90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* skeleton_modification_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKELETON_MODIFICATION_2D_H
|
|
#define SKELETON_MODIFICATION_2D_H
|
|
|
|
#include "scene/2d/skeleton_2d.h"
|
|
#include "scene/resources/skeleton_modification_stack_2d.h"
|
|
|
|
///////////////////////////////////////
|
|
// SkeletonModification2D
|
|
///////////////////////////////////////
|
|
|
|
class SkeletonModificationStack2D;
|
|
class Bone2D;
|
|
|
|
class SkeletonModification2D : public Resource {
|
|
GDCLASS(SkeletonModification2D, Resource);
|
|
friend class Skeleton2D;
|
|
friend class Bone2D;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
SkeletonModificationStack2D *stack = nullptr;
|
|
int execution_mode = 0; // 0 = process
|
|
|
|
bool enabled = true;
|
|
bool is_setup = false;
|
|
|
|
bool _print_execution_error(bool p_condition, String p_message);
|
|
|
|
GDVIRTUAL1(_execute, double)
|
|
GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack2D>)
|
|
GDVIRTUAL0(_draw_editor_gizmo)
|
|
|
|
public:
|
|
virtual void _execute(float _delta);
|
|
virtual void _setup_modification(SkeletonModificationStack2D *p_stack);
|
|
virtual void _draw_editor_gizmo();
|
|
|
|
bool editor_draw_gizmo = false;
|
|
void set_editor_draw_gizmo(bool p_draw_gizmo);
|
|
bool get_editor_draw_gizmo() const;
|
|
|
|
void set_enabled(bool p_enabled);
|
|
bool get_enabled();
|
|
|
|
Ref<SkeletonModificationStack2D> get_modification_stack();
|
|
void set_is_setup(bool p_setup);
|
|
bool get_is_setup() const;
|
|
|
|
void set_execution_mode(int p_mode);
|
|
int get_execution_mode() const;
|
|
|
|
float clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert_clamp = false);
|
|
void editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound, bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted);
|
|
|
|
SkeletonModification2D();
|
|
};
|
|
|
|
#endif // SKELETON_MODIFICATION_2D_H
|