38240fd0c8
Due to an optimization to prevent processing except when camera rooms changed, the ticking synchronization and updating of previous and current lists could get out of sync for affected objects, leading to missing gameplay notifications. This PR adds new paths to properly support and synchronize objects in this "room based" path. |
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portal_gameplay_monitor.cpp | ||
portal_gameplay_monitor.h | ||
portal_occlusion_culler.cpp | ||
portal_occlusion_culler.h | ||
portal_pvs.cpp | ||
portal_pvs.h | ||
portal_pvs_builder.cpp | ||
portal_pvs_builder.h | ||
portal_renderer.cpp | ||
portal_renderer.h | ||
portal_rooms_bsp.cpp | ||
portal_rooms_bsp.h | ||
portal_tracer.cpp | ||
portal_tracer.h | ||
portal_types.cpp | ||
portal_types.h | ||
SCsub |