virtualx-engine/editor/plugins/sprite_frames_editor_plugin.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

1576 lines
55 KiB
C++

/**************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "sprite_frames_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
p_control->draw_line(p_from, p_from + p_size, p_color);
p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
}
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file_split_sheet->add_filter("*." + extensions[i]);
}
file_split_sheet->popup_centered_ratio();
}
int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
const Size2i offset = _get_offset();
const Size2i frame_size = _get_frame_size();
const Size2i separation = _get_separation();
const Size2i block_size = frame_size + separation;
const Point2i position = p_position / sheet_zoom - offset;
if (position.x < 0 || position.y < 0) {
return -1; // Out of bounds.
}
if (position.x % block_size.x >= frame_size.x || position.y % block_size.y >= frame_size.y) {
return -1; // Gap between frames.
}
const Point2i frame = position / block_size;
const Size2i frame_count = _get_frame_count();
if (frame.x >= frame_count.x || frame.y >= frame_count.y) {
return -1; // Out of bounds.
}
return frame_count.x * frame.y + frame.x;
}
void SpriteFramesEditor::_sheet_preview_draw() {
const Size2i frame_count = _get_frame_count();
const Size2i separation = _get_separation();
const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom;
const Size2 draw_sep = Size2(separation) * sheet_zoom;
const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom;
const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1));
const Color line_color = Color(1, 1, 1, 0.3);
const Color shadow_color = Color(0, 0, 0, 0.3);
// Vertical lines.
_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
for (int i = 0; i < frame_count.x - 1; i++) {
const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0);
if (separation.x == 0) {
_draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
} else {
const Size2 size = Size2(draw_sep.x, draw_size.y);
split_sheet_preview->draw_rect(Rect2(start, size), line_color);
}
}
_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
// Horizontal lines.
_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
for (int i = 0; i < frame_count.y - 1; i++) {
const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y);
if (separation.y == 0) {
_draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
} else {
const Size2 size = Size2(draw_size.x, draw_sep.y);
split_sheet_preview->draw_rect(Rect2(start, size), line_color);
}
}
_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok()->set_disabled(true);
split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
return;
}
Color accent = get_color("accent_color", "Editor");
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
const int idx = E->get();
const int x = idx % frame_count.x;
const int y = idx / frame_count.x;
const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep);
split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false);
}
split_sheet_dialog->get_ok()->set_disabled(false);
split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
if (idx != -1) {
if (mb->get_shift() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
if (from > to) {
SWAP(from, to);
}
for (int i = from; i <= to; i++) {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (mb->get_control()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
}
}
} else {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
}
}
if (last_frame_selected != idx || idx != -1) {
last_frame_selected = idx;
split_sheet_preview->update();
}
}
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
frames_toggled_by_mouse_hover.clear();
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
// Select by holding down the mouse button on frames.
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) {
// Only allow toggling each tile once per mouse hold.
// Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor.
// The mouse button must be released before it can be toggled again.
frames_toggled_by_mouse_hover.insert(idx);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
last_frame_selected = idx;
split_sheet_preview->update();
}
}
}
void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_sheet_zoom_on_position(scale_ratio, mb->get_position());
// Don't scroll up after zooming in.
split_sheet_scroll->accept_event();
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_sheet_zoom_on_position(1 / scale_ratio, mb->get_position());
// Don't scroll down after zooming out.
