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light_storage.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
light_storage.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
material_storage.cpp
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Rename uniform to parameter across the engine
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2022-09-01 11:42:57 +03:00 |
material_storage.h
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Rename uniform to parameter across the engine
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2022-09-01 11:42:57 +03:00 |
mesh_storage.cpp
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Replace AABB has_no_volume with has_volume
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2022-09-04 23:03:36 -05:00 |
mesh_storage.h
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Changed storage structs to private
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2022-08-01 11:59:14 +10:00 |
particles_storage.cpp
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Rename uniform to parameter across the engine
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2022-09-01 11:42:57 +03:00 |
particles_storage.h
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Rename uniform to parameter across the engine
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2022-09-01 11:42:57 +03:00 |
render_buffer_custom_data_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
render_scene_buffers_rd.cpp
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Fixed MSAA initialisation in clustered forward renderer
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2022-09-12 11:07:51 +10:00 |
render_scene_buffers_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
texture_storage.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
utilities.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
utilities.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |