virtualx-engine/servers/visual/portals
lawnjelly 38240fd0c8 Portals - Fix gameplay monitor ticking
Due to an optimization to prevent processing except when camera rooms changed, the ticking synchronization and updating of previous and current lists could get out of sync for affected objects, leading to missing gameplay notifications.

This PR adds new paths to properly support and synchronize objects in this "room based" path.
2022-01-25 10:07:50 +00:00
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portal_gameplay_monitor.cpp Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_gameplay_monitor.h Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_occlusion_culler.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_occlusion_culler.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs_builder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs_builder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_renderer.cpp Portals - fix gameplay monitor unloading 2022-01-21 09:38:48 +00:00
portal_renderer.h Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_rooms_bsp.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_rooms_bsp.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_tracer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_tracer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_types.h Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00