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config.py
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Remove trailing spaces
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2016-04-02 20:26:12 +02:00 |
gd_compiler.cpp
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-All variables from script are visible through get_property_list(), not just those with export()
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2016-06-11 18:34:49 -03:00 |
gd_compiler.h
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Ability to reload scripts on running game
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2016-06-01 20:31:42 -03:00 |
gd_editor.cpp
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reverted to ==, if a line is missing a statement, we'll have to make sure to add it
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2016-06-17 21:57:46 -03:00 |
gd_function.cpp
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Made many built-in gdscript functions return more descriptive errors, closes #5150
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2016-06-11 19:43:38 -03:00 |
gd_function.h
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Some cleanup to GDScript
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2016-05-31 22:33:43 -03:00 |
gd_functions.cpp
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Add @GDScript.type_exists
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2016-06-18 15:07:51 +08:00 |
gd_functions.h
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Add @GDScript.type_exists
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2016-06-18 15:07:51 +08:00 |
gd_parser.cpp
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remove unnecesary found bug? print, closes #5028
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2016-06-11 20:36:28 -03:00 |
gd_parser.h
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-remove unnecesary error report, fixes #3361
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2016-01-23 15:36:03 -03:00 |
gd_script.cpp
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Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
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2016-06-13 10:58:32 -03:00 |
gd_script.h
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-Ability to reload (and soft reload) tool scripts. Please test!
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2016-06-08 20:00:52 -03:00 |
gd_tokenizer.cpp
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gdscript tokenizer will dislike use of case, closes #4991
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2016-06-11 21:45:37 -03:00 |
gd_tokenizer.h
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PI is now a built-in constant, fixes #2134
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2016-01-02 17:56:45 -03:00 |
register_types.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
register_types.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |