virtualx-engine/servers/audio
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
..
effects Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
audio_driver_dummy.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_driver_dummy.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_effect.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_effect.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_filter_sw.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_filter_sw.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00