2ec234ff67
This is an initial implementation based on the current RD implementation Performance will improve later
21 lines
731 B
Python
21 lines
731 B
Python
#!/usr/bin/env python
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Import("env")
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if "GLES3_GLSL" in env["BUILDERS"]:
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# find all include files
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gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
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# find all shader code(all glsl files excluding our include files)
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glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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# make sure we recompile shaders if include files change
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env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
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env.GLES3_GLSL("canvas.glsl")
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env.GLES3_GLSL("copy.glsl")
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env.GLES3_GLSL("scene.glsl")
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env.GLES3_GLSL("sky.glsl")
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env.GLES3_GLSL("cubemap_filter.glsl")
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env.GLES3_GLSL("canvas_occlusion.glsl")
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env.GLES3_GLSL("canvas_sdf.glsl")
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