virtualx-engine/drivers/gles3/storage
clayjohn b6a1aa15b1 Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
..
config.cpp Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
config.h Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Fix typos with codespell 2022-12-15 12:24:08 +01:00
material_storage.h Merge pull request #68426 from clayjohn/GLES3-particles 2022-11-15 10:28:44 +01:00
mesh_storage.cpp fix aabb errors on meshes with bones on multiple surfaces 2022-12-04 14:40:19 -06:00
mesh_storage.h Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
particles_storage.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
particles_storage.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
render_scene_buffers_gles3.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
render_scene_buffers_gles3.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
SCsub
texture_storage.cpp Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
texture_storage.h Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
utilities.cpp Properly free Skeleton RID in RenderingServer.free() 2022-12-07 09:35:13 -08:00
utilities.h Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00