virtualx-engine/modules/gdnative/gdnative.cpp

566 lines
18 KiB
C++

/*************************************************************************/
/* gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative.h"
#include "core/global_constants.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/scene_tree.h"
static const String init_symbol = "gdnative_init";
static const String terminate_symbol = "gdnative_terminate";
static const String default_symbol_prefix = "godot_";
static const bool default_singleton = false;
static const bool default_load_once = true;
static const bool default_reloadable = true;
// Defined in gdnative_api_struct.gen.cpp
extern const godot_gdnative_core_api_struct api_struct;
Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
GDNativeLibrary::GDNativeLibrary() {
config_file.instance();
symbol_prefix = default_symbol_prefix;
load_once = default_load_once;
singleton = default_singleton;
reloadable = default_reloadable;
}
GDNativeLibrary::~GDNativeLibrary() {
}
bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) {
String name = p_name;
if (name.begins_with("entry/")) {
String key = name.substr(6, name.length() - 6);
config_file->set_value("entry", key, p_property);
set_config_file(config_file);
return true;
}
if (name.begins_with("dependency/")) {
String key = name.substr(11, name.length() - 11);
config_file->set_value("dependencies", key, p_property);
set_config_file(config_file);
return true;
}
return false;
}
bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const {
String name = p_name;
if (name.begins_with("entry/")) {
String key = name.substr(6, name.length() - 6);
r_property = config_file->get_value("entry", key);
return true;
}
if (name.begins_with("dependency/")) {
String key = name.substr(11, name.length() - 11);
r_property = config_file->get_value("dependencies", key);
return true;
}
return false;
}
void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
// set entries
List<String> entry_key_list;
if (config_file->has_section("entry"))
config_file->get_section_keys("entry", &entry_key_list);
for (List<String>::Element *E = entry_key_list.front(); E; E = E->next()) {
String key = E->get();
PropertyInfo prop;
prop.type = Variant::STRING;
prop.name = "entry/" + key;
p_list->push_back(prop);
}
// set dependencies
List<String> dependency_key_list;
if (config_file->has_section("dependencies"))
config_file->get_section_keys("dependencies", &dependency_key_list);
for (List<String>::Element *E = dependency_key_list.front(); E; E = E->next()) {
String key = E->get();
PropertyInfo prop;
prop.type = Variant::STRING;
prop.name = "dependency/" + key;
p_list->push_back(prop);
}
}
void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
ERR_FAIL_COND(p_config_file.is_null());
set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable));
String entry_lib_path;
{
List<String> entry_keys;
if (p_config_file->has_section("entry"))
p_config_file->get_section_keys("entry", &entry_keys);
for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
String key = E->get();
Vector<String> tags = key.split(".");
bool skip = false;
for (int i = 0; i < tags.size(); i++) {
bool has_feature = OS::get_singleton()->has_feature(tags[i]);
if (!has_feature) {
skip = true;
break;
}
}
if (skip) {
continue;
}
entry_lib_path = p_config_file->get_value("entry", key);
break;
}
}
Vector<String> dependency_paths;
{
List<String> dependency_keys;
if (p_config_file->has_section("dependencies"))
p_config_file->get_section_keys("dependencies", &dependency_keys);
for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
String key = E->get();
Vector<String> tags = key.split(".");
bool skip = false;
for (int i = 0; i < tags.size(); i++) {
bool has_feature = OS::get_singleton()->has_feature(tags[i]);
if (!has_feature) {
skip = true;
break;
}
}
if (skip) {
continue;
}
dependency_paths = p_config_file->get_value("dependencies", key);
break;
}
}
current_library_path = entry_lib_path;
current_dependencies = dependency_paths;
}
void GDNativeLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file);
ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", 0), "set_config_file", "get_config_file");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
}
GDNative::GDNative() {
native_handle = NULL;
initialized = false;
}
GDNative::~GDNative() {
}
void GDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
}
void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set.");
library = p_library;
}
Ref<GDNativeLibrary> GDNative::get_library() const {
return library;
}
extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
bool GDNative::initialize() {
if (library.is_null()) {
ERR_PRINT("No library set, can't initialize GDNative object");
return false;
}
String lib_path = library->get_current_library_path();
if (lib_path.empty()) {
ERR_PRINT("No library set for this platform");
return false;
}
#ifdef IPHONE_ENABLED
// On iOS we use static linking by default.
String path = "";
// On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework.
// If they are used, we can run dlopen on them.
// They should be located under Frameworks directory, so we need to replace library path.
if (!lib_path.ends_with(".a")) {
path = ProjectSettings::get_singleton()->globalize_path(lib_path);
if (!FileAccess::exists(path)) {
String lib_name = lib_path.get_basename().get_file();
String framework_path_format = "Frameworks/$name.framework/$name";
Dictionary format_dict;
format_dict["name"] = lib_name;
String framework_path = framework_path_format.format(format_dict, "$_");
path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path);
}
}
#elif defined(ANDROID_ENABLED)
// On Android dynamic libraries are located separately from resource assets,
// we should pass library name to dlopen(). The library name is flattened
// during export.
