fe52458154
Happy new year to the wonderful Godot community!
132 lines
4.8 KiB
C++
132 lines
4.8 KiB
C++
/*************************************************************************/
|
|
/* shape_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "shape_3d.h"
|
|
|
|
#include "core/os/os.h"
|
|
#include "scene/main/scene_tree.h"
|
|
#include "scene/resources/mesh.h"
|
|
#include "servers/physics_server_3d.h"
|
|
|
|
void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) {
|
|
Vector<Vector3> toadd = get_debug_mesh_lines();
|
|
|
|
if (toadd.size()) {
|
|
int base = array.size();
|
|
array.resize(base + toadd.size());
|
|
Vector3 *w = array.ptrw();
|
|
for (int i = 0; i < toadd.size(); i++) {
|
|
w[i + base] = p_xform.xform(toadd[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Shape3D::set_custom_solver_bias(real_t p_bias) {
|
|
custom_bias = p_bias;
|
|
PhysicsServer3D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
|
|
}
|
|
|
|
real_t Shape3D::get_custom_solver_bias() const {
|
|
return custom_bias;
|
|
}
|
|
|
|
real_t Shape3D::get_margin() const {
|
|
return margin;
|
|
}
|
|
|
|
void Shape3D::set_margin(real_t p_margin) {
|
|
margin = p_margin;
|
|
PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
|
|
}
|
|
|
|
Ref<ArrayMesh> Shape3D::get_debug_mesh() {
|
|
if (debug_mesh_cache.is_valid()) {
|
|
return debug_mesh_cache;
|
|
}
|
|
|
|
Vector<Vector3> lines = get_debug_mesh_lines();
|
|
|
|
debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
|
|
if (!lines.is_empty()) {
|
|
//make mesh
|
|
Vector<Vector3> array;
|
|
array.resize(lines.size());
|
|
{
|
|
Vector3 *w = array.ptrw();
|
|
for (int i = 0; i < lines.size(); i++) {
|
|
w[i] = lines[i];
|
|
}
|
|
}
|
|
|
|
Array arr;
|
|
arr.resize(Mesh::ARRAY_MAX);
|
|
arr[Mesh::ARRAY_VERTEX] = array;
|
|
|
|
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
|
|
|
|
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
|
|
|
|
if (st) {
|
|
debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
|
|
}
|
|
}
|
|
|
|
return debug_mesh_cache;
|
|
}
|
|
|
|
void Shape3D::_update_shape() {
|
|
emit_changed();
|
|
debug_mesh_cache.unref();
|
|
}
|
|
|
|
void Shape3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape3D::set_custom_solver_bias);
|
|
ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape3D::get_custom_solver_bias);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
|
|
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
|
|
}
|
|
|
|
Shape3D::Shape3D() {
|
|
ERR_PRINT("Default constructor must not be called!");
|
|
}
|
|
|
|
Shape3D::Shape3D(RID p_shape) :
|
|
shape(p_shape) {}
|
|
|
|
Shape3D::~Shape3D() {
|
|
PhysicsServer3D::get_singleton()->free(shape);
|
|
}
|