virtualx-engine/scene
Ivan Varesi b69c05c700 Fix 6DOF Physical Bone joint
Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF,
using new 6DOF feautres implemented in sdfgeoff/godot@e149327.

Typo correction lenear_equilibrium_point to linear_equilibrium_point.
2018-11-22 11:15:48 +01:00
..
2d Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
3d Fix 6DOF Physical Bone joint 2018-11-22 11:15:48 +01:00
animation Added possibility to override or add target basis to tip bone 2018-11-20 13:57:16 +01:00
audio Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop 2018-11-11 11:00:24 -03:00
gui Merge pull request #23728 from groud/keep_splitcontainer_offset 2018-11-20 14:17:52 +01:00
main Properly handle multiple parent drag, fixes #19460 2018-11-19 18:38:07 -03:00
resources Merge pull request #23645 from Calinou/add-dynamicfont-antialias-option 2018-11-20 15:02:29 +01:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00