virtualx-engine/modules/gltf
2023-09-26 03:07:43 +01:00
..
doc_classes Merge pull request #80272 from aaronfranke/gltf-root-node-logic 2023-09-16 21:21:40 +02:00
editor Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
extensions Merge pull request #80272 from aaronfranke/gltf-root-node-logic 2023-09-16 21:21:40 +02:00
structures Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
gltf_document.h Merge pull request #80272 from aaronfranke/gltf-root-node-logic 2023-09-16 21:21:40 +02:00
gltf_state.cpp Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_state.h Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_template_convert.h
README.md
register_types.cpp Merge pull request #76572 from acazuc/ktx_format_support 2023-08-19 13:00:35 +02:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.