..
shaders
Take FXAA samples from half-pixel coordinates to improve quality
2022-11-30 15:39:00 +01:00
rasterizer_canvas_base_gles3.cpp
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_canvas_base_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_canvas_gles3.cpp
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_canvas_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_gles3.cpp
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_scene_gles3.cpp
fix shadows pass viewport calculation
2023-03-07 11:22:05 +01:00
rasterizer_scene_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
rasterizer_storage_gles3.cpp
Canvas item hierarchical culling
2023-04-25 20:17:33 +01:00
rasterizer_storage_gles3.h
Canvas item hierarchical culling
2023-04-25 20:17:33 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_cache_gles3.cpp
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
shader_cache_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
shader_compiler_gles3.cpp
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
shader_compiler_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
shader_gles3.cpp
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
shader_gles3.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00