dcf1dc4fe0
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
23 lines
1.1 KiB
XML
23 lines
1.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
<PropertyGroup>
|
|
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
|
|
<TargetFramework>net472</TargetFramework>
|
|
<LangVersion>7.2</LangVersion>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<PackageReference Include="Microsoft.Build" Version="16.5.0" />
|
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<!--
|
|
The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
|
|
here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
|
|
We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
|
|
searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
|
|
-->
|
|
<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
|
|
</ItemGroup>
|
|
</Project>
|