c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
241 lines
7.6 KiB
C++
241 lines
7.6 KiB
C++
/*************************************************************************/
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/* spatial_sample_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_sample_player.h"
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#include "servers/audio_server.h"
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#include "camera.h"
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#include "servers/spatial_sound_server.h"
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#include "scene/scene_string_names.h"
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bool SpatialSamplePlayer::_set(const StringName& p_name, const Variant& p_value) {
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String name=p_name;
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if (name==SceneStringNames::get_singleton()->play_play) {
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if (library.is_valid()) {
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String what=p_value;
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if (what=="")
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stop_all();
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else
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play(what);
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played_back=what;
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}
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return true;
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}
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return false;
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}
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bool SpatialSamplePlayer::_get(const StringName& p_name,Variant &r_ret) const {
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String name=p_name;
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if (name==SceneStringNames::get_singleton()->play_play) {
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r_ret=played_back;
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return true;
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}
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return false;
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}
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void SpatialSamplePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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String en="";
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if (library.is_valid()) {
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List<StringName> samples;
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Ref<SampleLibrary> ncl=library;
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ncl->get_sample_list(&samples);
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for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
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en+=",";
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en+=E->get();
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}
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}
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p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
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}
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void SpatialSamplePlayer::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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SpatialSoundServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
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} break;
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}
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}
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void SpatialSamplePlayer::set_sample_library(const Ref<SampleLibrary>& p_library) {
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library=p_library;
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_change_notify();
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update_configuration_warning();
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}
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Ref<SampleLibrary> SpatialSamplePlayer::get_sample_library() const {
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return library;
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}
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void SpatialSamplePlayer::set_polyphony(int p_voice_count) {
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ERR_FAIL_COND(p_voice_count<0 || p_voice_count>64);
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polyphony=p_voice_count;
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if (get_source_rid().is_valid())
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SpatialSoundServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
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}
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int SpatialSamplePlayer::get_polyphony() const {
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return polyphony;
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}
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SpatialSamplePlayer::VoiceID SpatialSamplePlayer::play(const String& p_sample,int p_voice) {
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if (!get_source_rid().is_valid())
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return INVALID_VOICE;
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if (library.is_null())
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return INVALID_VOICE;
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if (!library->has_sample(p_sample))
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return INVALID_VOICE;
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Ref<Sample> sample = library->get_sample(p_sample);
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float vol_change = library->sample_get_volume_db(p_sample);
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float pitch_change = library->sample_get_pitch_scale(p_sample);
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VoiceID vid = SpatialSoundServer::get_singleton()->source_play_sample(get_source_rid(),sample->get_rid(),sample->get_mix_rate()*pitch_change,p_voice);
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if (vol_change)
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SpatialSoundServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),vid,vol_change);
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return vid;
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}
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//voices
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void SpatialSamplePlayer::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
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if (!get_source_rid().is_valid())
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return;
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SpatialSoundServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),p_voice,p_pitch_scale);
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}
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void SpatialSamplePlayer::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) {
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if (!get_source_rid().is_valid())
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return;
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SpatialSoundServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),p_voice,p_volume_db);
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}
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bool SpatialSamplePlayer::is_voice_active(VoiceID p_voice) const {
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if (!get_source_rid().is_valid())
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return false;
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return SpatialSoundServer::get_singleton()->source_is_voice_active(get_source_rid(),p_voice);
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}
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void SpatialSamplePlayer::stop_voice(VoiceID p_voice) {
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if (!get_source_rid().is_valid())
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return;
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SpatialSoundServer::get_singleton()->source_stop_voice(get_source_rid(),p_voice);
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}
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void SpatialSamplePlayer::stop_all() {
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if (!get_source_rid().is_valid())
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return;
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for(int i=0;i<polyphony;i++) {
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SpatialSoundServer::get_singleton()->source_stop_voice(get_source_rid(),i);
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}
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}
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String SpatialSamplePlayer::get_configuration_warning() const {
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if (library.is_null()) {
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return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SpatialSamplePlayer to play sound.");
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}
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return String();
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}
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void SpatialSamplePlayer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SpatialSamplePlayer::set_sample_library);
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ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SpatialSamplePlayer::get_sample_library);
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ObjectTypeDB::bind_method(_MD("set_polyphony","voices"),&SpatialSamplePlayer::set_polyphony);
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ObjectTypeDB::bind_method(_MD("get_polyphony"),&SpatialSamplePlayer::get_polyphony);
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ObjectTypeDB::bind_method(_MD("play","sample","voice"),&SpatialSamplePlayer::play,DEFVAL(NEXT_VOICE));
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//voices,DEV
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ObjectTypeDB::bind_method(_MD("voice_set_pitch_scale","voice","ratio"),&SpatialSamplePlayer::voice_set_pitch_scale);
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ObjectTypeDB::bind_method(_MD("voice_set_volume_scale_db","voice","db"),&SpatialSamplePlayer::voice_set_volume_scale_db);
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ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SpatialSamplePlayer::is_voice_active);
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ObjectTypeDB::bind_method(_MD("stop_voice","voice"),&SpatialSamplePlayer::stop_voice);
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ObjectTypeDB::bind_method(_MD("stop_all"),&SpatialSamplePlayer::stop_all);
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BIND_CONSTANT( INVALID_VOICE );
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BIND_CONSTANT( NEXT_VOICE );
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ADD_PROPERTY( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,64,1"),_SCS("set_polyphony"),_SCS("get_polyphony"));
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ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_sample_library"),_SCS("get_sample_library"));
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}
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SpatialSamplePlayer::SpatialSamplePlayer() {
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polyphony=1;
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}
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SpatialSamplePlayer::~SpatialSamplePlayer() {
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}
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