Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde b6b81e800a
Merge pull request #56643 from AnilBK/path2D-check-point-count
Path2D: Check points count before rendering.
2022-01-09 19:13:21 +01:00
.github CI: Update SwiftShader to 2021-10-02 build 2022-01-06 15:17:34 +01:00
core Fix missing arg name in bindings for GDExtension API 2022-01-07 14:24:06 +01:00
doc Merge pull request #56626 from KoBeWi/FilterDialog 2022-01-09 00:52:29 +01:00
drivers Fix typos with codespell 2022-01-07 00:12:09 +01:00
editor Merge pull request #56617 from AnilBK/use_fill 2022-01-08 23:38:06 +01:00
main Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
misc Skip formatting .bat files in file_format.sh 2022-01-05 18:30:27 -08:00
modules Merge pull request #56617 from AnilBK/use_fill 2022-01-08 23:38:06 +01:00
platform Merge pull request #56618 from Pineapple/uwp-qpc-tweaks 2022-01-08 23:40:24 +01:00
scene Path2D: Check points count before rendering. 2022-01-09 15:17:41 +05:45
servers Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
tests Add list initialization support for Vector & LocalVector 2022-01-05 20:42:09 +08:00
thirdparty Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
gles3_builders.py Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Allow dehardcoding documentation branch and URL in docs links 2021-11-15 13:02:21 +01:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Revert "Print a warning with unknown SCons variables to ease troubleshooting" 2022-01-06 12:23:14 +01:00
version.py Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs