virtualx-engine/servers/physics_3d
PouleyKetchoupp 72087b8158 Fix concave collision with backface collision disabled
Disabled backface collision is only applied on face separation axes,
because applying it also on edges and vertices was causing some contacts
to be wrongly disabled and contact points to be off.
2021-07-06 18:53:29 -07:00
..
joints Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
area_3d_sw.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
area_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
area_pair_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
area_pair_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_3d_sw.cpp Safe margin cleanup 2021-06-04 11:40:36 -07:00
body_3d_sw.h Safe margin cleanup 2021-06-04 11:40:36 -07:00
body_pair_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
body_pair_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_solver_3d_sat.cpp Fix concave collision with backface collision disabled 2021-07-06 18:53:29 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
physics_server_3d_sw.h Safe margin cleanup 2021-06-04 11:40:36 -07:00
physics_server_3d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h Safe margin cleanup 2021-06-04 11:40:36 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_3d_sw.cpp Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
soft_body_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
space_3d_sw.cpp Merge pull request #49844 from nekomatata/physics-disabled-shapes 2021-06-30 10:08:52 +02:00
space_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
step_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00