split_sheet_scroll->accept_event();
}
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect());
split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x);
split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y);
}
}
void SpriteFramesEditor::_sheet_add_frames() {
const Size2i frame_count = _get_frame_count();
const Size2i frame_size = _get_frame_size();
const Size2i offset = _get_offset();
const Size2i separation = _get_separation();
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
Ref<AtlasTexture> at;
at.instance();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size));
undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) {
const float old_zoom = sheet_zoom;
sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom);
const Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll());
offset = (offset + p_position) / old_zoom * sheet_zoom - p_position;
split_sheet_scroll->set_h_scroll(offset.x);
split_sheet_scroll->set_v_scroll(offset.y);
}
void SpriteFramesEditor::_sheet_zoom_in() {
_sheet_zoom_on_position(scale_ratio, Vector2());
}
void SpriteFramesEditor::_sheet_zoom_out() {
_sheet_zoom_on_position(1 / scale_ratio, Vector2());
}
void SpriteFramesEditor::_sheet_zoom_reset() {
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
sheet_zoom = MAX(1.0f, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
if (!frames_selected.has(i)) {
frames_selected.insert(i);
should_clear = false;
}
}
if (should_clear) {
frames_selected.clear();
}
split_sheet_preview->update();
}
void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
if (updating_split_settings) {
return;
}
updating_split_settings = true;
if (p_dominant_param != PARAM_USE_CURRENT) {
dominant_param = p_dominant_param;
}
const Size2i texture_size = split_sheet_preview->get_texture()->get_size();
const Size2i size = texture_size - _get_offset();
switch (dominant_param) {
case PARAM_SIZE: {
const Size2i frame_size = _get_frame_size();
const Size2i offset_max = texture_size - frame_size;
split_sheet_offset_x->set_max(offset_max.x);
split_sheet_offset_y->set_max(offset_max.y);
const Size2i sep_max = size - frame_size * 2;
split_sheet_sep_x->set_max(sep_max.x);
split_sheet_sep_y->set_max(sep_max.y);
const Size2i separation = _get_separation();
const Size2i count = (size + separation) / (frame_size + separation);
split_sheet_h->set_value(count.x);
split_sheet_v->set_value(count.y);
} break;
case PARAM_FRAME_COUNT: {
const Size2i count = _get_frame_count();
const Size2i offset_max = texture_size - count;
split_sheet_offset_x->set_max(offset_max.x);
split_sheet_offset_y->set_max(offset_max.y);
const Size2i gap_count = count - Size2i(1, 1);
split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x);
split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y);
const Size2i separation = _get_separation();
const Size2i frame_size = (size - separation * gap_count) / count;
split_sheet_size_x->set_value(frame_size.x);
split_sheet_size_y->set_value(frame_size.y);
} break;
}
updating_split_settings = false;
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Texture> texture = ResourceLoader::load(p_file);
if (!texture.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
frames_selected.clear();
last_frame_selected = -1;
bool new_texture = texture != split_sheet_preview->get_texture();
split_sheet_preview->set_texture(texture);
if (new_texture) {
// Reset spin max.
const Size2i size = texture->get_size();
split_sheet_size_x->set_max(size.x);
split_sheet_size_y->set_max(size.y);
split_sheet_sep_x->set_max(size.x);
split_sheet_sep_y->set_max(size.y);
split_sheet_offset_x->set_max(size.x);
split_sheet_offset_y->set_max(size.y);
// Different texture, reset to 4x4.
dominant_param = PARAM_FRAME_COUNT;
updating_split_settings = true;
split_sheet_h->set_value(4);
split_sheet_v->set_value(4);
split_sheet_size_x->set_value(size.x / 4);
split_sheet_size_y->set_value(size.y / 4);
split_sheet_sep_x->set_value(0);
split_sheet_sep_y->set_value(0);
split_sheet_offset_x->set_value(0);
split_sheet_offset_y->set_value(0);
updating_split_settings = false;
// Reset zoom.
