virtualx-engine/tests/core/math/test_vector3i.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

157 lines
6.3 KiB
C++

/**************************************************************************/
/* test_vector3i.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_VECTOR3I_H
#define TEST_VECTOR3I_H
#include "core/math/vector3i.h"
#include "tests/test_macros.h"
namespace TestVector3i {
TEST_CASE("[Vector3i] Constructor methods") {
const Vector3i vector_empty = Vector3i();
const Vector3i vector_zero = Vector3i(0, 0, 0);
CHECK_MESSAGE(
vector_empty == vector_zero,
"Vector3i Constructor with no inputs should return a zero Vector3i.");
}
TEST_CASE("[Vector3i] Axis methods") {
Vector3i vector = Vector3i(1, 2, 3);
CHECK_MESSAGE(
vector.max_axis_index() == Vector3i::Axis::AXIS_Z,
"Vector3i max_axis_index should work as expected.");
CHECK_MESSAGE(
vector.min_axis_index() == Vector3i::Axis::AXIS_X,
"Vector3i min_axis_index should work as expected.");
CHECK_MESSAGE(
vector[vector.max_axis_index()] == 3,
"Vector3i array operator should work as expected.");
CHECK_MESSAGE(
vector[vector.min_axis_index()] == 1,
"Vector3i array operator should work as expected.");
vector[Vector3i::Axis::AXIS_Y] = 5;
CHECK_MESSAGE(
vector[Vector3i::Axis::AXIS_Y] == 5,
"Vector3i array operator setter should work as expected.");
}
TEST_CASE("[Vector3i] Clamp method") {
const Vector3i vector = Vector3i(10, 10, 10);
CHECK_MESSAGE(
Vector3i(-5, 5, 15).clamp(Vector3i(), vector) == Vector3i(0, 5, 10),
"Vector3i clamp should work as expected.");
CHECK_MESSAGE(
vector.clamp(Vector3i(0, 10, 15), Vector3i(5, 10, 20)) == Vector3i(5, 10, 15),
"Vector3i clamp should work as expected.");
}
TEST_CASE("[Vector3i] Length methods") {
const Vector3i vector1 = Vector3i(10, 10, 10);
const Vector3i vector2 = Vector3i(20, 30, 40);
CHECK_MESSAGE(
vector1.length_squared() == 300,
"Vector3i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
vector1.length() == doctest::Approx(10 * Math_SQRT3),
"Vector3i length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 2900,
"Vector3i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
vector2.length() == doctest::Approx(53.8516480713450403125),
"Vector3i length should work as expected.");
}
TEST_CASE("[Vector3i] Operators") {
const Vector3i vector1 = Vector3i(4, 5, 9);
const Vector3i vector2 = Vector3i(1, 2, 3);
CHECK_MESSAGE(
(vector1 + vector2) == Vector3i(5, 7, 12),
"Vector3i addition with integers should give exact results.");
CHECK_MESSAGE(
(vector1 - vector2) == Vector3i(3, 3, 6),
"Vector3i subtraction with integers should give exact results.");
CHECK_MESSAGE(
(vector1 * vector2) == Vector3i(4, 10, 27),
"Vector3i multiplication with integers should give exact results.");
CHECK_MESSAGE(
(vector1 / vector2) == Vector3i(4, 2, 3),
"Vector3i division with integers should give exact results.");
CHECK_MESSAGE(
(vector1 * 2) == Vector3i(8, 10, 18),
"Vector3i multiplication with integers should give exact results.");
CHECK_MESSAGE(
(vector1 / 2) == Vector3i(2, 2, 4),
"Vector3i division with integers should give exact results.");
CHECK_MESSAGE(
((Vector3)vector1) == Vector3(4, 5, 9),
"Vector3i cast to Vector3 should work as expected.");
CHECK_MESSAGE(
((Vector3)vector2) == Vector3(1, 2, 3),
"Vector3i cast to Vector3 should work as expected.");
CHECK_MESSAGE(
Vector3i(Vector3(1.1, 2.9, 3.9)) == Vector3i(1, 2, 3),
"Vector3i constructed from Vector3 should work as expected.");
}
TEST_CASE("[Vector3i] Other methods") {
const Vector3i vector = Vector3i(1, 3, -7);
CHECK_MESSAGE(
vector.snapped(Vector3i(4, 2, 5)) == Vector3i(0, 4, -5),
"Vector3i snapped should work as expected.");
}
TEST_CASE("[Vector3i] Abs and sign methods") {
const Vector3i vector1 = Vector3i(1, 3, 5);
const Vector3i vector2 = Vector3i(1, -3, -5);
CHECK_MESSAGE(
vector1.abs() == vector1,
"Vector3i abs should work as expected.");
CHECK_MESSAGE(
vector2.abs() == vector1,
"Vector3i abs should work as expected.");
CHECK_MESSAGE(
vector1.sign() == Vector3i(1, 1, 1),
"Vector3i sign should work as expected.");
CHECK_MESSAGE(
vector2.sign() == Vector3i(1, -1, -1),
"Vector3i sign should work as expected.");
}
} // namespace TestVector3i
#endif // TEST_VECTOR3I_H