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shaders
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Rename Transform2D "elements" to "columns"
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2022-04-29 08:02:39 -05:00 |
storage
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Rename Transform2D "elements" to "columns"
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2022-04-29 08:02:39 -05:00 |
rasterizer_canvas_gles3.cpp
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Rename Transform2D "elements" to "columns"
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2022-04-29 08:02:39 -05:00 |
rasterizer_canvas_gles3.h
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Merge pull request #60503 from clayjohn/OPENGL-3D
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2022-04-28 19:56:16 +02:00 |
rasterizer_gles3.cpp
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2022-04-26 11:48:39 -07:00 |
rasterizer_gles3.h
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2022-04-26 11:48:39 -07:00 |
rasterizer_scene_gles3.cpp
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Fix typo after #60503
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2022-04-28 20:00:40 +02:00 |
rasterizer_scene_gles3.h
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Merge pull request #60503 from clayjohn/OPENGL-3D
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2022-04-28 19:56:16 +02:00 |
rasterizer_storage_gles3.cpp
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Add MeshStorage to GLES3
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2022-04-28 11:22:20 -07:00 |
rasterizer_storage_gles3.h
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Add MeshStorage to GLES3
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2022-04-28 11:22:20 -07:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_gles3.cpp
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2022-04-26 11:48:39 -07:00 |
shader_gles3.h
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2022-04-26 11:48:39 -07:00 |
texture_loader_gles3.cpp
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Style: Apply clang-tidy to current code, add readability-redundant-member-init
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2022-04-04 21:49:51 +02:00 |
texture_loader_gles3.h
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |