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s."), String(E.key), E.value.normal_path_for_roughness));
cf->set_value("params", "roughness/mode", E.value.channel_for_roughness + 2);
cf->set_value("params", "roughness/src_normal", E.value.normal_path_for_roughness);
changed = true;
}
if (changed) {
cf->save(src_path);
to_reimport.push_back(E.key);
}
}
make_flags.clear();
}
if (to_reimport.size()) {
EditorFileSystem::get_singleton()->reimport_files(to_reimport);
}
}
String ResourceImporterTexture::get_importer_name() const {
return "texture";
}
String ResourceImporterTexture::get_visible_name() const {
return "Texture2D";
}
void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
ImageLoader::get_recognized_extensions(p_extensions);
}
String ResourceImporterTexture::get_save_extension() const {
return "ctex";
}
String ResourceImporterTexture::get_resource_type() const {
return "CompressedTexture2D";
}
bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) {
return false;
}
} else if (p_option == "compress/hdr_mode") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode < COMPRESS_VRAM_COMPRESSED) {
return false;
}
} else if (p_option == "compress/normal_map") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode == COMPRESS_LOSSLESS) {
return false;
}
} else if (p_option == "mipmaps/limit") {
return p_options["mipmaps/generate"];
} else if (p_option == "compress/bptc_ldr") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode < COMPRESS_VRAM_COMPRESSED) {
return false;
}
if (!ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc")) {
return false;
}
}
return true;
}
int ResourceImporterTexture::get_preset_count() const {
return 3;
}
String ResourceImporterTexture::get_preset_name(int p_idx) const {
static const char *preset_names[] = {
TTRC("2D/3D (Auto-Detect)"),
TTRC("2D"),
TTRC("3D"),
};
return TTRGET(preset_names[p_idx]);
}
void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false)));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.tga,*.webp"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_as_srgb"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_clamp_exposure"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
if (p_path.get_extension() == "svg") {
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
}
}
void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png") ||
!Image::_webp_mem_loader_func; // WebP module disabled.
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
f->store_32(use_webp ? CompressedTexture2D::DATA_FORMAT_WEBP : CompressedTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data;
if (use_webp) {
data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
} else {
data = Image::png_packer(p_image->get_image_from_mipmap(i));
}
int data_len = data.size();
f->store_32(data_len);
const uint8_t *r = data.ptr();
f->store_buffer(r, data_len);
}
} break;
case COMPRESS_LOSSY: {
f->store_32(CompressedTexture2D::DATA_FORMAT_WEBP);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
const uint8_t *r = data.ptr();
f->store_buffer(r, data_len);
}
} break;
case COMPRESS_VRAM_COMPRESSED: {
Ref<Image> image = p_image->duplicate();
image->compress_from_channels(p_compress_format, p_channels, p_lossy_quality);
f->store_32(CompressedTexture2D::DATA_FORMAT_IMAGE);
f->store_16(image->get_width());
f->store_16(image->get_height());
f->store_32(image->get_mipmap_count());
f->store_32(image->get_format());
Vector<uint8_t> data = image->get_data();
int dl = data.size();
const uint8_t *r = data.ptr();
f->store_buffer(r, dl);
} break;
case COMPRESS_VRAM_UNCOMPRESSED: {
f->store_32(CompressedTexture2D::DATA_FORMAT_IMAGE);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
Vector<uint8_t> data = p_image->get_data();
int dl = data.size();
const uint8_t *r = data.ptr();
f->store_buffer(r, dl);
} break;
case COMPRESS_BASIS_UNIVERSAL: {
f->store_32(CompressedTexture2D::DATA_FORMAT_BASIS_UNIVERSAL);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels);
int data_len = data.size();
f->store_32(data_len);
const uint8_t *r = data.ptr();
f->store_buffer(r, data_len);
}
} break;
}
}
void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
ERR_FAIL_COND(f.is_null());
f->store_8('G');
f->store_8('S');
f->store_8('T');
