virtualx-engine/script/gdscript
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
..
gd_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_editor.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_functions.cpp -project settings are saved when changed 2014-02-15 21:16:33 -03:00
gd_functions.h -project settings are saved when changed 2014-02-15 21:16:33 -03:00
gd_parser.cpp -project settings are saved when changed 2014-02-15 21:16:33 -03:00
gd_parser.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_pretty_print.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_pretty_print.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_script.cpp -project settings are saved when changed 2014-02-15 21:16:33 -03:00
gd_script.h -project settings are saved when changed 2014-02-15 21:16:33 -03:00
gd_tokenizer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gd_tokenizer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00