String path = lib_path.get_file();
#elif defined(UWP_ENABLED)
// On UWP we use a relative path from the app
String path = lib_path.replace("res://", "");
#elif defined(OSX_ENABLED)
// On OSX the exported libraries are located under the Frameworks directory.
// So we need to replace the library path.
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
if (!FileAccess::exists(path)) {
path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
}
#else
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
#endif
if (library->should_load_once()) {
if (GDNativeLibrary::loaded_libraries.has(lib_path)) {
// already loaded. Don't load again.
// copy some of the stuff instead
this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle;
initialized = true;
return true;
}
}
Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
if (err != OK) {
return false;
}
void *library_init;
// we cheat here a little bit. you saw nothing
initialized = true;
err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);
initialized = false;
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
return false;
}
godot_gdnative_init_fn library_init_fpointer;
library_init_fpointer = (godot_gdnative_init_fn)library_init;
static uint64_t core_api_hash = 0;
static uint64_t editor_api_hash = 0;
static uint64_t no_api_hash = 0;
if (!(core_api_hash || editor_api_hash || no_api_hash)) {
core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
}
godot_gdnative_init_options options;
options.api_struct = &api_struct;
options.in_editor = Engine::get_singleton()->is_editor_hint();
options.core_api_hash = core_api_hash;
options.editor_api_hash = editor_api_hash;
options.no_api_hash = no_api_hash;
options.report_version_mismatch = &_gdnative_report_version_mismatch;
options.report_loading_error = &_gdnative_report_loading_error;
options.gd_native_library = (godot_object *)(get_library().ptr());
options.active_library_path = (godot_string *)&path;
library_init_fpointer(&options);
initialized = true;
if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
Vector<Ref<GDNative>> gdnatives;
gdnatives.resize(1);
gdnatives.write[0] = Ref<GDNative>(this);
GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
}
return true;
}
bool GDNative::terminate() {
if (!initialized) {
ERR_PRINT("No valid library handle, can't terminate GDNative object");
return false;
}
if (library->should_load_once()) {
Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
if (gdnatives->size() > 1) {
// there are other GDNative's still using this library, so we actually don't terminate
gdnatives->erase(Ref<GDNative>(this));
initialized = false;
return true;
} else if (gdnatives->size() == 1) {
// we're the last one, terminate!
gdnatives->clear();
// whew this looks scary, but all it does is remove the entry completely
GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path()));
}
}
void *library_terminate;
Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
if (error || !library_terminate) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
initialized = false;
return true;
}
godot_gdnative_terminate_fn library_terminate_pointer;
library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
godot_gdnative_terminate_options options;
options.in_editor = Engine::get_singleton()->is_editor_hint();
library_terminate_pointer(&options);
initialized = false;
// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
return true;
}
bool GDNative::is_initialized() const {
return initialized;
}
void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
native_calls.insert(p_call_type, p_callback);
}
Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
Vector<StringName> call_types;
call_types.resize(native_calls.size());
size_t idx = 0;
for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
call_types.write[idx] = E->key();
}
return call_types;
}
Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
if (!E) {
ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
return Variant();
}
void *procedure_handle;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
native_handle,
p_procedure_name,
procedure_handle);
if (err != OK || procedure_handle == NULL) {
return Variant();
}
godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
return res;
}
Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const {
if (!initialized) {
ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
return ERR_CANT_OPEN;
}
Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
native_handle,
p_procedure_name,
r_handle,
p_optional);
return result;
}
RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
Ref<GDNativeLibrary> lib;
lib.instance();
Ref<ConfigFile> config = lib->get_config_file();
Error err = config->load(p_path);
if (r_error) {
*r_error = err;
}
lib->set_config_file(config);
return lib;
}
void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gdnlib");
}
bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
return p_type == "GDNativeLibrary";
}
String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el == "gdnlib")
return "GDNativeLibrary";
return "";
}
Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Ref<GDNativeLibrary> lib = p_resource;
if (lib.is_null()) {
return ERR_INVALID_DATA;
}
Ref<ConfigFile> config = lib->get_config_file();
config->set_value("general", "singleton", lib->is_singleton());
config->set_value("general", "load_once", lib->should_load_once());
config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
config->set_value("general", "reloadable", lib->is_reloadable());
return config->save(p_path);
}
bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
return Object::cast_to<GDNativeLibrary>(*p_resource) != NULL;
}
void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<GDNativeLibrary>(*p_resource) != NULL) {
p_extensions->push_back("gdnlib");
}
}