f->store_8('2'); //godot streamable texture 2D
//format version
f->store_32(CompressedTexture2D::FORMAT_VERSION);
//texture may be resized later, so original size must be saved first
f->store_32(p_image->get_width());
f->store_32(p_image->get_height());
uint32_t flags = 0;
if (p_streamable) {
flags |= CompressedTexture2D::FORMAT_BIT_STREAM;
}
if (p_mipmaps) {
flags |= CompressedTexture2D::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
}
if (p_detect_3d) {
flags |= CompressedTexture2D::FORMAT_BIT_DETECT_3D;
}
if (p_detect_roughness) {
flags |= CompressedTexture2D::FORMAT_BIT_DETECT_ROUGNESS;
}
if (p_detect_normal) {
flags |= CompressedTexture2D::FORMAT_BIT_DETECT_NORMAL;
}
f->store_32(flags);
f->store_32(p_limit_mipmap);
//reserved for future use
f->store_32(0);
f->store_32(0);
f->store_32(0);
/*
print_line("streamable " + itos(p_streamable));
print_line("mipmaps " + itos(p_mipmaps));
print_line("detect_3d " + itos(p_detect_3d));
print_line("roughness " + itos(p_detect_roughness));
print_line("normal " + itos(p_detect_normal));
*/
if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy
}
Ref<Image> image = p_image->duplicate();
if (((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED && p_force_po2_for_compressed)) && p_mipmaps) {
image->resize_to_po2();
}
if (p_mipmaps && (!image->has_mipmaps() || p_force_normal)) {
image->generate_mipmaps(p_force_normal);
}
if (!p_mipmaps) {
image->clear_mipmaps();
}
if (image->has_mipmaps() && p_normal.is_valid()) {
image->generate_mipmap_roughness(p_roughness_channel, p_normal);
}
Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
if (p_force_normal) {
csource = Image::COMPRESS_SOURCE_NORMAL;
} else if (p_srgb_friendly) {
csource = Image::COMPRESS_SOURCE_SRGB;
}
Image::UsedChannels used_channels = image->detect_used_channels(csource);
save_to_ctex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
}
Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
CompressMode compress_mode = CompressMode(int(p_options["compress/mode"]));
const float lossy = p_options["compress/lossy_quality"];
const int pack_channels = p_options["compress/channel_pack"];
const bool mipmaps = p_options["mipmaps/generate"];
const uint32_t mipmap_limit = mipmaps ? uint32_t(p_options["mipmaps/limit"]) : uint32_t(-1);
const bool fix_alpha_border = p_options["process/fix_alpha_border"];
const bool premult_alpha = p_options["process/premult_alpha"];
const bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
// Support for texture streaming is not implemented yet.
const bool stream = false;
const int size_limit = p_options["process/size_limit"];
const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
const bool hdr_clamp_exposure = p_options["process/hdr_clamp_exposure"];
const int normal = p_options["compress/normal_map"];
const int hdr_compression = p_options["compress/hdr_compression"];
const int bptc_ldr = p_options["compress/bptc_ldr"];
const int roughness = p_options["roughness/mode"];
const String normal_map = p_options["roughness/src_normal"];
float scale = 1.0;
if (p_options.has("svg/scale")) {
scale = p_options["svg/scale"];
}
Ref<Image> normal_image;
Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R;
if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
normal_image.instantiate();
if (ImageLoader::load_image(normal_map, normal_image) == OK) {
roughness_channel = Image::RoughnessChannel(roughness - 2);
}
}
Ref<Image> image;
image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, hdr_as_srgb, scale);
if (err != OK) {
return err;
}
Array formats_imported;
if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
//limit size
if (image->get_width() >= image->get_height()) {
int new_width = size_limit;
int new_height = image->get_height() * new_width / image->get_width();
image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
} else {
int new_height = size_limit;
int new_width = image->get_width() * new_height / image->get_height();
image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
}
if (normal == 1) {
image->normalize();
}
}
if (fix_alpha_border) {
image->fix_alpha_edges();
}
if (premult_alpha) {
image->premultiply_alpha();
}
if (normal_map_invert_y) {
// Inverting the green channel can be used to flip a normal map's direction.
