f7269fe878
Fix single-window mode popup not closing when OptionBox is clicked. Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code). Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
82 lines
3 KiB
C++
82 lines
3 KiB
C++
/*************************************************************************/
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/* popup.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POPUP_H
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#define POPUP_H
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#include "scene/main/window.h"
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#include "core/templates/local_vector.h"
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class Panel;
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class Popup : public Window {
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GDCLASS(Popup, Window);
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LocalVector<Window *> visible_parents;
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bool popped_up = false;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _initialize_visible_parents();
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void _deinitialize_visible_parents();
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protected:
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void _close_pressed();
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virtual Rect2i _popup_adjust_rect() const override;
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void _notification(int p_what);
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static void _bind_methods();
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virtual void _parent_focused();
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virtual void _post_popup() override;
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public:
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Popup();
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~Popup();
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};
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class PopupPanel : public Popup {
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GDCLASS(PopupPanel, Popup);
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Panel *panel = nullptr;
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protected:
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void _update_child_rects();
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void _notification(int p_what);
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virtual Size2 _get_contents_minimum_size() const override;
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public:
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PopupPanel();
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};
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#endif
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