virtualx-engine/servers
Daniel Doran d0c42da961 Discarding now works in shaders
"discard" has been added to the list of recognised keywords.

A flag specifing when discarding is allowed is now set correctly.
2017-09-24 01:37:53 -06:00
..
arvr Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
audio Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
physics Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_2d Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
visual Discarding now works in shaders 2017-09-24 01:37:53 -06:00
arvr_server.cpp Merge pull request #10908 from hpvb/fix-unused-variables 2017-09-12 12:55:53 +02:00
arvr_server.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_2d_server.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_server.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
register_server_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_server_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
server_wrap_mt_common.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server.cpp Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
visual_server.h Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00