198 lines
7.4 KiB
C++
198 lines
7.4 KiB
C++
/**************************************************************************/
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/* animation_player.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANIMATION_PLAYER_H
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#define ANIMATION_PLAYER_H
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#include "animation_mixer.h"
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#include "scene/2d/node_2d.h"
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#include "scene/resources/animation.h"
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class AnimationPlayer : public AnimationMixer {
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GDCLASS(AnimationPlayer, AnimationMixer);
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#ifndef DISABLE_DEPRECATED
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public:
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enum AnimationProcessCallback {
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ANIMATION_PROCESS_PHYSICS,
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ANIMATION_PROCESS_IDLE,
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ANIMATION_PROCESS_MANUAL,
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};
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enum AnimationMethodCallMode {
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ANIMATION_METHOD_CALL_DEFERRED,
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ANIMATION_METHOD_CALL_IMMEDIATE,
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};
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#endif // DISABLE_DEPRECATED
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private:
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HashMap<StringName, StringName> animation_next_set; // For auto advance.
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float speed_scale = 1.0;
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double default_blend_time = 0.0;
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bool is_stopping = false;
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struct PlaybackData {
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AnimationData *from = nullptr;
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double pos = 0.0;
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float speed_scale = 1.0;
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};
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struct Blend {
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PlaybackData data;
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double blend_time = 0.0;
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double blend_left = 0.0;
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};
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struct Playback {
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PlaybackData current;
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StringName assigned;
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bool seeked = false;
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bool started = false;
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List<Blend> blend;
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} playback;
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struct BlendKey {
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StringName from;
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StringName to;
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static uint32_t hash(const BlendKey &p_key) {
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return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
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}
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bool operator==(const BlendKey &bk) const {
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return from == bk.from && to == bk.to;
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}
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bool operator<(const BlendKey &bk) const {
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if (from == bk.from) {
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return to < bk.to;
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} else {
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return from < bk.from;
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}
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}
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};
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HashMap<BlendKey, double, BlendKey> blend_times;
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List<StringName> playback_queue;
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ObjectID tmp_from;
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bool end_reached = false;
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bool end_notify = false;
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StringName autoplay;
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bool reset_on_save = true;
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bool movie_quit_on_finish = false;
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void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false);
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void _blend_playback_data(double p_delta, bool p_started);
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void _stop_internal(bool p_reset, bool p_keep_state);
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void _check_immediately_after_start();
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bool playing = false;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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virtual void _validate_property(PropertyInfo &p_property) const override;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
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static void _bind_methods();
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// Make animation instances.
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virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) override;
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virtual void _blend_post_process() override;
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virtual void _animation_removed(const StringName &p_name, const StringName &p_library) override;
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virtual void _rename_animation(const StringName &p_from_name, const StringName &p_to_name) override;
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#ifndef DISABLE_DEPRECATED
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void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
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AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
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void _set_method_call_mode_bind_compat_80813(AnimationMethodCallMode p_mode);
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AnimationMethodCallMode _get_method_call_mode_bind_compat_80813() const;
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void _set_root_bind_compat_80813(const NodePath &p_root);
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NodePath _get_root_bind_compat_80813() const;
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void _seek_bind_compat_80813(double p_time, bool p_update = false);
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static void _bind_compatibility_methods();
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#endif // DISABLE_DEPRECATED
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public:
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void animation_set_next(const StringName &p_animation, const StringName &p_next);
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StringName animation_get_next(const StringName &p_animation) const;
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void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
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double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
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void set_default_blend_time(double p_default);
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double get_default_blend_time() const;
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void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
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void queue(const StringName &p_name);
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Vector<String> get_queue();
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void clear_queue();
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void pause();
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void stop(bool p_keep_state = false);
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bool is_playing() const;
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String get_current_animation() const;
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void set_current_animation(const String &p_animation);
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String get_assigned_animation() const;
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void set_assigned_animation(const String &p_animation);
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bool is_valid() const;
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void set_speed_scale(float p_speed);
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float get_speed_scale() const;
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float get_playing_speed() const;
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void set_autoplay(const String &p_name);
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String get_autoplay() const;
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void set_movie_quit_on_finish_enabled(bool p_enabled);
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bool is_movie_quit_on_finish_enabled() const;
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void seek(double p_time, bool p_update = false, bool p_update_only = false);
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double get_current_animation_position() const;
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double get_current_animation_length() const;
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void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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virtual void advance(double p_time) override;
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AnimationPlayer();
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~AnimationPlayer();
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};
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#ifndef DISABLE_DEPRECATED
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VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
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VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
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#endif // DISABLE_DEPRECATED
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#endif // ANIMATION_PLAYER_H
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