d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
43 lines
1.6 KiB
XML
43 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FuncRef" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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Reference to a function in an object.
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</brief_description>
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<description>
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In GDScript, functions are not [i]first-class objects[/i]. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
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However, by creating a [code]FuncRef[/code] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="call_func" qualifiers="vararg">
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<return type="Variant">
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</return>
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<description>
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Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref].
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</description>
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</method>
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<method name="set_function">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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The name of the referenced function to call on the object, without parentheses or any parameters.
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</description>
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</method>
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<method name="set_instance">
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<return type="void">
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</return>
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<argument index="0" name="instance" type="Object">
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</argument>
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<description>
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The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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