793b0de197
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
153 lines
5 KiB
C++
153 lines
5 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file FBXImportSettings.h
|
|
* @brief FBX importer runtime configuration
|
|
*/
|
|
#ifndef INCLUDED_AI_FBX_IMPORTSETTINGS_H
|
|
#define INCLUDED_AI_FBX_IMPORTSETTINGS_H
|
|
|
|
namespace Assimp {
|
|
namespace FBX {
|
|
|
|
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
|
|
struct ImportSettings
|
|
{
|
|
ImportSettings()
|
|
: strictMode(true)
|
|
, readAllLayers(true)
|
|
, readAllMaterials(false)
|
|
, readMaterials(true)
|
|
, readTextures(true)
|
|
, readCameras(true)
|
|
, readLights(true)
|
|
, readAnimations(true)
|
|
, readWeights(true)
|
|
, preservePivots(true)
|
|
, optimizeEmptyAnimationCurves(true)
|
|
, useLegacyEmbeddedTextureNaming(false)
|
|
{}
|
|
|
|
|
|
/** enable strict mode:
|
|
* - only accept fbx 2012, 2013 files
|
|
* - on the slightest error, give up.
|
|
*
|
|
* Basically, strict mode means that the fbx file will actually
|
|
* be validated. Strict mode is off by default. */
|
|
bool strictMode;
|
|
|
|
/** specifies whether all geometry layers are read and scanned for
|
|
* usable data channels. The FBX spec indicates that many readers
|
|
* will only read the first channel and that this is in some way
|
|
* the recommended way- in reality, however, it happens a lot that
|
|
* vertex data is spread among multiple layers. The default
|
|
* value for this option is true.*/
|
|
bool readAllLayers;
|
|
|
|
/** specifies whether all materials are read, or only those that
|
|
* are referenced by at least one mesh. Reading all materials
|
|
* may make FBX reading a lot slower since all objects
|
|
* need to be processed .
|
|
* This bit is ignored unless readMaterials=true*/
|
|
bool readAllMaterials;
|
|
|
|
|
|
/** import materials (true) or skip them and assign a default
|
|
* material. The default value is true.*/
|
|
bool readMaterials;
|
|
|
|
/** import embedded textures? Default value is true.*/
|
|
bool readTextures;
|
|
|
|
/** import cameras? Default value is true.*/
|
|
bool readCameras;
|
|
|
|
/** import light sources? Default value is true.*/
|
|
bool readLights;
|
|
|
|
/** import animations (i.e. animation curves, the node
|
|
* skeleton is always imported). Default value is true. */
|
|
bool readAnimations;
|
|
|
|
/** read bones (vertex weights and deform info).
|
|
* Default value is true. */
|
|
bool readWeights;
|
|
|
|
/** preserve transformation pivots and offsets. Since these can
|
|
* not directly be represented in assimp, additional dummy
|
|
* nodes will be generated. Note that settings this to false
|
|
* can make animation import a lot slower. The default value
|
|
* is true.
|
|
*
|
|
* The naming scheme for the generated nodes is:
|
|
* <OriginalName>_$AssimpFbx$_<TransformName>
|
|
*
|
|
* where <TransformName> is one of
|
|
* RotationPivot
|
|
* RotationOffset
|
|
* PreRotation
|
|
* PostRotation
|
|
* ScalingPivot
|
|
* ScalingOffset
|
|
* Translation
|
|
* Scaling
|
|
* Rotation
|
|
**/
|
|
bool preservePivots;
|
|
|
|
/** do not import animation curves that specify a constant
|
|
* values matching the corresponding node transformation.
|
|
* The default value is true. */
|
|
bool optimizeEmptyAnimationCurves;
|
|
|
|
/** use legacy naming for embedded textures eg: (*0, *1, *2)
|
|
**/
|
|
bool useLegacyEmbeddedTextureNaming;
|
|
};
|
|
|
|
|
|
} // !FBX
|
|
} // !Assimp
|
|
|
|
#endif
|
|
|