virtualx-engine/modules/fbx/data/pivot_transform.cpp
Gordon MacPherson 061b77e5e6 This stops using FBXPropertyTable as a pointer.
The base object will inherit the property table, for every FBX object, if it doesn't exist it will be ignored.

The previous code was dangerous and not simple to understand, this makes the code simpler and should result in no leaks with PropertyTable.

Features/Fixes:

Adds ability for multiple millions of polygons to be loaded.
Fixes memory leaks with tokens
Fixes memory leaks with property table
Fixes loading some corrupt files
Fixes meshes not having a unique name to the mesh node.
Opens up loading for two more versions: 7100 and 7200, up to 2020.
Preliminary support for Cinema4D files in parser now, before this was not possible it would cause memory corruption, which is gone now.

FBXProperties not being pointers presented simpler challenges in the long run also, fixed a bunch of bugs.
2021-04-15 05:54:50 +01:00

307 lines
14 KiB
C++

/*************************************************************************/
/* pivot_transform.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "pivot_transform.h"
#include "tools/import_utils.h"
void PivotTransform::ReadTransformChain() {
const FBXDocParser::PropertyTable *props = fbx_model;
const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder();
const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType();
inherit_type = inheritType; // copy the inherit type we need it in the second step.
print_verbose("Model: " + String(fbx_model->Name().c_str()) + " Has inherit type: " + itos(fbx_model->InheritType()));
bool ok = false;
raw_pre_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "PreRotation", ok));
if (ok) {
pre_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(raw_pre_rotation));
print_verbose("valid pre_rotation: " + raw_pre_rotation + " euler conversion: " + (pre_rotation.get_euler() * (180 / Math_PI)));
}
raw_post_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "PostRotation", ok));
if (ok) {
post_rotation = ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder_EulerXYZ, ImportUtils::deg2rad(raw_post_rotation));
print_verbose("valid post_rotation: " + raw_post_rotation + " euler conversion: " + (pre_rotation.get_euler() * (180 / Math_PI)));
}
const Vector3 &RotationPivot = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "RotationPivot", ok));
if (ok) {
rotation_pivot = ImportUtils::FixAxisConversions(RotationPivot);
}
const Vector3 &RotationOffset = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "RotationOffset", ok));
if (ok) {
rotation_offset = ImportUtils::FixAxisConversions(RotationOffset);
}
const Vector3 &ScalingOffset = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "ScalingOffset", ok));
if (ok) {
scaling_offset = ImportUtils::FixAxisConversions(ScalingOffset);
}
const Vector3 &ScalingPivot = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "ScalingPivot", ok));
if (ok) {
scaling_pivot = ImportUtils::FixAxisConversions(ScalingPivot);
}
const Vector3 &Translation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Translation", ok));
if (ok) {
translation = ImportUtils::FixAxisConversions(Translation);
}
raw_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Rotation", ok));
if (ok) {
rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(raw_rotation));
}
const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok));
if (ok) {
scaling = Scaling;
} else {
scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok));
if (ok) {
geometric_scaling = GeometricScaling;
} else {
geometric_scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok));
if (ok) {
geometric_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(GeometricRotation));
} else {
geometric_rotation = Quat();
}
const Vector3 &GeometricTranslation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricTranslation", ok));
if (ok) {
geometric_translation = ImportUtils::FixAxisConversions(GeometricTranslation);
} else {
geometric_translation = Vector3(0, 0, 0);
}
if (geometric_rotation != Quat()) {
print_error("geometric rotation is unsupported!");
//CRASH_COND(true);
}
if (!geometric_scaling.is_equal_approx(Vector3(1, 1, 1))) {
print_error("geometric scaling is unsupported!");
//CRASH_COND(true);
}
if (!geometric_translation.is_equal_approx(Vector3(0, 0, 0))) {
print_error("geometric translation is unsupported.");
//CRASH_COND(true);
}
}
Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
Transform T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
// Origin pivots
T.set_origin(p_translation);
Roff.set_origin(rotation_offset);
Rp.set_origin(rotation_pivot);
Soff.set_origin(scaling_offset);
Sp.set_origin(scaling_pivot);
// Scaling node
S.scale(p_scaling);
// Rotation pivots
Transform Rpre = Transform(pre_rotation);
Transform R = Transform(p_rotation);
Transform Rpost = Transform(post_rotation);
return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
}
Transform PivotTransform::ComputeGlobalTransform(Transform t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
Quat rot = t.basis.get_rotation_quat();
return ComputeGlobalTransform(pos, rot, scale);
}
Transform PivotTransform::ComputeLocalTransform(Transform t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
Quat rot = t.basis.get_rotation_quat();
return ComputeLocalTransform(pos, rot, scale);
}
Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
Transform T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
// Origin pivots
T.set_origin(p_translation);
Roff.set_origin(rotation_offset);
Rp.set_origin(rotation_pivot);
Soff.set_origin(scaling_offset);
Sp.set_origin(scaling_pivot);
// Scaling node
S.scale(p_scaling);
// Rotation pivots
Transform Rpre = Transform(pre_rotation);
Transform R = Transform(p_rotation);
Transform Rpost = Transform(post_rotation);
Transform parent_global_xform;
Transform parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
Transform local_rotation_m, parent_global_rotation_m;
Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
parent_global_rotation_m.basis.set_quat(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
//Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
parent_shear_scaling = parent_global_rotation_m.affine_inverse() * parent_shear_rotation;
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
Transform global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
//Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");
// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
void PivotTransform::ComputePivotTransform() {
Transform T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
// Origin pivots
T.set_origin(translation);
Roff.set_origin(rotation_offset);
Rp.set_origin(rotation_pivot);
Soff.set_origin(scaling_offset);
Sp.set_origin(scaling_pivot);
// Scaling node
if (!scaling.is_equal_approx(Vector3())) {
S.scale(scaling);
} else {
S.scale(Vector3(1, 1, 1));
}
Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this.
// Rotation pivots
Transform Rpre = Transform(pre_rotation);
Transform R = Transform(rotation);
Transform Rpost = Transform(post_rotation);
Transform parent_global_xform;
Transform parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
Transform local_rotation_m, parent_global_rotation_m;
Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
parent_global_rotation_m.basis.set_quat(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
//Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
parent_shear_scaling = parent_global_rotation_m.affine_inverse() * parent_shear_rotation;
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
Transform global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
LocalTransform = Transform();
LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset");
Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
GlobalTransform = Transform();
//GlobalTransform = parent_global_xform * LocalTransform;
Transform global_origin = Transform(Basis(), parent_translation);
GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale;
ImportUtils::debug_xform("local xform calculation", LocalTransform);
print_verbose("scale of node: " + S.basis.get_scale_local());
print_verbose("---------------------------------------------------------------");
}
void PivotTransform::Execute() {
ReadTransformChain();
ComputePivotTransform();
ImportUtils::debug_xform("global xform: ", GlobalTransform);
if (LocalTransform.basis.determinant() == 0) {
print_error("Serious det == 0!");
}
if (GlobalTransform.basis.determinant() == 0) {
print_error("Serious! node has det == 0!");
}
computed_global_xform = true;
}