b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
112 lines
4.8 KiB
C++
112 lines
4.8 KiB
C++
/*************************************************************************/
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/* sky.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sky.h"
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#include "core/io/image_loader.h"
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void Sky::set_radiance_size(RadianceSize p_size) {
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ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX);
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radiance_size = p_size;
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static const int size[RADIANCE_SIZE_MAX] = {
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32, 64, 128, 256, 512, 1024, 2048
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};
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RS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]);
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}
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Sky::RadianceSize Sky::get_radiance_size() const {
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return radiance_size;
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}
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void Sky::set_process_mode(ProcessMode p_mode) {
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mode = p_mode;
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RS::get_singleton()->sky_set_mode(sky, RS::SkyMode(mode));
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}
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Sky::ProcessMode Sky::get_process_mode() const {
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return mode;
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}
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void Sky::set_material(const Ref<Material> &p_material) {
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sky_material = p_material;
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RID material_rid;
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if (sky_material.is_valid()) {
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material_rid = sky_material->get_rid();
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}
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RS::get_singleton()->sky_set_material(sky, material_rid);
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}
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Ref<Material> Sky::get_material() const {
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return sky_material;
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}
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RID Sky::get_rid() const {
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return sky;
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}
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void Sky::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
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ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
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ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Sky::set_process_mode);
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ClassDB::bind_method(D_METHOD("get_process_mode"), &Sky::get_process_mode);
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ClassDB::bind_method(D_METHOD("set_material", "material"), &Sky::set_material);
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ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_128);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_256);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_512);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
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BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC);
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BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY);
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BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL);
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BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME);
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}
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Sky::Sky() {
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mode = PROCESS_MODE_AUTOMATIC;
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radiance_size = RADIANCE_SIZE_256;
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sky = RS::get_singleton()->sky_create();
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}
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Sky::~Sky() {
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RS::get_singleton()->free(sky);
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}
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