b50a9114b1
Happy new year to the wonderful Godot community!
136 lines
5.7 KiB
C++
136 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* soft_body_bullet.h */
|
|
/* Author: AndreaCatania */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SOFT_BODY_BULLET_H
|
|
#define SOFT_BODY_BULLET_H
|
|
|
|
#ifdef None
|
|
/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet
|
|
#undef None
|
|
#define x11_None 0L
|
|
#endif
|
|
|
|
#include "BulletSoftBody/btSoftBodyHelpers.h"
|
|
#include "collision_object_bullet.h"
|
|
|
|
#ifdef x11_None
|
|
/// This is required to re add the macro None defined by x11 compiler
|
|
#undef x11_None
|
|
#define None 0L
|
|
#endif
|
|
|
|
#include "scene/resources/material.h" // TODO remove thsi please
|
|
|
|
struct SoftShapeData {};
|
|
struct TrimeshSoftShapeData : public SoftShapeData {
|
|
PoolVector<int> m_triangles_indices;
|
|
PoolVector<Vector3> m_vertices;
|
|
int m_triangles_num;
|
|
};
|
|
|
|
class SoftBodyBullet : public CollisionObjectBullet {
|
|
public:
|
|
enum SoftShapeType {
|
|
SOFT_SHAPETYPE_NONE = 0,
|
|
SOFT_SHAPE_TYPE_TRIMESH
|
|
};
|
|
|
|
private:
|
|
btSoftBody *bt_soft_body;
|
|
btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
|
|
SoftShapeType soft_shape_type;
|
|
bool isScratched;
|
|
|
|
SoftShapeData *soft_body_shape_data;
|
|
|
|
Transform transform;
|
|
int simulation_precision;
|
|
real_t mass;
|
|
real_t stiffness; // [0,1]
|
|
real_t pressure_coefficient; // [-inf,+inf]
|
|
real_t damping_coefficient; // [0,1]
|
|
real_t drag_coefficient; // [0,1]
|
|
|
|
class ImmediateGeometry *test_geometry; // TODO remove this please
|
|
Ref<SpatialMaterial> red_mat; // TODO remove this please
|
|
bool test_is_in_scene; // TODO remove this please
|
|
|
|
public:
|
|
SoftBodyBullet();
|
|
~SoftBodyBullet();
|
|
|
|
virtual void reload_body();
|
|
virtual void set_space(SpaceBullet *p_space);
|
|
|
|
virtual void dispatch_callbacks();
|
|
virtual void on_collision_filters_change();
|
|
virtual void on_collision_checker_start();
|
|
virtual void on_enter_area(AreaBullet *p_area);
|
|
virtual void on_exit_area(AreaBullet *p_area);
|
|
|
|
_FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
|
|
|
|
void set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num);
|
|
void set_body_shape_data(SoftShapeData *p_soft_shape_data, SoftShapeType p_type);
|
|
|
|
void set_transform(const Transform &p_transform);
|
|
/// This function doesn't return the exact COM transform.
|
|
/// It returns the origin only of first node (vertice) of current soft body
|
|
/// ---
|
|
/// The soft body doesn't have a fixed center of mass, but is a group of nodes (vertices)
|
|
/// that each has its own position in the world.
|
|
/// For this reason return the correct COM is not so simple and must be calculate
|
|
/// Check this to improve this function http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=8803
|
|
const Transform &get_transform() const;
|
|
void get_first_node_origin(btVector3 &p_out_origin) const;
|
|
|
|
void set_activation_state(bool p_active);
|
|
|
|
void set_mass(real_t p_val);
|
|
_FORCE_INLINE_ real_t get_mass() const { return mass; }
|
|
void set_stiffness(real_t p_val);
|
|
_FORCE_INLINE_ real_t get_stiffness() const { return stiffness; }
|
|
void set_simulation_precision(int p_val);
|
|
_FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
|
|
void set_pressure_coefficient(real_t p_val);
|
|
_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
|
|
void set_damping_coefficient(real_t p_val);
|
|
_FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
|
|
void set_drag_coefficient(real_t p_val);
|
|
_FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
|
|
|
|
private:
|
|
void reload_soft_body();
|
|
void create_soft_body();
|
|
void destroy_soft_body();
|
|
};
|
|
|
|
#endif // SOFT_BODY_BULLET_H
|