virtualx-engine/modules/bullet
Rémi Verschelde b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
..
doc_classes DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
area_bullet.cpp Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
area_bullet.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
btRayShape.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
btRayShape.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
bullet_physics_server.cpp Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
bullet_physics_server.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
bullet_types_converter.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bullet_types_converter.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bullet_utilities.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_object_bullet.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_object_bullet.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
cone_twist_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cone_twist_joint_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
constraint_bullet.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
constraint_bullet.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
generic_6dof_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
generic_6dof_joint_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_collision_configuration.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
godot_collision_configuration.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_collision_dispatcher.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_motion_state.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godot_ray_world_algorithm.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
godot_ray_world_algorithm.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
godot_result_callbacks.cpp Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
godot_result_callbacks.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
hinge_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
hinge_joint_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joint_bullet.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joint_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
pin_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
pin_joint_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rigid_body_bullet.cpp Reload kinematic shapes when changing PhysicsBody mode to Kinematic 2021-09-27 18:10:30 +02:00
rigid_body_bullet.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
SCsub bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
shape_bullet.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
shape_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
shape_owner_bullet.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shape_owner_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
slider_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
slider_joint_bullet.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
soft_body_bullet.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
soft_body_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
space_bullet.cpp Reload kinematic shapes when changing PhysicsBody mode to Kinematic 2021-09-27 18:10:30 +02:00
space_bullet.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00