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shaders
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_array_gles2.h
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Removes some superfluous FORCE_INLINES
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2020-08-13 17:58:47 +01:00 |
rasterizer_canvas_base_gles2.cpp
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Fixed images in black margins
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2020-06-03 18:33:33 -03:00 |
rasterizer_canvas_base_gles2.h
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GLES2 2d Batch rendering (across items)
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2020-04-04 17:13:58 +01:00 |
rasterizer_canvas_gles2.cpp
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GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
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2020-07-15 09:28:16 +01:00 |
rasterizer_canvas_gles2.h
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GLES2 batching - Fix redundant transform synchronization in batches
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2020-08-18 08:37:07 +01:00 |
rasterizer_gles2.cpp
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
rasterizer_gles2.h
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
rasterizer_scene_gles2.cpp
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Merge pull request #38099 from clayjohn/GLES2-skeleton-rebind
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2020-04-22 08:23:43 +02:00 |
rasterizer_scene_gles2.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_storage_gles2.cpp
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
rasterizer_storage_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_compiler_gles2.h
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
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Added option to enable high precision float in GLES2
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2020-07-30 05:40:15 +02:00 |
shader_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |