virtualx-engine/demos/2d/dynamic_collision_shapes
Rémi Verschelde b6c6e2f5e5 Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
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ball.gd Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
ball.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
ball.scn Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
box.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
circle.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
dynamic_colobjs.gd Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
dynamic_colobjs.scn Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
engine.cfg Added some demo icons 2015-10-29 20:37:09 +01:00
icon.png Make all demo icons 8-bit/color RGB(A) 2015-11-23 00:19:00 +01:00
poly.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00