virtualx-engine/core/input
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
input.cpp Better gamepad axis event injection. 2021-01-18 12:30:38 +01:00
input.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_event.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_map.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_map.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00