346f1ab86b
Keep on waitin'
22 lines
1.3 KiB
XML
22 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Cubemap" inherits="ImageTextureLayered" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
6-sided texture typically used in 3D rendering.
|
|
</brief_description>
|
|
<description>
|
|
A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see [ReflectionProbe]). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.
|
|
This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of [Cubemap] resources.
|
|
To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
|
|
[b]Note:[/b] Godot doesn't support using cubemaps in a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cubemap to an equirectangular sky map.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="create_placeholder" qualifiers="const">
|
|
<return type="Resource" />
|
|
<description>
|
|
Creates a placeholder version of this resource ([PlaceholderCubemap]).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|