virtualx-engine/modules/fbx/data
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_mesh_data.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_mesh_data.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
import_state.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00