_sheet_zoom_reset();
}
split_sheet_dialog->popup_centered_ratio(0.65);
}
void SpriteFramesEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
load->set_icon(get_icon("Load", "EditorIcons"));
load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
empty->set_icon(get_icon("InsertBefore", "EditorIcons"));
empty2->set_icon(get_icon("InsertAfter", "EditorIcons"));
move_up->set_icon(get_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
anim_search_box->set_right_icon(get_icon("Search", "EditorIcons"));
split_sheet_zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
split_sheet_zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
split_sheet_zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
split_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
add_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
}
}
void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
List<Ref<Texture>> resources;
for (int i = 0; i < p_path.size(); i++) {
Ref<Texture> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
return;
}
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
int count = 0;
for (List<Ref<Texture>>::Element *E = resources.front(); E; E = E->next()) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
Size2i SpriteFramesEditor::_get_frame_count() const {
return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value());
}
Size2i SpriteFramesEditor::_get_frame_size() const {
return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value());
}
Size2i SpriteFramesEditor::_get_offset() const {
return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value());
}
Size2i SpriteFramesEditor::_get_separation() const {
return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value());
}
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene = false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i]);
}
file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
file->popup_centered_ratio();
}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
if (!r.is_valid()) {
return;
}
EditorSettings::get_singleton()->set_resource_clipboard(r);
}
void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
from = tree->get_current();
sel = from;
} else {
from = frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
from = tree->get_current();
sel = from;
} else {
from = frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
int to_move = tree->get_current();
if (to_move < 1) {
return;
}
sel = to_move;
sel -= 1;
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
int to_move = tree->get_current();
if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) {
return;
}
sel = to_move;
sel += 1;
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
int to_delete = tree->get_current();
if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
return;
}
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_select() {
if (updating) {
return;
}
if (frames->has_animation(edited_anim)) {
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) {
_animation_fps_changed(value);
}
}
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);
_update_library(true);
}
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited) {
return;
}
if (p_node != edited && p_node->get_owner() != edited) {
return;
}
{
AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
TreeItem *edited = animations->get_edited();
if (!edited) {
return;
}
String new_name = edited->get_text(0);
if (new_name == String(edited_anim)) {
return;
}
new_name = new_name.replace("/", "_").replace(",", " ");
String name = new_name;
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = new_name + " " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (current != edited_anim) {
continue;
}
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add() {
String name = "New Anim";
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = "New Anim " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames, "add_animation", name);
undo_redo->add_undo_method(frames, "remove_animation", name);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
// Assign the newly added animation to the edited anim sprite and to all other anim sprites having invalid animation.
Object *edited_anim_sprite = EditorNode::get_singleton()->get_inspector()->get_edited_object();
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (frames->has_animation(current) && E->get() != edited_anim_sprite) {
continue;
}
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
edited_anim = name;
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered_minsize();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
Ref<Texture> frame = frames->get_frame(edited_anim, i);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
}
StringName new_edited_anim = StringName();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
// If removing not the last animation, make the first animation left the new edited one.
if (anim_names.size() > 1) {
