virtualx-engine/platform/windows
Rémi Verschelde dcf902df85 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23 09:39:10 +02:00
..
export
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-23 09:39:10 +02:00
display_server_windows.cpp fix crlf for clipboard 2020-07-20 23:07:20 +08:00
display_server_windows.h Fix cancel/OK button order on macOS 2020-07-10 15:10:11 -05:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Fix use uninitialized ofs variable introduced in 39701. 2020-06-22 13:13:22 +03:00
joypad_windows.h Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Merge pull request #39542 from Ev1lbl0w/feature/kill-pid 2020-06-16 20:49:00 +02:00
os_windows.h
platform_config.h
platform_windows_builders.py
SCsub
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h