virtualx-engine/servers/visual
2020-02-27 15:01:49 -08:00
..
rasterizer_rd Properly free many vulkan resources 2020-02-27 15:01:49 -08:00
rasterizer.cpp
rasterizer.h Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
rendering_device.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rendering_device.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub
shader_language.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shader_language.h Fix bugs in shader swizzling 2020-02-13 18:11:21 +03:00
shader_types.cpp
shader_types.h
visual_server_canvas.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_canvas.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_server_raster.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
visual_server_viewport.h
visual_server_wrap_mt.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
visual_server_wrap_mt.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00