new_edited_anim = edited_anim != anim_names.front()->get() ? anim_names.front()->get() : anim_names.front()->next()->get();
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (current != edited_anim) {
continue;
}
undo_redo->add_do_method(E->get(), "set_animation", new_edited_anim);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = new_edited_anim;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {
_update_library();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating) {
return;
}
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
if (updating) {
return;
}
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
}
}
}
void SpriteFramesEditor::_zoom_in() {
// Do not zoom in or out with no visible frames
if (frames->get_frame_count(edited_anim) <= 0) {
return;
}
if (thumbnail_zoom < max_thumbnail_zoom) {
thumbnail_zoom *= scale_ratio;
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
}
}
void SpriteFramesEditor::_zoom_out() {
// Do not zoom in or out with no visible frames
if (frames->get_frame_count(edited_anim) <= 0) {
return;
}
if (thumbnail_zoom > min_thumbnail_zoom) {
thumbnail_zoom /= scale_ratio;
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
}
}
void SpriteFramesEditor::_zoom_reset() {
thumbnail_zoom = MAX(1.0f, EDSCALE);
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
if (!p_skip_selector) {
animations->clear();
TreeItem *anim_root = animations->create_item();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
bool searching = anim_search_box->get_text().size();
String searched_string = searching ? anim_search_box->get_text().to_lower() : String();
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
if (searching && name.to_lower().find(searched_string) < 0) {
continue;
}
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0, name);
it->set_text(0, name);
it->set_editable(0, true);
if (E->get() == edited_anim) {
it->select(0);
}
}
}
tree->clear();
if (!frames->has_animation(edited_anim)) {
updating = false;
return;
}
if (sel >= frames->get_frame_count(edited_anim)) {
sel = frames->get_frame_count(edited_anim) - 1;
} else if (sel < 0 && frames->get_frame_count(edited_anim)) {
sel = 0;
}
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
Ref<Texture> frame = frames->get_frame(edited_anim, i);
if (frame.is_null()) {
name = itos(i) + ": " + TTR("(empty)");
} else {
name = itos(i) + ": " + frame->get_name();
}
tree->add_item(name, frame);
if (frame.is_valid()) {
String tooltip = frame->get_path();
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
String prefix = String::utf8("┖╴");
Ref<AtlasTexture> at = frame;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();
prefix = " " + prefix;
at = at->get_atlas();
}
tree->set_item_tooltip(tree->get_item_count() - 1, tooltip);
}
if (sel == i) {
tree->select(tree->get_item_count() - 1);
}
}
anim_speed->set_value(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating = false;
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
if (frames == p_frames) {
return;
}
frames = p_frames;
if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim = anim_names.front()->get();
} else {
edited_anim = StringName();
}
}
_update_library();
// Clear zoom and split sheet texture
split_sheet_preview->set_texture(Ref<Texture>());
_zoom_reset();
} else {
hide();
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!frames->has_animation(edited_anim)) {
return false;
}
int idx = tree->get_item_at_position(p_point, true);
if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) {
return Variant();
}
RES frame = frames->get_frame(edited_anim, idx);
if (frame.is_null()) {
return Variant();
}
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
return drag_data;
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
// reordering frames
if (d.has("from") && (Object *)(d["from"]) == tree) {
return true;
}
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0) {
return false;
}
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (!ClassDB::is_parent_class(ftype, "Texture")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
Dictionary d = p_data;
if (!d.has("type")) {
return;
}
int at_pos = tree->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
bool reorder = false;
if (d.has("from") && (Object *)(d["from"]) == tree) {
reorder = true;
}
if (reorder) { //drop is from reordering frames
int from_frame = -1;
if (d.has("frame")) {
from_frame = d["frame"];
}
undo_redo->create_action(TTR("Move Frame"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Add Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
}
}
if (String(d["type"]) == "files") {
PoolVector<String> files = d["files"];
if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);
}
}
}
void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_search_text_changed"), &SpriteFramesEditor::_animation_search_text_changed);
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(D_METHOD("_tree_input"), &SpriteFramesEditor::_tree_input);
ClassDB::bind_method(D_METHOD("_zoom_in"), &SpriteFramesEditor::_zoom_in);
ClassDB::bind_method(D_METHOD("_zoom_out"), &SpriteFramesEditor::_zoom_out);
ClassDB::bind_method(D_METHOD("_zoom_reset"), &SpriteFramesEditor::_zoom_reset);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet);
ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet);
ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw);
ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input);
ClassDB::bind_method(D_METHOD("_sheet_scroll_input"), &SpriteFramesEditor::_sheet_scroll_input);
ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed);
ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames);
ClassDB::bind_method(D_METHOD("_sheet_zoom_in"), &SpriteFramesEditor::_sheet_zoom_in);
ClassDB::bind_method(D_METHOD("_sheet_zoom_out"), &SpriteFramesEditor::_sheet_zoom_out);
ClassDB::bind_method(D_METHOD("_sheet_zoom_reset"), &SpriteFramesEditor::_sheet_zoom_reset);
ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames);
}
SpriteFramesEditor::SpriteFramesEditor() {
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
VBoxContainer *sub_vb = memnew(VBoxContainer);
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed", this, "_animation_add");
remove_anim = memnew(ToolButton);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
anim_search_box = memnew(LineEdit);
hbc_animlist->add_child(anim_search_box);
anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
anim_search_box->set_placeholder(TTR("Filter animations"));
anim_search_box->set_clear_button_enabled(true);
anim_search_box->connect("text_changed", this, "_animation_search_text_changed");
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
animations->connect("cell_selected", this, "_animation_select");
animations->connect("item_edited", this, "_animation_name_edited");
animations->set_allow_reselect(true);
HBoxContainer *hbc_anim_speed = memnew(HBoxContainer);
hbc_anim_speed->add_child(memnew(Label(TTR("Speed:"))));
vbc_animlist->add_child(hbc_anim_speed);
anim_speed = memnew(SpinBox);
anim_speed->set_suffix(TTR("FPS"));
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
anim_speed->set_h_size_flags(SIZE_EXPAND_FILL);
hbc_anim_speed->add_child(anim_speed);
anim_speed->connect("value_changed", this, "_animation_fps_changed");
anim_loop = memnew(CheckButton);
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
load = memnew(ToolButton);
load->set_tooltip(TTR("Add a Texture from File"));
hbc->add_child(load);
load_sheet = memnew(ToolButton);
load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet"));
hbc->add_child(load_sheet);
hbc->add_child(memnew(VSeparator));
copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
hbc->add_child(memnew(VSeparator));
empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_child(memnew(VSeparator));
move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
_delete = memnew(ToolButton);
_delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
hbc->add_spacer();
zoom_out = memnew(ToolButton);
zoom_out->set_tooltip(TTR("Zoom Out"));
hbc->add_child(zoom_out);
zoom_reset = memnew(ToolButton);
zoom_reset->set_tooltip(TTR("Zoom Reset"));
hbc->add_child(zoom_reset);
zoom_in = memnew(ToolButton);
zoom_in->set_tooltip(TTR("Zoom In"));
hbc->add_child(zoom_in);
file = memnew(EditorFileDialog);
add_child(file);
tree = memnew(ItemList);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_max_text_lines(2);
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
dialog = memnew(AcceptDialog);
add_child(dialog);
load->connect("pressed", this, "_load_pressed");
load_sheet->connect("pressed", this, "_open_sprite_sheet");
_delete->connect("pressed", this, "_delete_pressed");
copy->connect("pressed", this, "_copy_pressed");
paste->connect("pressed", this, "_paste_pressed");
empty->connect("pressed", this, "_empty_pressed");
empty2->connect("pressed", this, "_empty2_pressed");
move_up->connect("pressed", this, "_up_pressed");
move_down->connect("pressed", this, "_down_pressed");
zoom_in->connect("pressed", this, "_zoom_in");
zoom_out->connect("pressed", this, "_zoom_out");
zoom_reset->connect("pressed", this, "_zoom_reset");
file->connect("files_selected", this, "_file_load_request");
tree->connect("gui_input", this, "_tree_input");
loading_scene = false;
sel = -1;
updating = false;
edited_anim = "default";
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_dialog->add_child(split_sheet_vb);
split_sheet_dialog->set_title(TTR("Select Frames"));
split_sheet_dialog->set_resizable(true);
split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
split_sheet_hb->add_child(memnew(Label(TTR("Horizontal:"))));
split_sheet_h = memnew(SpinBox);
split_sheet_h->set_min(1);
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
split_sheet_h->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_FRAME_COUNT));
split_sheet_hb->add_child(memnew(Label(TTR("Vertical:"))));
split_sheet_v = memnew(SpinBox);
split_sheet_v->set_min(1);
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
