Virtualx Game Engine. Forked from Godot 3.6
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Yuri Sizov b6c4efe1b1 Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types
GDScript: Allow use local constants as types
2023-08-25 21:26:44 +02:00
.github CI: Propagated error code when glue generation fails 2023-08-21 13:21:19 +02:00
core Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2023-08-22 09:53:03 +02:00
doc Merge pull request #80936 from curious-broccoli/fix-array-doc 2023-08-25 14:59:00 +02:00
drivers Merge pull request #80781 from bitsawer/fix_vulkan_texture_upload 2023-08-21 19:32:12 +02:00
editor Merge pull request #80934 from philippesic/TileSet-Sep-Suffix 2023-08-25 21:26:41 +02:00
main Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
misc Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
modules Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types 2023-08-25 21:26:44 +02:00
platform Merge pull request #80918 from bruvzg/scons_wrp_deps 2023-08-25 14:58:55 +02:00
scene [RTL] Use list iterators for item/paragraph removal. 2023-08-25 17:49:13 +03:00
servers Fix missing decal mask in mobile renderer 2023-08-23 11:14:10 +10:00
tests Suppress expected errors in navi-related unit tests, #80616 2023-08-22 19:33:38 +02:00
thirdparty SCons: Make ktx module require basis_universal 2023-08-19 16:49:29 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md
COPYRIGHT.txt Add support for KTX & KTX2 image format 2023-08-19 10:27:29 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2023-08-12 10:42:48 -03:00
platform_methods.py
README.md
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-17 15:51:54 +02:00
scu_builders.py SCons : Add "scu_limit" argument 2023-07-02 19:30:52 +01:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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