ee3cf211c6
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
140 lines
4 KiB
C
140 lines
4 KiB
C
// Copyright 2011 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Quantize levels for specified number of quantization-levels ([2, 256]).
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// Min and max values are preserved (usual 0 and 255 for alpha plane).
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//
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// Author: Skal (pascal.massimino@gmail.com)
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#include <assert.h>
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#include "./quant_levels.h"
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#define NUM_SYMBOLS 256
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#define MAX_ITER 6 // Maximum number of convergence steps.
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#define ERROR_THRESHOLD 1e-4 // MSE stopping criterion.
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// -----------------------------------------------------------------------------
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// Quantize levels.
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int QuantizeLevels(uint8_t* const data, int width, int height,
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int num_levels, uint64_t* const sse) {
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int freq[NUM_SYMBOLS] = { 0 };
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int q_level[NUM_SYMBOLS] = { 0 };
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double inv_q_level[NUM_SYMBOLS] = { 0 };
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int min_s = 255, max_s = 0;
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const size_t data_size = height * width;
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int i, num_levels_in, iter;
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double last_err = 1.e38, err = 0.;
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const double err_threshold = ERROR_THRESHOLD * data_size;
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if (data == NULL) {
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return 0;
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}
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if (width <= 0 || height <= 0) {
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return 0;
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}
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if (num_levels < 2 || num_levels > 256) {
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return 0;
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}
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{
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size_t n;
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num_levels_in = 0;
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for (n = 0; n < data_size; ++n) {
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num_levels_in += (freq[data[n]] == 0);
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if (min_s > data[n]) min_s = data[n];
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if (max_s < data[n]) max_s = data[n];
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++freq[data[n]];
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}
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}
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if (num_levels_in <= num_levels) goto End; // nothing to do!
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// Start with uniformly spread centroids.
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for (i = 0; i < num_levels; ++i) {
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inv_q_level[i] = min_s + (double)(max_s - min_s) * i / (num_levels - 1);
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}
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// Fixed values. Won't be changed.
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q_level[min_s] = 0;
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q_level[max_s] = num_levels - 1;
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assert(inv_q_level[0] == min_s);
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assert(inv_q_level[num_levels - 1] == max_s);
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// k-Means iterations.
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for (iter = 0; iter < MAX_ITER; ++iter) {
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double q_sum[NUM_SYMBOLS] = { 0 };
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double q_count[NUM_SYMBOLS] = { 0 };
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int s, slot = 0;
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// Assign classes to representatives.
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for (s = min_s; s <= max_s; ++s) {
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// Keep track of the nearest neighbour 'slot'
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while (slot < num_levels - 1 &&
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2 * s > inv_q_level[slot] + inv_q_level[slot + 1]) {
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++slot;
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}
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if (freq[s] > 0) {
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q_sum[slot] += s * freq[s];
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q_count[slot] += freq[s];
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}
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q_level[s] = slot;
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}
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// Assign new representatives to classes.
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if (num_levels > 2) {
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for (slot = 1; slot < num_levels - 1; ++slot) {
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const double count = q_count[slot];
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if (count > 0.) {
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inv_q_level[slot] = q_sum[slot] / count;
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}
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}
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}
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// Compute convergence error.
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err = 0.;
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for (s = min_s; s <= max_s; ++s) {
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const double error = s - inv_q_level[q_level[s]];
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err += freq[s] * error * error;
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}
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// Check for convergence: we stop as soon as the error is no
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// longer improving.
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if (last_err - err < err_threshold) break;
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last_err = err;
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}
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// Remap the alpha plane to quantized values.
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{
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// double->int rounding operation can be costly, so we do it
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// once for all before remapping. We also perform the data[] -> slot
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// mapping, while at it (avoid one indirection in the final loop).
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uint8_t map[NUM_SYMBOLS];
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int s;
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size_t n;
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for (s = min_s; s <= max_s; ++s) {
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const int slot = q_level[s];
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map[s] = (uint8_t)(inv_q_level[slot] + .5);
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}
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// Final pass.
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for (n = 0; n < data_size; ++n) {
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data[n] = map[data[n]];
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}
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}
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End:
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// Store sum of squared error if needed.
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if (sse != NULL) *sse = (uint64_t)err;
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return 1;
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}
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