split_sheet_v->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_FRAME_COUNT));
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Size:"))));
split_sheet_size_x = memnew(SpinBox);
split_sheet_size_x->set_min(1);
split_sheet_size_x->set_step(1);
split_sheet_size_x->set_suffix("px");
split_sheet_size_x->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_SIZE));
split_sheet_hb->add_child(split_sheet_size_x);
split_sheet_size_y = memnew(SpinBox);
split_sheet_size_y->set_min(1);
split_sheet_size_y->set_step(1);
split_sheet_size_y->set_suffix("px");
split_sheet_size_y->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_SIZE));
split_sheet_hb->add_child(split_sheet_size_y);
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Separation:"))));
split_sheet_sep_x = memnew(SpinBox);
split_sheet_sep_x->set_min(0);
split_sheet_sep_x->set_step(1);
split_sheet_sep_x->set_suffix("px");
split_sheet_sep_x->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_sep_x);
split_sheet_sep_y = memnew(SpinBox);
split_sheet_sep_y->set_min(0);
split_sheet_sep_y->set_step(1);
split_sheet_sep_y->set_suffix("px");
split_sheet_sep_y->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_sep_y);
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Offset:"))));
split_sheet_offset_x = memnew(SpinBox);
split_sheet_offset_x->set_min(0);
split_sheet_offset_x->set_step(1);
split_sheet_offset_x->set_suffix("px");
split_sheet_offset_x->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_offset_x);
split_sheet_offset_y = memnew(SpinBox);
split_sheet_offset_y->set_min(0);
split_sheet_offset_y->set_step(1);
split_sheet_offset_y->set_suffix("px");
split_sheet_offset_y->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_offset_y);
split_sheet_hb->add_spacer();
Button *select_clear_all = memnew(Button);
select_clear_all->set_text(TTR("Select/Clear All Frames"));
select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
split_sheet_hb->add_child(select_clear_all);
split_sheet_vb->add_child(split_sheet_hb);
PanelContainer *split_sheet_panel = memnew(PanelContainer);
split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand(true);
split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
split_sheet_scroll = memnew(ScrollContainer);
split_sheet_scroll->set_enable_h_scroll(true);
split_sheet_scroll->set_enable_v_scroll(true);
split_sheet_scroll->connect("gui_input", this, "_sheet_scroll_input");
split_sheet_panel->add_child(split_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
cc->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_scroll->add_child(cc);
MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
split_sheet_panel->add_child(split_sheet_zoom_margin);
split_sheet_zoom_margin->set_h_size_flags(0);
split_sheet_zoom_margin->set_v_size_flags(0);
split_sheet_zoom_margin->add_constant_override("margin_top", 5);
split_sheet_zoom_margin->add_constant_override("margin_left", 5);
HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
split_sheet_zoom_out = memnew(ToolButton);
split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_out->set_tooltip(TTR("Zoom Out"));
split_sheet_zoom_out->connect("pressed", this, "_sheet_zoom_out");
split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
split_sheet_zoom_reset = memnew(ToolButton);
split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_reset->set_tooltip(TTR("Zoom Reset"));
split_sheet_zoom_reset->connect("pressed", this, "_sheet_zoom_reset");
split_sheet_zoom_hb->add_child(split_sheet_zoom_reset);
split_sheet_zoom_in = memnew(ToolButton);
split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_in->set_tooltip(TTR("Zoom In"));
split_sheet_zoom_in->connect("pressed", this, "_sheet_zoom_in");
split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
// Config scale.
scale_ratio = 1.2f;
thumbnail_default_size = 96 * MAX(1, EDSCALE);
thumbnail_zoom = MAX(1.0f, EDSCALE);
max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE);
min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE);
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
sheet_zoom = MAX(1.0f, EDSCALE);
max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE);
min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
_zoom_reset();
// Ensure the anim search box is wide enough by default.
// Not by setting its minimum size so it can still be shrinked if desired.
set_split_offset(56 * EDSCALE);
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames *s;
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite) {
s = *animated_sprite->get_sprite_frames();
} else {
s = Object::cast_to<SpriteFrames>(p_object);
}
frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite && *animated_sprite->get_sprite_frames()) {
return true;
} else {
return p_object->is_class("SpriteFrames");
}
}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
} else {
button->hide();
if (frames_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor);
button->hide();
}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
}