virtualx-engine/servers/physics_3d
PouleyKetchoupp b65d6b56fb Godot Physics solver optimization
Several optimizations in the way solver islands are processed in both
2D and 3D physics:
- Use LocalVector instead of linked list to avoid cache misses (with
persistent storage based on worst case scenario)
- Remove pairs when setup fails (no valid contact) to avoid unnecessary
solving of non-colliding rigid bodies just to return immediately
2021-04-12 18:59:49 -07:00
..
joints Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
area_3d_sw.cpp Merge pull request #44695 from madmiraal/fix-44632 2021-03-26 16:34:02 +01:00
area_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.cpp Godot Physics solver optimization 2021-04-12 18:59:49 -07:00
body_3d_sw.h Godot Physics solver optimization 2021-04-12 18:59:49 -07:00
body_pair_3d_sw.cpp Godot Physics solver optimization 2021-04-12 18:59:49 -07:00
body_pair_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
broad_phase_3d_basic.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d_sw.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
collision_object_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sat.cpp Merge pull request #46937 from nekomatata/soft-body-support 2021-03-20 21:45:20 +01:00
collision_solver_3d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
constraint_3d_sw.h Godot Physics solver optimization 2021-04-12 18:59:49 -07:00
gjk_epa.cpp Merge pull request #46937 from nekomatata/soft-body-support 2021-03-20 21:45:20 +01:00
gjk_epa.h Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:19:26 -07:00
joints_3d_sw.h Move removal of the constraints from bodies to Joint3DSW destructor 2021-02-27 20:52:01 +01:00
physics_server_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
physics_server_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
physics_server_3d_wrap_mt.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Ensure ConvexPolygonShape3D support count variable is initialised 2021-04-06 16:46:15 +01:00
shape_3d_sw.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
soft_body_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
soft_body_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
space_3d_sw.cpp Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation 2021-03-20 21:46:02 +01:00
space_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
step_3d_sw.cpp Godot Physics solver optimization 2021-04-12 18:59:49 -07:00
step_3d_sw.h Godot Physics solver optimization 2021-04-12 18:59:49 -07:00