// There's no standard when it comes to normal map Y direction, so this is
// sometimes needed when using a normal map exported from another program.
// See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
const int height = image->get_height();
const int width = image->get_width();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
const Color color = image->get_pixel(i, j);
image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
}
}
if (hdr_clamp_exposure) {
// Clamp HDR exposure following Filament's tonemapping formula.
// This can be used to reduce fireflies in environment maps or reduce the influence
// of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
const int height = image->get_height();
const int width = image->get_width();
// These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
const float linear = 4096.0;
const float compressed = 16384.0;
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
const Color color = image->get_pixel(i, j);
const float luma = color.get_luminance();
Color clamped_color;
if (luma <= linear) {
clamped_color = color;
} else {
clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
}
image->set_pixel(i, j, clamped_color);
}
}
}
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
//basis universal does not support float formats, fall back
compress_mode = COMPRESS_VRAM_COMPRESSED;
}
bool detect_3d = int(p_options["detect_3d/compress_to"]) > 0;
bool detect_roughness = roughness == 0;
bool detect_normal = normal == 0;
bool force_normal = normal == 1;
bool srgb_friendly_pack = pack_channels == 0;
if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565);
const bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc");
const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
if (can_bptc) {
//add to the list anyway
formats_imported.push_back("bptc");
}
bool can_compress_hdr = hdr_compression > 0;
bool has_alpha = image->detect_alpha() != Image::ALPHA_NONE;
if (is_hdr && can_compress_hdr) {
if (has_alpha) {
//can compress hdr, but hdr with alpha is not compressible
if (hdr_compression == 2) {
//but user selected to compress hdr anyway, so force an alpha-less format.
if (image->get_format() == Image::FORMAT_RGBAF) {
image->convert(Image::FORMAT_RGBF);
} else if (image->get_format() == Image::FORMAT_RGBAH) {
image->convert(Image::FORMAT_RGBH);
}
} else {
can_compress_hdr = false;
}
}
if (!can_compress_hdr) {
//fallback to RGBE99995
if (image->get_format() != Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
}
}
}
bool ok_on_pc = false;
if (can_bptc || can_s3tc) {
ok_on_pc = true;
Image::CompressMode image_compress_mode = Image::COMPRESS_BPTC;
if (!bptc_ldr && can_s3tc && is_ldr) {
image_compress_mode = Image::COMPRESS_S3TC;
}
_save_ctex(image, p_save_path + ".s3tc.ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("s3tc");
formats_imported.push_back("s3tc");
}
if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) {
_save_ctex(image, p_save_path + ".etc2.ctex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc")) {
_save_ctex(image, p_save_path + ".etc.ctex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
if (!ok_on_pc) {
EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
}
} else {
//import normally
_save_ctex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
}
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
*r_metadata = metadata;
}
return OK;
}
const char *ResourceImporterTexture::compression_formats[] = {
"bptc",
"s3tc",
"etc",
"etc2",
nullptr
};
String ResourceImporterTexture::get_import_settings_string() const {
String s;
int index = 0;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
s += String(compression_formats[index]);
}
index++;
}
return s;
}
bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) const {
//will become invalid if formats are missing to import
Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
if (!metadata.has("vram_texture")) {
return false;
}
bool vram = metadata["vram_texture"];
if (!vram) {
return true; //do not care about non vram
}
Vector<String> formats_imported;
if (metadata.has("imported_formats")) {
formats_imported = metadata["imported_formats"];
}
int index = 0;
bool valid = true;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
if (!formats_imported.has(compression_formats[index])) {
valid = false;
break;
}
}
index++;
}
return valid;
}
ResourceImporterTexture *ResourceImporterTexture::singleton = nullptr;
ResourceImporterTexture::ResourceImporterTexture() {
singleton = this;
CompressedTexture2D::request_3d_callback = _texture_reimport_3d;
CompressedTexture2D::request_roughness_callback = _texture_reimport_roughness;
CompressedTexture2D::request_normal_callback = _texture_reimport_normal;
}
ResourceImporterTexture::~ResourceImporterTexture() {
}