eba3acadac
Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates. |
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.. | ||
skeleton | ||
capsule_shape_2d.cpp | ||
capsule_shape_2d.h | ||
circle_shape_2d.cpp | ||
circle_shape_2d.h | ||
concave_polygon_shape_2d.cpp | ||
concave_polygon_shape_2d.h | ||
convex_polygon_shape_2d.cpp | ||
convex_polygon_shape_2d.h | ||
navigation_mesh_source_geometry_data_2d.cpp | ||
navigation_mesh_source_geometry_data_2d.h | ||
navigation_polygon.cpp | ||
navigation_polygon.h | ||
polygon_path_finder.cpp | ||
polygon_path_finder.h | ||
rectangle_shape_2d.cpp | ||
rectangle_shape_2d.h | ||
SCsub | ||
segment_shape_2d.cpp | ||
segment_shape_2d.h | ||
separation_ray_shape_2d.cpp | ||
separation_ray_shape_2d.h | ||
shape_2d.cpp | ||
shape_2d.h | ||
tile_set.compat.inc | ||
tile_set.cpp | ||
tile_set.h | ||
world_boundary_shape_2d.cpp | ||
world_boundary_shape_2d.h |